Add drag drop for actor script items into scenes and prefabs.
This commit is contained in:
@@ -29,6 +29,7 @@ namespace FlaxEditor.SceneGraph.GUI
|
||||
private DragScripts _dragScripts;
|
||||
private DragAssets _dragAssets;
|
||||
private DragActorType _dragActorType;
|
||||
private DragScriptItems _dragScriptItems;
|
||||
private DragHandlers _dragHandlers;
|
||||
private List<Rectangle> _highlights;
|
||||
private bool _hasSearchFilter;
|
||||
@@ -395,6 +396,13 @@ namespace FlaxEditor.SceneGraph.GUI
|
||||
}
|
||||
if (_dragActorType.OnDragEnter(data))
|
||||
return _dragActorType.Effect;
|
||||
if (_dragScriptItems == null)
|
||||
{
|
||||
_dragScriptItems = new DragScriptItems(ValidateDragScriptItem);
|
||||
_dragHandlers.Add(_dragScriptItems);
|
||||
}
|
||||
if (_dragScriptItems.OnDragEnter(data))
|
||||
return _dragScriptItems.Effect;
|
||||
|
||||
return DragDropEffect.None;
|
||||
}
|
||||
@@ -673,7 +681,37 @@ namespace FlaxEditor.SceneGraph.GUI
|
||||
actor.Transform = Actor.Transform;
|
||||
ActorNode.Root.Spawn(actor, Actor);
|
||||
}
|
||||
result = DragDropEffect.Move;
|
||||
}
|
||||
// Drag script item
|
||||
else if (_dragScriptItems != null && _dragScriptItems.HasValidDrag)
|
||||
{
|
||||
var spawnParent = myActor;
|
||||
if (DragOverMode == DragItemPositioning.Above || DragOverMode == DragItemPositioning.Below)
|
||||
spawnParent = newParent;
|
||||
|
||||
for (int i = 0; i < _dragScriptItems.Objects.Count; i++)
|
||||
{
|
||||
var item = _dragScriptItems.Objects[i];
|
||||
// Find actors with the same content item and spawn them.
|
||||
foreach (var actorType in Editor.Instance.CodeEditing.Actors.Get())
|
||||
{
|
||||
if (actorType.ContentItem != item)
|
||||
continue;
|
||||
|
||||
var actor = actorType.CreateInstance() as Actor;
|
||||
if (actor == null)
|
||||
{
|
||||
Editor.LogWarning("Failed to spawn actor of type " + actorType.TypeName);
|
||||
continue;
|
||||
}
|
||||
actor.StaticFlags = spawnParent.StaticFlags;
|
||||
actor.Name = actorType.Name;
|
||||
actor.Transform = spawnParent.Transform;
|
||||
ActorNode.Root.Spawn(actor, spawnParent);
|
||||
actor.OrderInParent = newOrder;
|
||||
}
|
||||
}
|
||||
result = DragDropEffect.Move;
|
||||
}
|
||||
|
||||
@@ -728,6 +766,14 @@ namespace FlaxEditor.SceneGraph.GUI
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool ValidateDragScriptItem(ScriptItem script)
|
||||
{
|
||||
var actors = Editor.Instance.CodeEditing.Actors.Get();
|
||||
if (actors.Any(x => x.ContentItem == script))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void DoDragDrop()
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user