Refactor Audio Backend to support single listener only
This commit is contained in:
@@ -32,7 +32,7 @@ bool AudioClip::StreamingTask::Run()
|
||||
{
|
||||
const auto idx = queue[i];
|
||||
uint32& bufferId = clip->Buffers[idx];
|
||||
if (bufferId == AUDIO_BUFFER_ID_INVALID)
|
||||
if (bufferId == 0)
|
||||
{
|
||||
bufferId = AudioBackend::Buffer::Create();
|
||||
}
|
||||
@@ -40,7 +40,7 @@ bool AudioClip::StreamingTask::Run()
|
||||
{
|
||||
// Release unused data
|
||||
AudioBackend::Buffer::Delete(bufferId);
|
||||
bufferId = AUDIO_BUFFER_ID_INVALID;
|
||||
bufferId = 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -267,7 +267,7 @@ Task* AudioClip::CreateStreamingTask(int32 residency)
|
||||
for (int32 i = 0; i < StreamingQueue.Count(); i++)
|
||||
{
|
||||
const int32 idx = StreamingQueue[i];
|
||||
if (Buffers[idx] == AUDIO_BUFFER_ID_INVALID)
|
||||
if (Buffers[idx] == 0)
|
||||
{
|
||||
const auto task = (Task*)RequestChunkDataAsync(idx);
|
||||
if (task)
|
||||
@@ -383,8 +383,8 @@ Asset::LoadResult AudioClip::load()
|
||||
void AudioClip::unload(bool isReloading)
|
||||
{
|
||||
bool hasAnyBuffer = false;
|
||||
for (const AUDIO_BUFFER_ID_TYPE bufferId : Buffers)
|
||||
hasAnyBuffer |= bufferId != AUDIO_BUFFER_ID_INVALID;
|
||||
for (const uint32 bufferId : Buffers)
|
||||
hasAnyBuffer |= bufferId != 0;
|
||||
|
||||
// Stop any audio sources that are using this clip right now
|
||||
// TODO: find better way to collect audio sources using audio clip and impl it for AudioStreamingHandler too
|
||||
@@ -399,9 +399,9 @@ void AudioClip::unload(bool isReloading)
|
||||
StreamingQueue.Clear();
|
||||
if (hasAnyBuffer && AudioBackend::Instance)
|
||||
{
|
||||
for (AUDIO_BUFFER_ID_TYPE bufferId : Buffers)
|
||||
for (uint32 bufferId : Buffers)
|
||||
{
|
||||
if (bufferId != AUDIO_BUFFER_ID_INVALID)
|
||||
if (bufferId != 0)
|
||||
AudioBackend::Buffer::Delete(bufferId);
|
||||
}
|
||||
}
|
||||
@@ -414,7 +414,7 @@ bool AudioClip::WriteBuffer(int32 chunkIndex)
|
||||
{
|
||||
// Ignore if buffer is not created
|
||||
const uint32 bufferId = Buffers[chunkIndex];
|
||||
if (bufferId == AUDIO_BUFFER_ID_INVALID)
|
||||
if (bufferId == 0)
|
||||
return false;
|
||||
|
||||
// Ensure audio backend exists
|
||||
|
||||
@@ -88,7 +88,7 @@ public:
|
||||
/// <summary>
|
||||
/// The audio backend buffers (internal ids) collection used by this audio clip.
|
||||
/// </summary>
|
||||
Array<AUDIO_BUFFER_ID_TYPE, FixedAllocation<ASSET_FILE_DATA_CHUNKS>> Buffers;
|
||||
Array<uint32, FixedAllocation<ASSET_FILE_DATA_CHUNKS>> Buffers;
|
||||
|
||||
/// <summary>
|
||||
/// The streaming cache. Contains indices of chunks to stream. If empty no streaming required. Managed by AudioStreamingHandler and used by the Audio streaming tasks.
|
||||
|
||||
@@ -32,7 +32,7 @@ void AudioSource::SetVolume(float value)
|
||||
if (Math::NearEqual(_volume, value))
|
||||
return;
|
||||
_volume = value;
|
||||
if (SourceIDs.HasItems())
|
||||
if (SourceID)
|
||||
AudioBackend::Source::VolumeChanged(this);
|
||||
}
|
||||
|
||||
@@ -42,7 +42,7 @@ void AudioSource::SetPitch(float value)
|
||||
if (Math::NearEqual(_pitch, value))
|
||||
return;
|
||||
_pitch = value;
|
||||
if (SourceIDs.HasItems())
|
||||
if (SourceID)
|
||||
AudioBackend::Source::PitchChanged(this);
|
||||
}
|
||||
|
||||
@@ -52,7 +52,7 @@ void AudioSource::SetPan(float value)
|
||||
if (Math::NearEqual(_pan, value))
|
||||
return;
|
||||
_pan = value;
|
||||
if (SourceIDs.HasItems())
|
||||
if (SourceID)
|
||||
AudioBackend::Source::PanChanged(this);
|
||||
}
|
||||
|
||||
@@ -63,7 +63,7 @@ void AudioSource::SetIsLooping(bool value)
|
||||
_loop = value;
|
||||
|
||||
// When streaming we handle looping manually by the proper buffers submission
|
||||
if (SourceIDs.HasItems() && !UseStreaming())
|
||||
if (SourceID && !UseStreaming())
|
||||
AudioBackend::Source::IsLoopingChanged(this);
|
||||
}
|
||||
|
||||
@@ -83,7 +83,7 @@ void AudioSource::SetMinDistance(float value)
|
||||
if (Math::NearEqual(_minDistance, value))
|
||||
return;
|
||||
_minDistance = value;
|
||||
if (SourceIDs.HasItems())
|
||||
if (SourceID)
|
||||
AudioBackend::Source::SpatialSetupChanged(this);
|
||||
}
|
||||
|
||||
@@ -93,7 +93,7 @@ void AudioSource::SetAttenuation(float value)
|
||||
if (Math::NearEqual(_attenuation, value))
|
||||
return;
|
||||
_attenuation = value;
|
||||
if (SourceIDs.HasItems())
|
||||
if (SourceID)
|
||||
AudioBackend::Source::SpatialSetupChanged(this);
|
||||
}
|
||||
|
||||
@@ -103,7 +103,7 @@ void AudioSource::SetDopplerFactor(float value)
|
||||
if (Math::NearEqual(_dopplerFactor, value))
|
||||
return;
|
||||
_dopplerFactor = value;
|
||||
if (SourceIDs.HasItems())
|
||||
if (SourceID)
|
||||
AudioBackend::Source::SpatialSetupChanged(this);
|
||||
}
|
||||
|
||||
@@ -112,7 +112,7 @@ void AudioSource::SetAllowSpatialization(bool value)
|
||||
if (_allowSpatialization == value)
|
||||
return;
|
||||
_allowSpatialization = value;
|
||||
if (SourceIDs.HasItems())
|
||||
if (SourceID)
|
||||
AudioBackend::Source::SpatialSetupChanged(this);
|
||||
}
|
||||
|
