Add slot spacing to uniform grid panel.

This commit is contained in:
Chandler Cox
2024-05-22 20:45:37 -05:00
parent 9731437717
commit f22e559e83

View File

@@ -11,6 +11,7 @@ namespace FlaxEngine.GUI
{
private Margin _slotPadding;
private int _slotsV, _slotsH;
private Float2 _slotSpacing;
/// <summary>
/// Gets or sets the padding given to each slot.
@@ -62,11 +63,25 @@ namespace FlaxEngine.GUI
}
}
/// <summary>
/// Gets or sets grid slot spacing.
/// </summary>
[EditorOrder(30), Limit(0), Tooltip("The Grid slot spacing.")]
public Float2 SlotSpacing
{
get => _slotSpacing;
set
{
_slotSpacing = value;
PerformLayout();
}
}
/// <summary>
/// Initializes a new instance of the <see cref="UniformGridPanel"/> class.
/// </summary>
public UniformGridPanel()
: this(2)
: this(0)
{
}
@@ -74,10 +89,11 @@ namespace FlaxEngine.GUI
/// Initializes a new instance of the <see cref="UniformGridPanel"/> class.
/// </summary>
/// <param name="slotPadding">The slot padding.</param>
public UniformGridPanel(float slotPadding = 2)
public UniformGridPanel(float slotPadding = 0)
{
AutoFocus = false;
SlotPadding = new Margin(slotPadding);
SlotSpacing = new Float2(2);
_slotsH = _slotsV = 5;
}
@@ -122,6 +138,42 @@ namespace FlaxEngine.GUI
var slotBounds = new Rectangle(slotSize.X * x, slotSize.Y * y, slotSize.X, slotSize.Y);
_slotPadding.ShrinkRectangle(ref slotBounds);
if (slotsV > 1)
{
if (y == 0)
{
slotBounds.Height -= _slotSpacing.Y * 0.5f * slotsV;
}
else if (y == slotsV - 1)
{
slotBounds.Height -= _slotSpacing.Y * 0.5f * slotsV;
slotBounds.Y += _slotSpacing.Y * 0.5f * slotsV;
}
else
{
slotBounds.Height -= _slotSpacing.Y * 0.5f * slotsV;
slotBounds.Y += _slotSpacing.Y * 0.5f;
}
}
if (slotsH > 1)
{
if (x == 0)
{
slotBounds.Width -= _slotSpacing.X * 0.5f * slotsH;
}
else if (x == slotsH - 1)
{
slotBounds.Width -= _slotSpacing.X * 0.5f * slotsH;
slotBounds.X += _slotSpacing.X * 0.5f * slotsH;
}
else
{
slotBounds.Width -= _slotSpacing.X * 0.5f * slotsH;
slotBounds.X += _slotSpacing.X * 0.5f;
}
}
var c = _children[i++];
c.Bounds = slotBounds;
}