Add drag drop for actor script items into scenes and prefabs.
This commit is contained in:
@@ -29,6 +29,7 @@ namespace FlaxEditor.SceneGraph.GUI
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private DragScripts _dragScripts;
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private DragAssets _dragAssets;
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private DragActorType _dragActorType;
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private DragScriptItems _dragScriptItems;
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private DragHandlers _dragHandlers;
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private List<Rectangle> _highlights;
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private bool _hasSearchFilter;
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@@ -395,6 +396,13 @@ namespace FlaxEditor.SceneGraph.GUI
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}
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if (_dragActorType.OnDragEnter(data))
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return _dragActorType.Effect;
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if (_dragScriptItems == null)
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{
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_dragScriptItems = new DragScriptItems(ValidateDragScriptItem);
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_dragHandlers.Add(_dragScriptItems);
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}
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if (_dragScriptItems.OnDragEnter(data))
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return _dragScriptItems.Effect;
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return DragDropEffect.None;
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}
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@@ -673,7 +681,37 @@ namespace FlaxEditor.SceneGraph.GUI
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actor.Transform = Actor.Transform;
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ActorNode.Root.Spawn(actor, Actor);
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}
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result = DragDropEffect.Move;
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}
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// Drag script item
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else if (_dragScriptItems != null && _dragScriptItems.HasValidDrag)
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{
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var spawnParent = myActor;
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if (DragOverMode == DragItemPositioning.Above || DragOverMode == DragItemPositioning.Below)
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spawnParent = newParent;
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for (int i = 0; i < _dragScriptItems.Objects.Count; i++)
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{
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var item = _dragScriptItems.Objects[i];
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// Find actors with the same content item and spawn them.
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foreach (var actorType in Editor.Instance.CodeEditing.Actors.Get())
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{
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if (actorType.ContentItem != item)
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continue;
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var actor = actorType.CreateInstance() as Actor;
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if (actor == null)
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{
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Editor.LogWarning("Failed to spawn actor of type " + actorType.TypeName);
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continue;
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}
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actor.StaticFlags = spawnParent.StaticFlags;
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actor.Name = actorType.Name;
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actor.Transform = spawnParent.Transform;
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ActorNode.Root.Spawn(actor, spawnParent);
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actor.OrderInParent = newOrder;
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}
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}
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result = DragDropEffect.Move;
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}
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@@ -728,6 +766,14 @@ namespace FlaxEditor.SceneGraph.GUI
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return true;
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}
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private static bool ValidateDragScriptItem(ScriptItem script)
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{
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var actors = Editor.Instance.CodeEditing.Actors.Get();
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if (actors.Any(x => x.ContentItem == script))
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return true;
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return false;
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}
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/// <inheritdoc />
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protected override void DoDragDrop()
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{
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@@ -2,6 +2,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using FlaxEditor.Content;
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using FlaxEditor.Gizmo;
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using FlaxEditor.GUI.ContextMenu;
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@@ -194,7 +195,7 @@ namespace FlaxEditor.Viewport
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: base(Object.New<SceneRenderTask>(), editor.Undo, editor.Scene.Root)
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{
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_editor = editor;
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DragHandlers = new ViewportDragHandlers(this, this, ValidateDragItem, ValidateDragActorType);
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DragHandlers = new ViewportDragHandlers(this, this, ValidateDragItem, ValidateDragActorType, ValidateDragScriptItem);
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var inputOptions = editor.Options.Options.Input;
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// Prepare rendering task
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@@ -940,6 +941,14 @@ namespace FlaxEditor.Viewport