||||
@@ -152,7 +152,7 @@ void AudioSource::Play()
|
||||
RequestStreamingBuffersUpdate();
|
||||
}
|
||||
}
|
||||
else if (SourceIDs.HasItems())
|
||||
else if (SourceID)
|
||||
{
|
||||
// Play it right away
|
||||
SetNonStreamingBuffer();
|
||||
@@ -187,14 +187,13 @@ void AudioSource::Stop()
|
||||
_state = States::Stopped;
|
||||
_isActuallyPlayingSth = false;
|
||||
_streamingFirstChunk = 0;
|
||||
|
||||
if (SourceIDs.HasItems())
|
||||
if (SourceID)
|
||||
AudioBackend::Source::Stop(this);
|
||||
}
|
||||
|
||||
float AudioSource::GetTime() const
|
||||
{
|
||||
if (_state == States::Stopped || SourceIDs.IsEmpty() || !Clip->IsLoaded())
|
||||
if (_state == States::Stopped || SourceID == 0 || !Clip->IsLoaded())
|
||||
return 0.0f;
|
||||
|
||||
float time = AudioBackend::Source::GetCurrentBufferTime(this);
|
||||
@@ -265,10 +264,10 @@ void AudioSource::Cleanup()
|
||||
_savedTime = GetTime();
|
||||
Stop();
|
||||
|
||||
if (SourceIDs.HasItems())
|
||||
if (SourceID)
|
||||
{
|
||||
AudioBackend::Source::Cleanup(this);
|
||||
SourceIDs.Clear();
|
||||
SourceID = 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -283,7 +282,7 @@ void AudioSource::OnClipLoaded()
|
||||
AudioBackend::Source::ClipLoaded(this);
|
||||
|
||||
// Start playing if source was waiting for the clip to load
|
||||
if (SourceIDs.HasItems() && _state == States::Playing && !_isActuallyPlayingSth)
|
||||
if (SourceID && _state == States::Playing && !_isActuallyPlayingSth)
|
||||
{
|
||||
if (Clip->IsStreamable())
|
||||
{
|
||||
@@ -329,7 +328,7 @@ void AudioSource::SetNonStreamingBuffer()
|
||||
|
||||
void AudioSource::PlayInternal()
|
||||
{
|
||||
if (_clipChanged && SourceIDs.HasItems())
|
||||
if (_clipChanged && SourceID != 0)
|
||||
{
|
||||
// If clip was changed between source setup (OnEnable) and actual playback start then ensure to flush any runtime properties with the audio backend
|
||||
_clipChanged = false;
|
||||
@@ -420,13 +419,13 @@ void AudioSource::Update()
|
||||
}
|
||||
|
||||
// Skip other update logic if it's not valid streamable source
|
||||
if (!UseStreaming() || SourceIDs.IsEmpty())
|
||||
if (!UseStreaming() || SourceID == 0)
|
||||
return;
|
||||
auto clip = Clip.Get();
|
||||
clip->Locker.Lock();
|
||||
|
||||
// Handle streaming buffers queue submit (ensure that clip has loaded the first chunk with audio data)
|
||||
if (_needToUpdateStreamingBuffers && clip->Buffers[_streamingFirstChunk] != AUDIO_BUFFER_ID_INVALID)
|
||||
if (_needToUpdateStreamingBuffers && clip->Buffers[_streamingFirstChunk] != 0)
|
||||
{
|
||||
// Get buffers in a queue count
|
||||
int32 numQueuedBuffers;
|
||||
@@ -434,11 +433,11 @@ void AudioSource::Update()
|
||||
|
||||
// Queue missing buffers
|
||||
uint32 bufferId;
|
||||
if (numQueuedBuffers < 1 && (bufferId = clip->Buffers[_streamingFirstChunk]) != AUDIO_BUFFER_ID_INVALID)
|
||||
if (numQueuedBuffers < 1 && (bufferId = clip->Buffers[_streamingFirstChunk]) != 0)
|
||||
{
|
||||
AudioBackend::Source::QueueBuffer(this, bufferId);
|
||||
}
|
||||
if (numQueuedBuffers < 2 && _streamingFirstChunk + 1 < clip->Buffers.Count() && (bufferId = clip->Buffers[_streamingFirstChunk + 1]) != AUDIO_BUFFER_ID_INVALID)
|
||||
if (numQueuedBuffers < 2 && _streamingFirstChunk + 1 < clip->Buffers.Count() && (bufferId = clip->Buffers[_streamingFirstChunk + 1]) != 0)
|
||||
{
|
||||
AudioBackend::Source::QueueBuffer(this, bufferId);
|
||||
}
|
||||
@@ -535,7 +534,7 @@ void AudioSource::OnTransformChanged()
|
||||
_box = BoundingBox(_transform.Translation);
|
||||
_sphere = BoundingSphere(_transform.Translation, 0.0f);
|
||||
|
||||
if (IsActiveInHierarchy() && SourceIDs.HasItems())
|
||||
if (IsActiveInHierarchy() && SourceID)
|
||||
{
|
||||
AudioBackend::Source::TransformChanged(this);
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
#include "Config.h"
|
||||
|
||||
/// <summary>
|
||||
/// Represents a source for emitting audio. Audio can be played spatially (gun shot), or normally (music). Each audio source must have an AudioClip to play - back, and it can also have a position in the case of spatial(3D) audio.
|
||||
/// Represents a source for emitting audio. Audio can be played spatially (gun shot), or normally (music). Each audio source must have an AudioClip to play - back, and it can also have a position in the case of spatial (3D) audio.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Whether or not an audio source is spatial is controlled by the assigned AudioClip.The volume and the pitch of a spatial audio source is controlled by its position and the AudioListener's position/direction/velocity.
|
||||
@@ -19,6 +19,7 @@ class FLAXENGINE_API AudioSource : public Actor
|
||||
DECLARE_SCENE_OBJECT(AudioSource);
|
||||
friend class AudioStreamingHandler;
|
||||
friend class AudioClip;
|
||||
|
||||
public:
|
||||
/// <summary>
|
||||
/// Valid states in which AudioSource can be in.
|
||||
@@ -66,9 +67,9 @@ private:
|
||||
|
||||
public:
|
||||
/// <summary>
|
||||
/// The internal IDs of this audio source used by the audio backend (unique ID per context/listener).
