Fix actors grouping to make shared parent at the cenetr of the group

#2996
This commit is contained in:
Wojtek Figat
2024-10-25 18:24:14 +02:00
parent dcb8152cdf
commit f37a595bc3

View File

@@ -555,10 +555,20 @@ namespace FlaxEditor.Modules
/// </summary>
public void CreateParentForSelectedActors()
{
Actor actor = new EmptyActor();
Editor.SceneEditing.Spawn(actor, null, false);
List<SceneGraphNode> selection = Editor.SceneEditing.Selection;
var actors = selection.Where(x => x is ActorNode).Select(x => ((ActorNode)x).Actor);
var actorsCount = actors.Count();
if (actorsCount == 0)
return;
Vector3 center = Vector3.Zero;
foreach (var actor in actors)
center += actor.Position;
center /= actorsCount;
Actor parent = new EmptyActor
{
Position = center,
};
Editor.SceneEditing.Spawn(parent, null, false);
using (new UndoMultiBlock(Undo, actors, "Reparent actors"))
{
for (int i = 0; i < selection.Count; i++)
@@ -574,15 +584,15 @@ namespace FlaxEditor.Modules
// Put created node as child of the Parent Node of node
int parentOrder = node.Actor.OrderInParent;
actor.Parent = node.Actor.Parent;
actor.OrderInParent = parentOrder;
parent.SetParent(node.Actor.Parent, true, true);
parent.OrderInParent = parentOrder;
}
node.Actor.Parent = actor;
node.Actor.SetParent(parent, true, false);
}
}
}
Editor.SceneEditing.Select(actor);
Editor.Scene.GetActorNode(actor).TreeNode.StartRenaming(Editor.Windows.SceneWin, Editor.Windows.SceneWin.SceneTreePanel);
Editor.SceneEditing.Select(parent);
Editor.Scene.GetActorNode(parent).TreeNode.StartRenaming(Editor.Windows.SceneWin, Editor.Windows.SceneWin.SceneTreePanel);
}
/// <summary>