Refactor Audio Backend to support single listener only

This commit is contained in:
Wojtek Figat
2024-05-04 21:47:47 +02:00
parent 388a0f4196
commit f604503566
11 changed files with 164 additions and 299 deletions

View File

@@ -32,7 +32,7 @@ bool AudioClip::StreamingTask::Run()
{
const auto idx = queue[i];
uint32& bufferId = clip->Buffers[idx];
if (bufferId == AUDIO_BUFFER_ID_INVALID)
if (bufferId == 0)
{
bufferId = AudioBackend::Buffer::Create();
}
@@ -40,7 +40,7 @@ bool AudioClip::StreamingTask::Run()
{
// Release unused data
AudioBackend::Buffer::Delete(bufferId);
bufferId = AUDIO_BUFFER_ID_INVALID;
bufferId = 0;
}
}
@@ -267,7 +267,7 @@ Task* AudioClip::CreateStreamingTask(int32 residency)
for (int32 i = 0; i < StreamingQueue.Count(); i++)
{
const int32 idx = StreamingQueue[i];
if (Buffers[idx] == AUDIO_BUFFER_ID_INVALID)
if (Buffers[idx] == 0)
{
const auto task = (Task*)RequestChunkDataAsync(idx);
if (task)
@@ -383,8 +383,8 @@ Asset::LoadResult AudioClip::load()
void AudioClip::unload(bool isReloading)
{
bool hasAnyBuffer = false;
for (const AUDIO_BUFFER_ID_TYPE bufferId : Buffers)
hasAnyBuffer |= bufferId != AUDIO_BUFFER_ID_INVALID;
for (const uint32 bufferId : Buffers)
hasAnyBuffer |= bufferId != 0;
// Stop any audio sources that are using this clip right now
// TODO: find better way to collect audio sources using audio clip and impl it for AudioStreamingHandler too
@@ -399,9 +399,9 @@ void AudioClip::unload(bool isReloading)
StreamingQueue.Clear();
if (hasAnyBuffer && AudioBackend::Instance)
{
for (AUDIO_BUFFER_ID_TYPE bufferId : Buffers)
for (uint32 bufferId : Buffers)
{
if (bufferId != AUDIO_BUFFER_ID_INVALID)
if (bufferId != 0)
AudioBackend::Buffer::Delete(bufferId);
}
}
@@ -414,7 +414,7 @@ bool AudioClip::WriteBuffer(int32 chunkIndex)
{
// Ignore if buffer is not created
const uint32 bufferId = Buffers[chunkIndex];
if (bufferId == AUDIO_BUFFER_ID_INVALID)
if (bufferId == 0)
return false;
// Ensure audio backend exists

View File

@@ -88,7 +88,7 @@ public:
/// <summary>
/// The audio backend buffers (internal ids) collection used by this audio clip.
/// </summary>
Array<AUDIO_BUFFER_ID_TYPE, FixedAllocation<ASSET_FILE_DATA_CHUNKS>> Buffers;
Array<uint32, FixedAllocation<ASSET_FILE_DATA_CHUNKS>> Buffers;
/// <summary>
/// The streaming cache. Contains indices of chunks to stream. If empty no streaming required. Managed by AudioStreamingHandler and used by the Audio streaming tasks.