|
||||
/// The internal ID of this audio source used by the audio backend. Empty if 0.
|
||||
/// </summary>
|
||||
Array<AUDIO_SOURCE_ID_TYPE, FixedAllocation<AUDIO_MAX_LISTENERS>> SourceIDs;
|
||||
uint32 SourceID = 0;
|
||||
|
||||
/// <summary>
|
||||
/// The audio clip asset used as a source of the sound.
|
||||
@@ -260,7 +261,7 @@ public:
|
||||
API_PROPERTY() void SetTime(float time);
|
||||
|
||||
/// <summary>
|
||||
/// Returns true if the sound source is three dimensional (volume and pitch varies based on listener distance and velocity).
|
||||
/// Returns true if the sound source is three-dimensional (volume and pitch varies based on listener distance and velocity).
|
||||
/// </summary>
|
||||
API_PROPERTY() bool Is3D() const;
|
||||
|
||||
|
||||
@@ -5,16 +5,7 @@
|
||||
#include "Engine/Core/Config.h"
|
||||
|
||||
// The maximum amount of listeners used at once
|
||||
#define AUDIO_MAX_LISTENERS 8
|
||||
#define AUDIO_MAX_LISTENERS 1
|
||||
|
||||
// The maximum amount of audio emitter buffers
|
||||
#define AUDIO_MAX_SOURCE_BUFFERS (ASSET_FILE_DATA_CHUNKS)
|
||||
|
||||
// The type of the audio source IDs used to identify it (per listener)
|
||||
#define AUDIO_SOURCE_ID_TYPE uint32
|
||||
|
||||
// The type of the audio buffer IDs used to identify it
|
||||
#define AUDIO_BUFFER_ID_TYPE uint32
|
||||
|
||||
// The buffer ID that is invalid (unused)
|
||||
#define AUDIO_BUFFER_ID_INVALID 0
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#include "Engine/Platform/StringUtils.h"
|
||||
#include "Engine/Core/Log.h"
|
||||
#include "Engine/Tools/AudioTool/AudioTool.h"
|
||||
#include "Engine/Engine/Units.h"
|
||||
#include "Engine/Profiler/ProfilerCPU.h"
|
||||
#include "Engine/Audio/Audio.h"
|
||||
#include "Engine/Audio/AudioListener.h"
|
||||
@@ -19,12 +20,9 @@
|
||||
#include <OpenAL/alc.h>
|
||||
#include <OpenAL/alext.h>
|
||||
|
||||
#define ALC_MULTIPLE_LISTENERS 0
|
||||
|
||||
#define FLAX_COORD_SCALE 0.01f // units are meters
|
||||
#define FLAX_DST_TO_OAL(x) x * FLAX_COORD_SCALE
|
||||
#define FLAX_POS_TO_OAL(vec) ((ALfloat)vec.X * -FLAX_COORD_SCALE), ((ALfloat)vec.Y * FLAX_COORD_SCALE), ((ALfloat)vec.Z * FLAX_COORD_SCALE)
|
||||
#define FLAX_VEL_TO_OAL(vec) ((ALfloat)vec.X * -(FLAX_COORD_SCALE*FLAX_COORD_SCALE)), ((ALfloat)vec.Y * (FLAX_COORD_SCALE*FLAX_COORD_SCALE)), ((ALfloat)vec.Z * (FLAX_COORD_SCALE*FLAX_COORD_SCALE))
|
||||
#define FLAX_DST_TO_OAL(x) x * UNITS_TO_METERS_SCALE
|
||||
#define FLAX_POS_TO_OAL(vec) ((ALfloat)vec.X * -UNITS_TO_METERS_SCALE), ((ALfloat)vec.Y * UNITS_TO_METERS_SCALE), ((ALfloat)vec.Z * UNITS_TO_METERS_SCALE)
|
||||
#define FLAX_VEL_TO_OAL(vec) ((ALfloat)vec.X * -(UNITS_TO_METERS_SCALE*UNITS_TO_METERS_SCALE)), ((ALfloat)vec.Y * (UNITS_TO_METERS_SCALE*UNITS_TO_METERS_SCALE)), ((ALfloat)vec.Z * (UNITS_TO_METERS_SCALE*UNITS_TO_METERS_SCALE))
|
||||
#if BUILD_RELEASE
|
||||
#define ALC_CHECK_ERROR(method)
|
||||
#else
|
||||
@@ -39,75 +37,30 @@
|
||||
}
|
||||
#endif
|
||||
|
||||
#if ALC_MULTIPLE_LISTENERS
|
||||
#define ALC_FOR_EACH_CONTEXT() \
|
||||
for (int32 i = 0; i < Contexts.Count(); i++)
|
||||
{ \
|
||||
if (Contexts.Count() > 1) \
|
||||
alcMakeContextCurrent(Contexts[i]);
|
||||
#define ALC_GET_DEFAULT_CONTEXT() \
|
||||
if (Contexts.Count() > 1) \
|
||||
alcMakeContextCurrent(Contexts[0]);
|
||||
#define ALC_GET_LISTENER_CONTEXT(listener) \
|
||||
if (Contexts.Count() > 1) \
|
||||
alcMakeContextCurrent(ALC::GetContext(listener)));
|
||||
#else
|
||||
#define ALC_FOR_EACH_CONTEXT() { int32 i = 0;
|
||||
#define ALC_GET_DEFAULT_CONTEXT()
|
||||
#define ALC_GET_LISTENER_CONTEXT(listener)
|
||||
#endif
|
||||
|
||||
namespace ALC
|
||||
{
|
||||
ALCdevice* Device = nullptr;
|
||||
Array<ALCcontext*, FixedAllocation<AUDIO_MAX_LISTENERS>> Contexts;
|
||||
ALCcontext* Context = nullptr;
|
||||
AudioBackend::FeatureFlags Features = AudioBackend::FeatureFlags::None;
|
||||
|
||||
bool IsExtensionSupported(const char* extension)
|
||||
{
|
||||
if (Device == nullptr)
|
||||
return false;
|
||||
|
||||
const int32 length = StringUtils::Length(extension);
|
||||
if ((length > 2) && (StringUtils::Compare(extension, "ALC", 3) == 0))
|
||||
return alcIsExtensionPresent(Device, extension) != AL_FALSE;
|
||||
return alIsExtensionPresent(extension) != AL_FALSE;
|
||||
}
|
||||
|
||||
ALCcontext* GetContext(const class AudioListener* listener)
|
||||
void ClearContext()
|
||||
{
|
||||
#if ALC_MULTIPLE_LISTENERS
|
||||
const auto& listeners = Audio::Listeners;
|
||||
if (listeners.HasItems())
|
||||
if (Context)
|
||||
{
|
||||
ASSERT(listeners.Count() == Contexts.Count());
|
||||
|
||||
const int32 numContexts = Contexts.Count();
|
||||
ALC_FOR_EACH_CONTEXT()
|
||||
{
|
||||
if (listeners[i] == listener)
|
||||
return Contexts[i];
|
||||
}
|
||||
alcMakeContextCurrent(nullptr);
|
||||
alcDestroyContext(Context);
|
||||
Context = nullptr;
|
||||
}
|
||||
ASSERT(Contexts.HasItems());
|
||||
#else
|
||||
ASSERT(Contexts.Count() == 1);
|
||||
#endif
|
||||
return Contexts[0];
|
||||
}
|
||||
|
||||
