Support undo.
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@@ -122,30 +122,7 @@ namespace FlaxEditor.Windows
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// Spawn it
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Editor.SceneEditing.Spawn(actor, parentActor);
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}
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private void Convert(Type to)
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{
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if (!Editor.SceneEditing.HasSthSelected || !(Editor.SceneEditing.Selection[0] is ActorNode))
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return;
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Actor old = ((ActorNode)Editor.SceneEditing.Selection[0]).Actor;
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Actor actor = (Actor)FlaxEngine.Object.New(to);
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actor.Transform = old.Transform;
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if (old.Parent != null)
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actor.Parent = old.Parent;
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actor.StaticFlags = old.StaticFlags;
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actor.HideFlags = old.HideFlags;
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actor.Layer = old.Layer;
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actor.Tag = old.Tag;
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actor.Name = old.Name;
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actor.IsActive = old.IsActive;
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for (var i = old.Children.Length - 1; i >= 0 ; i--)
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{
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old.Children[i].Parent = actor;
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}
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Editor.SceneEditing.Delete();
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Editor.SceneEditing.Spawn(actor, actor.Parent);
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}
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/// <summary>
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/// Focuses search box.
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/// </summary>
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