Support undo.
This commit is contained in:
@@ -250,6 +250,84 @@ namespace FlaxEditor.Modules
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}
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}
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public void Convert(Type to)
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{
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if (!Editor.SceneEditing.HasSthSelected || !(Editor.SceneEditing.Selection[0] is ActorNode))
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return;
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if (Level.IsAnySceneLoaded == false)
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throw new InvalidOperationException("Cannot spawn actor when no scene is loaded.");
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var actionList = new List<IUndoAction>();
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Actor old = ((ActorNode)Editor.SceneEditing.Selection[0]).Actor;
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Actor actor = (Actor)FlaxEngine.Object.New(to);
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actionList.Add(new SelectionChangeAction(Selection.ToArray(), new SceneGraphNode[0], OnSelectionUndo));
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actionList.Add(new DeleteActorsAction(new List<SceneGraphNode>
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{
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Editor.SceneEditing.Selection[0]
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}));
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SelectionDeleteBegin?.Invoke();
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actionList[1].Do();
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SelectionDeleteEnd?.Invoke();
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bool isPlayMode = Editor.StateMachine.IsPlayMode;
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SpawnBegin?.Invoke();
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actor.Transform = old.Transform;
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if (old.Parent != null)
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actor.Parent = old.Parent;
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actor.StaticFlags = old.StaticFlags;
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actor.HideFlags = old.HideFlags;
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actor.Layer = old.Layer;
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actor.Tag = old.Tag;
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actor.Name = old.Name;
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actor.IsActive = old.IsActive;
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for (var i = old.Children.Length - 1; i >= 0 ; i--)
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{
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old.Children[i].Parent = actor;
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}
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Level.SpawnActor(actor, actor.Parent);
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if (isPlayMode)
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actor.StaticFlags = StaticFlags.None;
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var actorNode = Editor.Instance.Scene.GetActorNode(actor);
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if (actorNode == null)
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throw new InvalidOperationException("Failed to create scene node for the spawned actor.");
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actorNode.PostSpawn();
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Editor.Scene.MarkSceneEdited(actor.Scene);
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actionList.Add(new DeleteActorsAction(new List<SceneGraphNode>
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{
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actorNode
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}, true));
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actionList.Add(new SelectionChangeAction(Selection.ToArray(), new SceneGraphNode[]{actorNode}, OnSelectionUndo));
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var actions = new MultiUndoAction(actionList);
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Undo.AddAction(actions);
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SpawnEnd?.Invoke();
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var options = Editor.Options.Options;
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// Auto CSG mesh rebuild
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if (!isPlayMode && options.General.AutoRebuildCSG)
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{
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if (actor is BoxBrush && actor.Scene)
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actor.Scene.BuildCSG(options.General.AutoRebuildCSGTimeoutMs);
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}
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// Auto NavMesh rebuild
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if (!isPlayMode && options.General.AutoRebuildNavMesh && actor.Scene && (actor.StaticFlags & StaticFlags.Navigation) == StaticFlags.Navigation)
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{
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var bounds = actor.BoxWithChildren;
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Navigation.BuildNavMesh(actor.Scene, bounds, options.General.AutoRebuildNavMeshTimeoutMs);
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}
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}
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/// <summary>
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/// Deletes the selected objects. Supports undo/redo.
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/// </summary>
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@@ -55,28 +55,30 @@ namespace FlaxEditor.Windows
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b = contextMenu.AddButton("Duplicate", Editor.SceneEditing.Duplicate);
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b.Enabled = hasSthSelected;
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var convertMenu = contextMenu.AddChildMenu("Convert");
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var convertActorCm = convertMenu.ContextMenu;
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for (int i = 0; i < SpawnActorsGroups.Length; i++)
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if (Editor.SceneEditing.SelectionCount == 1)
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{
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var group = SpawnActorsGroups[i];
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var convertMenu = contextMenu.AddChildMenu("Convert");
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var convertActorCm = convertMenu.ContextMenu;
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for (int i = 0; i < SpawnActorsGroups.Length; i++)
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{
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var group = SpawnActorsGroups[i];
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if (group.Types.Length == 1)
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{
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var type = group.Types[0].Value;
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convertActorCm.AddButton(group.Types[0].Key, () => Convert(type));
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}
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else
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{
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var groupCm = convertActorCm.AddChildMenu(group.Name).ContextMenu;
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for (int j = 0; j < group.Types.Length; j++)
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if (group.Types.Length == 1)
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{
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var type = group.Types[j].Value;
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groupCm.AddButton(group.Types[j].Key, () => Convert(type));
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var type = group.Types[0].Value;
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convertActorCm.AddButton(group.Types[0].Key, () => Editor.SceneEditing.Convert(type));
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}
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else
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{
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var groupCm = convertActorCm.AddChildMenu(group.Name).ContextMenu;
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for (int j = 0; j < group.Types.Length; j++)
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{
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var type = group.Types[j].Value;
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groupCm.AddButton(group.Types[j].Key, () => Editor.SceneEditing.Convert(type));
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}
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}
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}
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}
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b = contextMenu.AddButton("Delete", Editor.SceneEditing.Delete);
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b.Enabled = hasSthSelected;
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@@ -122,30 +122,7 @@ namespace FlaxEditor.Windows
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// Spawn it
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Editor.SceneEditing.Spawn(actor, parentActor);
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}
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private void Convert(Type to)
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{
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if (!Editor.SceneEditing.HasSthSelected || !(Editor.SceneEditing.Selection[0] is ActorNode))
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return;
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Actor old = ((ActorNode)Editor.SceneEditing.Selection[0]).Actor;
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Actor actor = (Actor)FlaxEngine.Object.New(to);
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actor.Transform = old.Transform;
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if (old.Parent != null)
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actor.Parent = old.Parent;
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actor.StaticFlags = old.StaticFlags;
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actor.HideFlags = old.HideFlags;
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actor.Layer = old.Layer;
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actor.Tag = old.Tag;
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actor.Name = old.Name;
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actor.IsActive = old.IsActive;
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for (var i = old.Children.Length - 1; i >= 0 ; i--)
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{
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old.Children[i].Parent = actor;
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}
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Editor.SceneEditing.Delete();
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Editor.SceneEditing.Spawn(actor, actor.Parent);
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}
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/// <summary>
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/// Focuses search box.
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/// </summary>
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