FORCE_INLINE const Array<ALCcontext*, FixedAllocation<AUDIO_MAX_LISTENERS>>& GetContexts()
|
||||
{
|
||||
return Contexts;
|
||||
}
|
||||
|
||||
void ClearContexts()
|
||||
{
|
||||
alcMakeContextCurrent(nullptr);
|
||||
|
||||
for (ALCcontext* context : Contexts)
|
||||
alcDestroyContext(context);
|
||||
Contexts.Clear();
|
||||
}
|
||||
|
||||
namespace Listener
|
||||
@@ -126,58 +79,51 @@ namespace ALC
|
||||
{
|
||||
void Rebuild(AudioSource* source)
|
||||
{
|
||||
ASSERT(source->SourceIDs.IsEmpty());
|
||||
ASSERT(source->SourceID == 0);
|
||||
const bool is3D = source->Is3D();
|
||||
const bool loop = source->GetIsLooping() && !source->UseStreaming();
|
||||
|
||||
ALC_FOR_EACH_CONTEXT()
|
||||
uint32 sourceID = 0;
|
||||
alGenSources(1, &sourceID);
|
||||
uint32 sourceID = 0;
|
||||
alGenSources(1, &sourceID);
|
||||
source->SourceID = sourceID;
|
||||
|
||||
source->SourceIDs.Add(sourceID);
|
||||
}
|
||||
|
||||
ALC_FOR_EACH_CONTEXT()
|
||||
const uint32 sourceID = source->SourceIDs[i];
|
||||
|
||||
alSourcef(sourceID, AL_GAIN, source->GetVolume());
|
||||
alSourcef(sourceID, AL_PITCH, source->GetPitch());
|
||||
alSourcef(sourceID, AL_SEC_OFFSET, 0.0f);
|
||||
alSourcei(sourceID, AL_LOOPING, loop);
|
||||
alSourcei(sourceID, AL_SOURCE_RELATIVE, !is3D);
|
||||
alSourcei(sourceID, AL_BUFFER, 0);
|
||||
if (is3D)
|
||||
{
|
||||
alSourcef(sourceID, AL_GAIN, source->GetVolume());
|
||||
alSourcef(sourceID, AL_PITCH, source->GetPitch());
|
||||
alSourcef(sourceID, AL_SEC_OFFSET, 0.0f);
|
||||
alSourcei(sourceID, AL_LOOPING, loop);
|
||||
alSourcei(sourceID, AL_SOURCE_RELATIVE, !is3D);
|
||||
alSourcei(sourceID, AL_BUFFER, 0);
|
||||
if (is3D)
|
||||
{
|
||||
#ifdef AL_SOFT_source_spatialize
|
||||
alSourcei(sourceID, AL_SOURCE_SPATIALIZE_SOFT, AL_TRUE);
|
||||
#endif
|
||||
alSourcef(sourceID, AL_ROLLOFF_FACTOR, source->GetAttenuation());
|
||||
alSourcef(sourceID, AL_DOPPLER_FACTOR, source->GetDopplerFactor());
|
||||
alSourcef(sourceID, AL_REFERENCE_DISTANCE, FLAX_DST_TO_OAL(source->GetMinDistance()));
|
||||
alSource3f(sourceID, AL_POSITION, FLAX_POS_TO_OAL(source->GetPosition()));
|
||||
alSource3f(sourceID, AL_VELOCITY, FLAX_VEL_TO_OAL(source->GetVelocity()));
|
||||
}
|
||||
else
|
||||
{
|
||||
alSourcef(sourceID, AL_ROLLOFF_FACTOR, 0.0f);
|
||||
alSourcef(sourceID, AL_DOPPLER_FACTOR, 1.0f);
|
||||
alSourcef(sourceID, AL_REFERENCE_DISTANCE, 0.0f);
|
||||
alSource3f(sourceID, AL_POSITION, 0.0f, 0.0f, 0.0f);
|
||||
alSource3f(sourceID, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
#ifdef AL_EXT_STEREO_ANGLES
|
||||
const float panAngle = source->GetPan() * PI_HALF;
|
||||
const ALfloat panAngles[2] = { (ALfloat)(PI / 6.0 - panAngle), (ALfloat)(-PI / 6.0 - panAngle) }; // Angles are specified counter-clockwise in radians
|
||||
alSourcefv(sourceID, AL_STEREO_ANGLES, panAngles);
|
||||
alSourcei(sourceID, AL_SOURCE_SPATIALIZE_SOFT, AL_TRUE);
|
||||
#endif
|
||||
alSourcef(sourceID, AL_ROLLOFF_FACTOR, source->GetAttenuation());
|
||||
alSourcef(sourceID, AL_DOPPLER_FACTOR, source->GetDopplerFactor());
|
||||
alSourcef(sourceID, AL_REFERENCE_DISTANCE, FLAX_DST_TO_OAL(source->GetMinDistance()));
|
||||
alSource3f(sourceID, AL_POSITION, FLAX_POS_TO_OAL(source->GetPosition()));
|
||||
alSource3f(sourceID, AL_VELOCITY, FLAX_VEL_TO_OAL(source->GetVelocity()));
|
||||
}
|
||||
else
|
||||
{
|
||||
alSourcef(sourceID, AL_ROLLOFF_FACTOR, 0.0f);
|
||||
alSourcef(sourceID, AL_DOPPLER_FACTOR, 1.0f);
|
||||
alSourcef(sourceID, AL_REFERENCE_DISTANCE, 0.0f);
|
||||
alSource3f(sourceID, AL_POSITION, 0.0f, 0.0f, 0.0f);
|
||||
alSource3f(sourceID, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
#ifdef AL_EXT_STEREO_ANGLES
|
||||
const float panAngle = source->GetPan() * PI_HALF;
|
||||
const ALfloat panAngles[2] = { (ALfloat)(PI / 6.0 - panAngle), (ALfloat)(-PI / 6.0 - panAngle) }; // Angles are specified counter-clockwise in radians
|
||||
alSourcefv(sourceID, AL_STEREO_ANGLES, panAngles);
|
||||
#endif
|
||||
|
||||
// Restore state after Cleanup
|
||||
source->Restore();
|
||||
}
|
||||
}
|
||||
|
||||
void RebuildContexts(bool isChangingDevice)
|
||||
void RebuildContext(bool isChangingDevice)
|
||||
{
|
||||
LOG(Info, "Rebuilding audio contexts");
|
||||
|
||||
@@ -187,7 +133,7 @@ namespace ALC
|
||||
source->Cleanup();
|
||||
}
|
||||
|
||||
ClearContexts();
|
||||
ClearContext();
|
||||
|
||||
if (Device == nullptr)
|
||||
return;
|
||||
@@ -200,23 +146,8 @@ namespace ALC
|
||||
attrList = attrsHrtf;
|
||||
}
|
||||
|
||||
#if ALC_MULTIPLE_LISTENERS
|
||||
const int32 numListeners = Audio::Listeners.Count();
|
||||
const int32 numContexts = numListeners > 1 ? numListeners : 1;
|
||||
Contexts.Resize(numContexts);
|
||||
|
||||
ALC_FOR_EACH_CONTEXT()
|
||||
ALCcontext* context = alcCreateContext(Device, attrList);
|
||||
Contexts[i] = context;
|
||||
}
|
||||
#else
|
||||
Contexts.Resize(1);
|
||||
Contexts[0] = alcCreateContext(Device, attrList);
|
||||
#endif
|
||||
|
||||
// If only one context is available keep it active as an optimization.