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return Level.IsAnySceneLoaded;
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}
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private static bool ValidateDragScriptItem(ScriptItem script)
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{
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var actors = Editor.Instance.CodeEditing.Actors.Get();
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if (actors.Any(x => x.ContentItem == script))
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return true;
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return false;
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}
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/// <inheritdoc />
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public override DragDropEffect OnDragMove(ref Float2 location, DragData data)
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{
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@@ -2,6 +2,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using FlaxEditor.Content;
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using FlaxEditor.Gizmo;
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using FlaxEditor.GUI.ContextMenu;
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@@ -81,7 +82,7 @@ namespace FlaxEditor.Viewport
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_window.SelectionChanged += OnSelectionChanged;
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Undo = window.Undo;
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ViewportCamera = new FPSCamera();
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DragHandlers = new ViewportDragHandlers(this, this, ValidateDragItem, ValidateDragActorType);
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DragHandlers = new ViewportDragHandlers(this, this, ValidateDragItem, ValidateDragActorType, ValidateDragScriptItem);
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ShowDebugDraw = true;
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ShowEditorPrimitives = true;
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Gizmos = new GizmosCollection(this);
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@@ -701,6 +702,14 @@ namespace FlaxEditor.Viewport
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{
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return true;
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}
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private static bool ValidateDragScriptItem(ScriptItem script)
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{
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var actors = Editor.Instance.CodeEditing.Actors.Get();
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if (actors.Any(x => x.ContentItem == script))
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return true;
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return false;
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}
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/// <inheritdoc />
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public override DragDropEffect OnDragMove(ref Float2 location, DragData data)
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@@ -39,17 +39,19 @@ namespace FlaxEditor.Viewport
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private readonly EditorViewport _viewport;
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private readonly DragAssets<DragDropEventArgs> _dragAssets;
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private readonly DragActorType<DragDropEventArgs> _dragActorType;
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private readonly DragScriptItems<DragDropEventArgs> _dragScriptItem;
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private StaticModel _previewStaticModel;
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private int _previewModelEntryIndex;
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private BrushSurface _previewBrushSurface;
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internal ViewportDragHandlers(IGizmoOwner owner, EditorViewport viewport, Func<AssetItem, bool> validateAsset, Func<ScriptType, bool> validateDragActorType)
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internal ViewportDragHandlers(IGizmoOwner owner, EditorViewport viewport, Func<AssetItem, bool> validateAsset, Func<ScriptType, bool> validateDragActorType, Func<ScriptItem, bool> validateDragScriptItem)
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{
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_owner = owner;
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_viewport = viewport;
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Add(_dragAssets = new DragAssets<DragDropEventArgs>(validateAsset));
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Add(_dragActorType = new DragActorType<DragDropEventArgs>(validateDragActorType));
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Add(_dragScriptItem = new DragScriptItems<DragDropEventArgs>(validateDragScriptItem));
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}
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internal void ClearDragEffects()
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@@ -102,7 +104,13 @@ namespace FlaxEditor.Viewport
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foreach (var actorType in _dragActorType.Objects)
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Spawn(actorType, hit, ref location, ref hitLocation, ref hitNormal);
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}
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else if (_dragScriptItem.HasValidDrag)
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{
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result = _dragScriptItem.Effect;
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foreach (var scripItem in _dragScriptItem.Objects)
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Spawn(scripItem, hit, ref location, ref hitLocation, ref hitNormal);
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}
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Debug.Log("Hit");
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OnDragDrop(new DragDropEventArgs { Hit = hit, HitLocation = hitLocation });
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return result;
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@@ -193,6 +201,18 @@ namespace FlaxEditor.Viewport
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_viewport.Focus();
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}
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private void Spawn(ScriptItem item, SceneGraphNode hit, ref Float2 location, ref Vector3 hitLocation, ref Vector3 hitNormal)
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{
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// Find actors with the same content item and spawn them.
