draw spline point size by distance from camera

This commit is contained in:
Ruan Lucas
2023-07-31 22:43:33 -04:00
parent 600659e453
commit f511259a33

View File

@@ -417,7 +417,7 @@ namespace FlaxEditor.SceneGraph.Actors
public override void OnDebugDraw(ViewportDebugDrawData data)
{
DrawSpline((Spline)Actor, Color.White, Actor.Transform, false);
DrawSpline((Spline)Actor, Color.White, Actor.Transform, true);
}
private void DrawSpline(Spline spline, Color color, Transform transform, bool depthTest)
@@ -428,15 +428,16 @@ namespace FlaxEditor.SceneGraph.Actors
var keyframes = spline.SplineKeyframes;
var pointIndex = 0;
var prev = spline.GetSplineKeyframe(0);
Vector3 prevPos = transform.LocalToWorld(prev.Value.Translation);
DebugDraw.DrawWireSphere(new BoundingSphere(prevPos, 5.0f), color, 0.0f, depthTest);
for (int i = 1; i < count; i++)
var prevPos = transform.LocalToWorld(prev.Value.Translation);
var pointSize = NodeSizeByDistance(spline.GetSplinePoint(0), PointNodeSize);
DebugDraw.DrawWireSphere(new BoundingSphere(prevPos, pointSize), color, 0.0f, depthTest);
for (int i = 0; i < count; i++)
{
var next = keyframes[pointIndex];
Vector3 nextPos = transform.LocalToWorld(next.Value.Translation);
DebugDraw.DrawWireSphere(new BoundingSphere(nextPos, 5.0f), color, 0.0f, depthTest);
var nextPos = transform.LocalToWorld(next.Value.Translation);
var d = (next.Time - prev.Time) / 3.0f;
pointSize = NodeSizeByDistance(spline.GetSplinePoint(i), PointNodeSize);
DebugDraw.DrawWireSphere(new BoundingSphere(nextPos, pointSize), color, 0.0f, depthTest);
DebugDraw.DrawBezier(prevPos, prevPos + prev.TangentOut.Translation * d, nextPos + next.TangentIn.Translation * d, nextPos, color, 0.0f, depthTest);
prev = next;
prevPos = nextPos;