|
||||
// Audio listeners and sources will avoid excessive context switching in such case.
|
||||
alcMakeContextCurrent(Contexts[0]);
|
||||
Context = alcCreateContext(Device, attrList);
|
||||
alcMakeContextCurrent(Context);
|
||||
|
||||
for (AudioListener* listener : Audio::Listeners)
|
||||
Listener::Rebuild(listener);
|
||||
@@ -315,33 +246,22 @@ const Char* GetOpenALErrorString(int error)
|
||||
|
||||
void AudioBackendOAL::Listener_OnAdd(AudioListener* listener)
|
||||
{
|
||||
#if ALC_MULTIPLE_LISTENERS
|
||||
ALC::RebuildContexts(false);
|
||||
#else
|
||||
AudioBackend::Listener::TransformChanged(listener);
|
||||
alListenerf(AL_GAIN, Audio::GetVolume());
|
||||
#endif
|
||||
}
|
||||
|
||||
void AudioBackendOAL::Listener_OnRemove(AudioListener* listener)
|
||||
{
|
||||
#if ALC_MULTIPLE_LISTENERS
|
||||
ALC::RebuildContexts(false);
|
||||
#endif
|
||||
}
|
||||
|
||||
void AudioBackendOAL::Listener_VelocityChanged(AudioListener* listener)
|
||||
{
|
||||
ALC_GET_LISTENER_CONTEXT(listener)
|
||||
|
||||
const Float3 velocity = listener->GetVelocity();
|
||||
alListener3f(AL_VELOCITY, FLAX_VEL_TO_OAL(velocity));
|
||||
}
|
||||
|
||||
void AudioBackendOAL::Listener_TransformChanged(AudioListener* listener)
|
||||
{
|
||||
ALC_GET_LISTENER_CONTEXT(listener)
|
||||
|
||||
const Float3 position = listener->GetPosition();
|
||||
const Quaternion orientation = listener->GetOrientation();
|
||||
const Float3 flipX(-1, 1, 1);
|
||||
@@ -359,7 +279,7 @@ void AudioBackendOAL::Listener_TransformChanged(AudioListener* listener)
|
||||
|
||||
void AudioBackendOAL::Listener_ReinitializeAll()
|
||||
{
|
||||
ALC::RebuildContexts(false);
|
||||
ALC::RebuildContext(false);
|
||||
}
|
||||
|
||||
void AudioBackendOAL::Source_OnAdd(AudioSource* source)
|
||||
@@ -376,36 +296,28 @@ void AudioBackendOAL::Source_VelocityChanged(AudioSource* source)
|
||||
{
|
||||
if (!source->Is3D())
|
||||
return;
|
||||
ALC_FOR_EACH_CONTEXT()
|
||||
const uint32 sourceID = source->SourceIDs[i];
|
||||
alSource3f(sourceID, AL_VELOCITY, FLAX_VEL_TO_OAL(source->GetVelocity()));
|
||||
}
|
||||
const uint32 sourceID = source->SourceID;
|
||||
alSource3f(sourceID, AL_VELOCITY, FLAX_VEL_TO_OAL(source->GetVelocity()));
|
||||
}
|
||||
|
||||
void AudioBackendOAL::Source_TransformChanged(AudioSource* source)
|
||||
{
|
||||
if (!source->Is3D())
|
||||
return;
|
||||
ALC_FOR_EACH_CONTEXT()
|
||||
const uint32 sourceID = source->SourceIDs[i];
|
||||
alSource3f(sourceID, AL_POSITION, FLAX_POS_TO_OAL(source->GetPosition()));
|
||||
}
|
||||
const uint32 sourceID = source->SourceID;
|
||||
alSource3f(sourceID, AL_POSITION, FLAX_POS_TO_OAL(source->GetPosition()));
|
||||
}
|
||||
|
||||
void AudioBackendOAL::Source_VolumeChanged(AudioSource* source)
|
||||
{
|
||||
ALC_FOR_EACH_CONTEXT()
|
||||
const uint32 sourceID = source->SourceIDs[i];
|
||||
alSourcef(sourceID, AL_GAIN, source->GetVolume());
|
||||
}
|
||||
const uint32 sourceID = source->SourceID;
|
||||
alSourcef(sourceID, AL_GAIN, source->GetVolume());
|
||||
}
|
||||
|
||||
void AudioBackendOAL::Source_PitchChanged(AudioSource* source)
|
||||
{
|
||||
ALC_FOR_EACH_CONTEXT()
|
||||
const uint32 sourceID = source->SourceIDs[i];
|
||||
alSourcef(sourceID, AL_PITCH, source->GetPitch());
|
||||
}
|
||||
const uint32 sourceID = source->SourceID;
|
||||
alSourcef(sourceID, AL_PITCH, source->GetPitch());
|
||||
}
|
||||
|
||||
void AudioBackendOAL::Source_PanChanged(AudioSource* source)
|
||||
@@ -413,131 +325,106 @@ void AudioBackendOAL::Source_PanChanged(AudioSource* source)
|
||||
#ifdef AL_EXT_STEREO_ANGLES
|
||||
const float panAngle = source->GetPan() * PI_HALF;
|
||||
const ALfloat panAngles[2] = { (ALfloat)(PI / 6.0 - panAngle), (ALfloat)(-PI / 6.0 - panAngle) }; // Angles are specified counter-clockwise in radians
|
||||
ALC_FOR_EACH_CONTEXT()
|
||||
const uint32 sourceID = source->SourceIDs[i];
|
||||
alSourcefv(sourceID, AL_STEREO_ANGLES, panAngles);
|
||||
}
|
||||
const uint32 sourceID = source->SourceID;
|
||||
alSourcefv(sourceID, AL_STEREO_ANGLES, panAngles);
|
||||
#endif
|
||||
}
|
||||
|
||||
void AudioBackendOAL::Source_IsLoopingChanged(AudioSource* source)
|
||||
{
|
||||
const bool loop = source->GetIsLooping() && !source->UseStreaming();
|
||||
ALC_FOR_EACH_CONTEXT()