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foreach (var actorType in Editor.Instance.CodeEditing.Actors.Get())
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{
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if (actorType.ContentItem != item)
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continue;
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Spawn(actorType, hit, ref location, ref hitLocation, ref hitNormal);
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}
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}
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private void Spawn(ScriptType item, SceneGraphNode hit, ref Float2 location, ref Vector3 hitLocation, ref Vector3 hitNormal)
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{
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var actor = item.CreateInstance() as Actor;
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@@ -2,6 +2,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using FlaxEditor.Content;
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using FlaxEditor.GUI.ContextMenu;
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using FlaxEditor.GUI.Drag;
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@@ -64,6 +65,7 @@ namespace FlaxEditor.Windows.Assets
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private PrefabWindow _window;
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private DragAssets _dragAssets;
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private DragActorType _dragActorType;
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private DragScriptItems _dragScriptItems;
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private DragHandlers _dragHandlers;
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public SceneTreePanel(PrefabWindow window)
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@@ -83,6 +85,14 @@ namespace FlaxEditor.Windows.Assets
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{
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return true;
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}
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private static bool ValidateDragScriptItem(ScriptItem script)
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{
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var actors = Editor.Instance.CodeEditing.Actors.Get();
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if (actors.Any(x => x.ContentItem == script))
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return true;
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return false;
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}
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/// <inheritdoc />
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public override DragDropEffect OnDragEnter(ref Float2 location, DragData data)
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@@ -106,6 +116,13 @@ namespace FlaxEditor.Windows.Assets
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}
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if (_dragActorType.OnDragEnter(data))
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return _dragActorType.Effect;
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if (_dragScriptItems == null)
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{
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_dragScriptItems = new DragScriptItems(ValidateDragScriptItem);
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_dragHandlers.Add(_dragScriptItems);
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}
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if (_dragScriptItems.OnDragEnter(data))
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return _dragScriptItems.Effect;
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}
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return result;
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}
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@@ -162,7 +179,30 @@ namespace FlaxEditor.Windows.Assets
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}
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result = DragDropEffect.Move;
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}
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// Drag script item
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else if (_dragScriptItems != null && _dragScriptItems.HasValidDrag)
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{
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for (int i = 0; i < _dragScriptItems.Objects.Count; i++)
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{
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var item = _dragScriptItems.Objects[i];
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// Find actors with the same content item and spawn them.
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foreach (var actorType in Editor.Instance.CodeEditing.Actors.Get())
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{
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if (actorType.ContentItem != item)
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continue;
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var actor = actorType.CreateInstance() as Actor;
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if (actor == null)
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{
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Editor.LogWarning("Failed to spawn actor of type " + actorType.TypeName);
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continue;
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}
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actor.Name = actorType.Name;
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_window.Spawn(actor);
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}
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}
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result = DragDropEffect.Move;
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}
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_dragHandlers.OnDragDrop(null);
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}
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return result;
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@@ -2,6 +2,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using FlaxEditor.Gizmo;
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using FlaxEditor.Content;
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using FlaxEditor.GUI.Tree;
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@@ -31,6 +32,7 @@ namespace FlaxEditor.Windows
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private DragAssets _dragAssets;
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private DragActorType _dragActorType;
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private DragScriptItems _dragScriptItems;
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private DragHandlers _dragHandlers;
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/// <summary>
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@@ -272,6 +274,14 @@ namespace FlaxEditor.Windows
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{
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return true;
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}
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private static bool ValidateDragScriptItem(ScriptItem script)
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{
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var actors = Editor.Instance.CodeEditing.Actors.Get();
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if (actors.Any(x => x.ContentItem == script))
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return true;
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return false;
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}
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/// <inheritdoc />
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public override void Draw()
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@@ -380,6 +390,13 @@ namespace FlaxEditor.Windows
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}
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if (_dragActorType.OnDragEnter(data) && result == DragDropEffect.None)
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return _dragActorType.Effect;
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if (_dragScriptItems == null)
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{
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_dragScriptItems = new DragScriptItems(ValidateDragScriptItem);
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_dragHandlers.Add(_dragScriptItems);
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}
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if (_dragScriptItems.OnDragEnter(data) && result == DragDropEffect.None)
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return _dragScriptItems.Effect;
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}
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return result;
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}
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@@ -445,6 +462,31 @@ namespace FlaxEditor.Windows
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}
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result = DragDropEffect.Move;
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}
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// Drag script item
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else if (_dragScriptItems != null && _dragScriptItems.HasValidDrag)
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{
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for (int i = 0; i < _dragScriptItems.Objects.Count; i++)
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{
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var item = _dragScriptItems.Objects[i];
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// Find actors with the same content item and spawn them.
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foreach (var actorType in Editor.Instance.CodeEditing.Actors.Get())
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{
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if (actorType.ContentItem != item)
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continue;
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var actor = actorType.CreateInstance() as Actor;
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if (actor == null)
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{
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Editor.LogWarning("Failed to spawn actor of type " + actorType.TypeName);
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continue;
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}
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actor.Name = actorType.Name;
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Level.SpawnActor(actor);
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Editor.Scene.MarkSceneEdited(actor.Scene);
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}
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}
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result = DragDropEffect.Move;
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}
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_dragHandlers.OnDragDrop(null);
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}
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