|
||||
const uint32 sourceID = source->SourceIDs[i];
|
||||
alSourcei(sourceID, AL_LOOPING, loop);
|
||||
}
|
||||
const uint32 sourceID = source->SourceID;
|
||||
alSourcei(sourceID, AL_LOOPING, loop);
|
||||
}
|
||||
|
||||
void AudioBackendOAL::Source_SpatialSetupChanged(AudioSource* source)
|
||||
{
|
||||
const bool is3D = source->Is3D();
|
||||
ALC_FOR_EACH_CONTEXT()
|
||||
const uint32 sourceID = source->SourceIDs[i];
|
||||
alSourcei(sourceID, AL_SOURCE_RELATIVE, !is3D);
|
||||
if (is3D)
|
||||
{
|
||||
const uint32 sourceID = source->SourceID;
|
||||
alSourcei(sourceID, AL_SOURCE_RELATIVE, !is3D);
|
||||
if (is3D)
|
||||
{
|
||||
#ifdef AL_SOFT_source_spatialize
|
||||
alSourcei(sourceID, AL_SOURCE_SPATIALIZE_SOFT, AL_TRUE);
|
||||
alSourcei(sourceID, AL_SOURCE_SPATIALIZE_SOFT, AL_TRUE);
|
||||
#endif
|
||||
alSourcef(sourceID, AL_ROLLOFF_FACTOR, source->GetAttenuation());
|
||||
alSourcef(sourceID, AL_DOPPLER_FACTOR, source->GetDopplerFactor());
|
||||
alSourcef(sourceID, AL_REFERENCE_DISTANCE, FLAX_DST_TO_OAL(source->GetMinDistance()));
|
||||
}
|
||||
else
|
||||
{
|
||||
alSourcef(sourceID, AL_ROLLOFF_FACTOR, 0.0f);
|
||||
alSourcef(sourceID, AL_DOPPLER_FACTOR, 1.0f);
|
||||
alSourcef(sourceID, AL_REFERENCE_DISTANCE, 0.0f);
|
||||
}
|
||||
alSourcef(sourceID, AL_ROLLOFF_FACTOR, source->GetAttenuation());
|
||||
alSourcef(sourceID, AL_DOPPLER_FACTOR, source->GetDopplerFactor());
|
||||
alSourcef(sourceID, AL_REFERENCE_DISTANCE, FLAX_DST_TO_OAL(source->GetMinDistance()));
|
||||
}
|
||||
else
|
||||
{
|
||||
alSourcef(sourceID, AL_ROLLOFF_FACTOR, 0.0f);
|
||||
alSourcef(sourceID, AL_DOPPLER_FACTOR, 1.0f);
|
||||
alSourcef(sourceID, AL_REFERENCE_DISTANCE, 0.0f);
|
||||
}
|
||||
}
|
||||
|
||||
void AudioBackendOAL::Source_ClipLoaded(AudioSource* source)
|
||||
{
|
||||
if (source->SourceIDs.Count() < ALC::Contexts.Count())
|
||||
if (source->SourceID == 0)
|
||||
return;
|
||||
const auto clip = source->Clip.Get();
|
||||
const bool is3D = source->Is3D();
|
||||
const bool loop = source->GetIsLooping() && !clip->IsStreamable();
|
||||
|
||||
ALC_FOR_EACH_CONTEXT()
|
||||
const uint32 sourceID = source->SourceIDs[i];
|
||||
alSourcei(sourceID, AL_SOURCE_RELATIVE, !is3D);
|
||||
alSourcei(sourceID, AL_LOOPING, loop);
|
||||
}
|
||||
const uint32 sourceID = source->SourceID;
|
||||
alSourcei(sourceID, AL_SOURCE_RELATIVE, !is3D);
|
||||
alSourcei(sourceID, AL_LOOPING, loop);
|
||||
}
|
||||
|
||||
void AudioBackendOAL::Source_Cleanup(AudioSource* source)
|
||||
{
|
||||
ALC_FOR_EACH_CONTEXT()
|
||||
const uint32 sourceID = source->SourceIDs[i];
|
||||
alSourcei(sourceID, AL_BUFFER, 0);
|
||||
ALC_CHECK_ERROR(alSourcei);
|
||||
alDeleteSources(1, &sourceID);
|
||||
ALC_CHECK_ERROR(alDeleteSources);
|
||||
}
|
||||
const uint32 sourceID = source->SourceID;
|
||||
alSourcei(sourceID, AL_BUFFER, 0);
|
||||
ALC_CHECK_ERROR(alSourcei);
|
||||
alDeleteSources(1, &sourceID);
|
||||
ALC_CHECK_ERROR(alDeleteSources);
|
||||
}
|
||||
|
||||
void AudioBackendOAL::Source_Play(AudioSource* source)
|
||||
{
|
||||
ALC_FOR_EACH_CONTEXT()
|
||||
const uint32 sourceID = source->SourceIDs[i];
|
||||
|
||||
// Play
|
||||
alSourcePlay(sourceID);
|
||||
ALC_CHECK_ERROR(alSourcePlay);
|
||||
}
|
||||
const uint32 sourceID = source->SourceID;
|
||||
alSourcePlay(sourceID);
|
||||
ALC_CHECK_ERROR(alSourcePlay);
|
||||
}
|
||||
|
||||
void AudioBackendOAL::Source_Pause(AudioSource* source)
|
||||
{
|
||||
ALC_FOR_EACH_CONTEXT()
|
||||
const uint32 sourceID = source->SourceIDs[i];
|
||||
|
||||
// Pause
|
||||
alSourcePause(sourceID);
|
||||
ALC_CHECK_ERROR(alSourcePause);
|
||||
}
|
||||
const uint32 sourceID = source->SourceID;
|
||||
alSourcePause(sourceID);
|
||||
ALC_CHECK_ERROR(alSourcePause);
|
||||
}
|
||||
|
||||
void AudioBackendOAL::Source_Stop(AudioSource* source)
|
||||
{
|
||||
ALC_FOR_EACH_CONTEXT()
|
||||
const uint32 sourceID = source->SourceIDs[i];
|
||||
const uint32 sourceID = source->SourceID;
|
||||
|
||||
// Stop and rewind
|
||||
alSourceRewind(sourceID);
|
||||
ALC_CHECK_ERROR(alSourceRewind);
|
||||
alSourcef(sourceID, AL_SEC_OFFSET, 0.0f);
|
||||
// Stop and rewind
|
||||
alSourceRewind(sourceID);
|
||||
ALC_CHECK_ERROR(alSourceRewind);
|
||||
alSourcef(sourceID, AL_SEC_OFFSET, 0.0f);
|
||||
|
||||
// Unset streaming buffers
|
||||
alSourcei(sourceID, AL_BUFFER, 0);
|
||||
ALC_CHECK_ERROR(alSourcei);
|
||||
}
|
||||
// Unset streaming buffers
|
||||
alSourcei(sourceID, AL_BUFFER, 0);
|
||||
ALC_CHECK_ERROR(alSourcei);
|
||||
}
|
||||
|
||||
void AudioBackendOAL::Source_SetCurrentBufferTime(AudioSource* source, float value)
|
||||
{
|
||||
ALC_FOR_EACH_CONTEXT()
|
||||
const uint32 sourceID = source->SourceIDs[i];
|
||||
|
||||
alSourcef(sourceID, AL_SEC_OFFSET, value);
|
||||
}
|
||||
const uint32 sourceID = source->SourceID;
|
||||
alSourcef(sourceID, AL_SEC_OFFSET, value);
|
||||
}
|
||||
|
||||
float AudioBackendOAL::Source_GetCurrentBufferTime(const AudioSource* source)
|
||||
{
|
||||
ALC_GET_DEFAULT_CONTEXT()
|
||||
|
||||
#if 0
|
||||
float time;
|
||||
alGetSourcef(source->SourceIDs[0], AL_SEC_OFFSET, &time);
|
||||
alGetSourcef(source->SourceID, AL_SEC_OFFSET, &time);
|
||||
#else
|
||||
ASSERT(source->Clip && source->Clip->IsLoaded());
|
||||
const AudioDataInfo& clipInfo = source->Clip->AudioHeader.Info;
|
||||
ALint samplesPlayed;
|
||||
alGetSourcei(source->SourceIDs[0], AL_SAMPLE_OFFSET, &samplesPlayed);
|
||||
alGetSourcei(source->SourceID, AL_SAMPLE_OFFSET, &samplesPlayed);
|
||||
const uint32 totalSamples = clipInfo.NumSamples / clipInfo.NumChannels;
|
||||
const float time = (samplesPlayed % totalSamples) / static_cast<float>(Math::Max(1U, clipInfo.SampleRate));
|
||||
#endif
|
||||
@@ -548,56 +435,44 @@ float AudioBackendOAL::Source_GetCurrentBufferTime(const AudioSource* source)
|
||||
void AudioBackendOAL::Source_SetNonStreamingBuffer(AudioSource* source)
|
||||
{
|
||||
const uint32 bufferId = source->Clip->Buffers[0];
|
||||
ALC_FOR_EACH_CONTEXT()
|
||||
const uint32 sourceID = source->SourceIDs[i];
|
||||
|
||||
alSourcei(sourceID, AL_BUFFER, bufferId);
|
||||
ALC_CHECK_ERROR(alSourcei);
|
||||
}
|
||||
const uint32 sourceID = source->SourceID;
|
||||
alSourcei(sourceID, AL_BUFFER, bufferId);
|
||||
ALC_CHECK_ERROR(alSourcei);
|
||||
}
|
||||
|
||||
void AudioBackendOAL::Source_GetProcessedBuffersCount(AudioSource* source, int32& processedBuffersCount)
|
||||
{
|
||||
ALC_GET_DEFAULT_CONTEXT()
|
||||
|
||||
// Check the first context only
|
||||
const uint32 sourceID = source->SourceIDs[0];
|
||||
const uint32 sourceID = source->SourceID;
|
||||
alGetSourcei(sourceID, AL_BUFFERS_PROCESSED, &processedBuffersCount);
|
||||
ALC_CHECK_ERROR(alGetSourcei);
|
||||
}
|
||||
|
||||
void AudioBackendOAL::Source_GetQueuedBuffersCount(AudioSource* source, int32& queuedBuffersCount)
|
||||
{
|
||||
ALC_GET_DEFAULT_CONTEXT()
|
||||
|
||||
// Check the first context only
|
||||
const uint32 sourceID = source->SourceIDs[0];
|
||||
const uint32 sourceID = source->SourceID;
|
||||
alGetSourcei(sourceID, AL_BUFFERS_QUEUED, &queuedBuffersCount);
|
||||
ALC_CHECK_ERROR(alGetSourcei);
|
||||
}
|
||||
|
||||
void AudioBackendOAL::Source_QueueBuffer(AudioSource* source, uint32 bufferId)
|
||||
{
|
||||
ALC_FOR_EACH_CONTEXT()
|
||||
const uint32 sourceID = source->SourceIDs[i];
|
||||
const uint32 sourceID = source->SourceID;
|
||||
|
||||
// Queue new buffer
|
||||
alSourceQueueBuffers(sourceID, 1, &bufferId);
|
||||
ALC_CHECK_ERROR(alSourceQueueBuffers);
|
||||
}
|
||||
// Queue new buffer
|
||||
alSourceQueueBuffers(sourceID, 1, &bufferId);
|
||||
ALC_CHECK_ERROR(alSourceQueueBuffers);
|
||||
}
|
||||
|
||||
void AudioBackendOAL::Source_DequeueProcessedBuffers(AudioSource* source)
|
||||
{
|
||||
ALuint buffers[AUDIO_MAX_SOURCE_BUFFERS];
|
||||
ALC_FOR_EACH_CONTEXT()
|
||||
const uint32 sourceID = source->SourceIDs[i];
|
||||
|
||||
int32 numProcessedBuffers;
|
||||
alGetSourcei(sourceID, AL_BUFFERS_PROCESSED, &numProcessedBuffers);
|
||||
alSourceUnqueueBuffers(sourceID, numProcessedBuffers, buffers);
|
||||
ALC_CHECK_ERROR(alSourceUnqueueBuffers);
|
||||
}
|
||||
const uint32 sourceID = source->SourceID;
|
||||
int32 numProcessedBuffers;
|
||||
alGetSourcei(sourceID, AL_BUFFERS_PROCESSED, &numProcessedBuffers);
|
||||
alSourceUnqueueBuffers(sourceID, numProcessedBuffers, buffers);
|
||||
ALC_CHECK_ERROR(alSourceUnqueueBuffers);
|
||||
}
|
||||
|
||||
uint32 AudioBackendOAL::Buffer_Create()
|
||||
@@ -729,7 +604,7 @@ void AudioBackendOAL::Base_OnActiveDeviceChanged()
|
||||
// Cleanup
|
||||
for (AudioSource* source : Audio::Sources)
|
||||
source->Cleanup();
|
||||
ALC::ClearContexts();
|
||||
ALC::ClearContext();
|
||||
if (ALC::Device != nullptr)
|
||||
{
|
||||
alcCloseDevice(ALC::Device);
|
||||
@@ -746,7 +621,7 @@ void AudioBackendOAL::Base_OnActiveDeviceChanged()
|
||||
}
|
||||
|
||||
// Setup
|
||||
ALC::RebuildContexts(true);
|
||||
ALC::RebuildContext(true);
|
||||
}
|
||||
|
||||
void AudioBackendOAL::Base_SetDopplerFactor(float value)
|
||||
@@ -756,9 +631,7 @@ void AudioBackendOAL::Base_SetDopplerFactor(float value)
|
||||
|
||||
void AudioBackendOAL::Base_SetVolume(float value)
|
||||
{
|
||||
ALC_FOR_EACH_CONTEXT()
|
||||
alListenerf(AL_GAIN, value);
|
||||
}
|
||||
alListenerf(AL_GAIN, value);
|
||||
}
|
||||
|
||||
bool AudioBackendOAL::Base_Init()
|
||||
@@ -862,7 +735,7 @@ bool AudioBackendOAL::Base_Init()
|
||||
int32 clampedIndex = Math::Clamp(activeDeviceIndex, -1, Audio::Devices.Count() - 1);
|
||||
if (clampedIndex == Audio::GetActiveDeviceIndex())
|
||||
{
|
||||
ALC::RebuildContexts(true);
|
||||
ALC::RebuildContext(true);
|
||||
}
|
||||
Audio::SetActiveDeviceIndex(activeDeviceIndex);
|
||||
#ifdef AL_SOFT_source_spatialize
|
||||
|
||||
@@ -218,9 +218,9 @@ namespace XAudio2
|
||||
|
||||
Source* GetSource(const AudioSource* source)
|
||||
{
|
||||
if (source->SourceIDs.Count() == 0)
|
||||
if (source->SourceID == 0)
|
||||
return nullptr;
|
||||
const AUDIO_SOURCE_ID_TYPE sourceId = source->SourceIDs[0];
|
||||
const uint32 sourceId = source->SourceID;
|
||||
// 0 is invalid ID so shift them
|
||||
return &Sources[sourceId - 1];
|
||||
}
|
||||
@@ -333,7 +333,7 @@ void AudioBackendXAudio2::Source_OnAdd(AudioSource* source)
|
||||
|
||||
// Get first free source
|
||||
XAudio2::Source* aSource = nullptr;
|
||||
AUDIO_SOURCE_ID_TYPE sourceID;
|
||||
uint32 sourceID;
|
||||
for (int32 i = 0; i < XAudio2::Sources.Count(); i++)
|
||||
{
|
||||
if (XAudio2::Sources[i].IsFree())
|
||||
@@ -377,8 +377,7 @@ void AudioBackendXAudio2::Source_OnAdd(AudioSource* source)
|
||||
if (FAILED(hr))
|
||||
return;
|
||||
|
||||
sourceID++; // 0 is invalid ID so shift them
|
||||
source->SourceIDs.Add(sourceID);
|
||||
source->SourceID = sourceID + 1; // 0 is invalid ID so shift them
|
||||
|
||||
// Prepare source state
|
||||
aSource->Callback.Source = source;
|
||||
|
||||
@@ -3,3 +3,5 @@
|
||||
#pragma once
|
||||
|
||||
#define METERS_TO_UNITS(meters) (meters * 100.0f)
|
||||
#define UNITS_TO_METERS(units) (units * 0.01f)
|
||||
#define UNITS_TO_METERS_SCALE 0.01f
|
||||
|
||||
@@ -254,16 +254,15 @@ namespace
|
||||
bufferStride = bufferCurrentLength;
|
||||
}
|
||||
|
||||
Span<byte> bufferSpan(bufferData, bufferStride);
|
||||
if (isVideo)
|
||||
{
|
||||
// Send pixels to the texture
|
||||
player.UpdateVideoFrame(bufferSpan, frameTime, franeDuration);
|
||||
player.UpdateVideoFrame(Span<byte>(bufferData, bufferStride), frameTime, franeDuration);
|
||||
}
|
||||
else if (isAudio)
|
||||
{
|
||||
// Send PCM data
|
||||
player.UpdateAudioBuffer(bufferSpan, frameTime, franeDuration);
|
||||
player.UpdateAudioBuffer(Span<byte>(bufferData, bufferStride), frameTime, franeDuration);
|
||||
}
|
||||
|
||||
// Unlock sample buffer memory
|
||||
|
||||
@@ -2,11 +2,11 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Engine/Core/Core.h"
|
||||
#include "Engine/Core/Types/BaseTypes.h"
|
||||
#include "Engine/Core/Types/TimeSpan.h"
|
||||
#include "Engine/Core/Types/DataContainer.h"
|
||||
#include "Engine/Audio/Types.h"
|
||||
#include "Engine/Audio/Config.h"
|
||||
#include "Engine/Graphics/PixelFormat.h"
|
||||
|
||||
class Video;
|
||||
@@ -35,8 +35,8 @@ struct VideoBackendPlayer
|
||||
TimeSpan AudioBufferTime, AudioBufferDuration;
|
||||
AudioDataInfo AudioInfo;
|
||||
BytesContainer VideoFrameMemory;
|
||||
AUDIO_BUFFER_ID_TYPE AudioBuffer;
|
||||
AUDIO_SOURCE_ID_TYPE AudioSource;
|
||||
uint32 AudioBuffer;
|
||||
uint32 AudioSource;
|
||||
class GPUUploadVideoFrameTask* UploadVideoFrameTask;
|
||||
uintptr BackendState[8];
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Engine/Core/Math/Vector2.h"
|
||||
#include "Engine/Level/Actor.h"
|
||||
#include "Engine/Content/AssetReference.h"
|
||||
#include "Types.h"
|
||||
|
||||
Reference in New Issue
Block a user