View File

@@ -32,7 +32,7 @@ void AudioSource::SetVolume(float value)
if (Math::NearEqual(_volume, value))
return;
_volume = value;
if (SourceIDs.HasItems())
if (SourceID)
AudioBackend::Source::VolumeChanged(this);
}
@@ -42,7 +42,7 @@ void AudioSource::SetPitch(float value)
if (Math::NearEqual(_pitch, value))
return;
_pitch = value;
if (SourceIDs.HasItems())
if (SourceID)
AudioBackend::Source::PitchChanged(this);
}
@@ -52,7 +52,7 @@ void AudioSource::SetPan(float value)
if (Math::NearEqual(_pan, value))
return;
_pan = value;
if (SourceIDs.HasItems())
if (SourceID)
AudioBackend::Source::PanChanged(this);
}
@@ -63,7 +63,7 @@ void AudioSource::SetIsLooping(bool value)
_loop = value;
// When streaming we handle looping manually by the proper buffers submission
if (SourceIDs.HasItems() && !UseStreaming())
if (SourceID && !UseStreaming())
AudioBackend::Source::IsLoopingChanged(this);
}
@@ -83,7 +83,7 @@ void AudioSource::SetMinDistance(float value)
if (Math::NearEqual(_minDistance, value))
return;
_minDistance = value;
if (SourceIDs.HasItems())
if (SourceID)
AudioBackend::Source::SpatialSetupChanged(this);
}
@@ -93,7 +93,7 @@ void AudioSource::SetAttenuation(float value)
if (Math::NearEqual(_attenuation, value))
return;
_attenuation = value;
if (SourceIDs.HasItems())
if (SourceID)
AudioBackend::Source::SpatialSetupChanged(this);
}
@@ -103,7 +103,7 @@ void AudioSource::SetDopplerFactor(float value)
if (Math::NearEqual(_dopplerFactor, value))
return;
_dopplerFactor = value;
if (SourceIDs.HasItems())
if (SourceID)
AudioBackend::Source::SpatialSetupChanged(this);
}
@@ -112,7 +112,7 @@ void AudioSource::SetAllowSpatialization(bool value)
if (_allowSpatialization == value)
return;
_allowSpatialization = value;
if (SourceIDs.HasItems())
if (SourceID)
AudioBackend::Source::SpatialSetupChanged(this);
}
@@ -152,7 +152,7 @@ void AudioSource::Play()
RequestStreamingBuffersUpdate();
}
}
else if (SourceIDs.HasItems())
else if (SourceID)
{
// Play it right away
SetNonStreamingBuffer();
@@ -187,14 +187,13 @@ void AudioSource::Stop()
_state = States::Stopped;
_isActuallyPlayingSth = false;
_streamingFirstChunk = 0;
if (SourceIDs.HasItems())
if (SourceID)
AudioBackend::Source::Stop(this);
}
float AudioSource::GetTime() const
{
if (_state == States::Stopped || SourceIDs.IsEmpty() || !Clip->IsLoaded())
if (_state == States::Stopped || SourceID == 0 || !Clip->IsLoaded())
return 0.0f;
float time = AudioBackend::Source::GetCurrentBufferTime(this);
@@ -265,10 +264,10 @@ void AudioSource::Cleanup()
_savedTime = GetTime();
Stop();
if (SourceIDs.HasItems())
if (SourceID)
{
AudioBackend::Source::Cleanup(this);
SourceIDs.Clear();
SourceID = 0;
}
}
@@ -283,7 +282,7 @@ void AudioSource::OnClipLoaded()
AudioBackend::Source::ClipLoaded(this);
// Start playing if source was waiting for the clip to load
if (SourceIDs.HasItems() && _state == States::Playing && !_isActuallyPlayingSth)
if (SourceID && _state == States::Playing && !_isActuallyPlayingSth)
{
if (Clip->IsStreamable())
{
@@ -329,7 +328,7 @@ void AudioSource::SetNonStreamingBuffer()
void AudioSource::PlayInternal()
{
if (_clipChanged && SourceIDs.HasItems())
if (_clipChanged && SourceID != 0)
{
// If clip was changed between source setup (OnEnable) and actual playback start then ensure to flush any runtime properties with the audio backend
_clipChanged = false;
@@ -420,13 +419,13 @@ void AudioSource::Update()
}
// Skip other update logic if it's not valid streamable source
if (!UseStreaming() || SourceIDs.IsEmpty())
if (!UseStreaming() || SourceID == 0)
return;
auto clip = Clip.Get();
clip->Locker.Lock();
// Handle streaming buffers queue submit (ensure that clip has loaded the first chunk with audio data)
if (_needToUpdateStreamingBuffers && clip->Buffers[_streamingFirstChunk] != AUDIO_BUFFER_ID_INVALID)
if (_needToUpdateStreamingBuffers && clip->Buffers[_streamingFirstChunk] != 0)
{
// Get buffers in a queue count
int32 numQueuedBuffers;
@@ -434,11 +433,11 @@ void AudioSource::Update()
// Queue missing buffers
uint32 bufferId;
if (numQueuedBuffers < 1 && (bufferId = clip->Buffers[_streamingFirstChunk]) != AUDIO_BUFFER_ID_INVALID)
if (numQueuedBuffers < 1 && (bufferId = clip->Buffers[_streamingFirstChunk]) != 0)
{
AudioBackend::Source::QueueBuffer(this, bufferId);
}
if (numQueuedBuffers < 2 && _streamingFirstChunk + 1 < clip->Buffers.Count() && (bufferId = clip->Buffers[_streamingFirstChunk + 1]) != AUDIO_BUFFER_ID_INVALID)
if (numQueuedBuffers < 2 && _streamingFirstChunk + 1 < clip->Buffers.Count() && (bufferId = clip->Buffers[_streamingFirstChunk + 1]) != 0)
{
AudioBackend::Source::QueueBuffer(this, bufferId);
}
@@ -535,7 +534,7 @@ void AudioSource::OnTransformChanged()
_box = BoundingBox(_transform.Translation);
_sphere = BoundingSphere(_transform.Translation, 0.0f);
if (IsActiveInHierarchy() && SourceIDs.HasItems())
if (IsActiveInHierarchy() && SourceID)
{
AudioBackend::Source::TransformChanged(this);
}

View File

@@ -8,7 +8,7 @@
#include "Config.h"
/// <summary>
/// Represents a source for emitting audio. Audio can be played spatially (gun shot), or normally (music). Each audio source must have an AudioClip to play - back, and it can also have a position in the case of spatial(3D) audio.
/// Represents a source for emitting audio. Audio can be played spatially (gun shot), or normally (music). Each audio source must have an AudioClip to play - back, and it can also have a position in the case of spatial (3D) audio.
/// </summary>
/// <remarks>
/// Whether or not an audio source is spatial is controlled by the assigned AudioClip.The volume and the pitch of a spatial audio source is controlled by its position and the AudioListener's position/direction/velocity.
@@ -19,6 +19,7 @@ class FLAXENGINE_API AudioSource : public Actor
DECLARE_SCENE_OBJECT(AudioSource);
friend class AudioStreamingHandler;
friend class AudioClip;
public:
/// <summary>
/// Valid states in which AudioSource can be in.
@@ -66,9 +67,9 @@ private:
public:
/// <summary>
/// The internal IDs of this audio source used by the audio backend (unique ID per context/listener).
/// The internal ID of this audio source used by the audio backend. Empty if 0.
/// </summary>
Array<AUDIO_SOURCE_ID_TYPE, FixedAllocation<AUDIO_MAX_LISTENERS>> SourceIDs;
uint32 SourceID = 0;
/// <summary>
/// The audio clip asset used as a source of the sound.
@@ -260,7 +261,7 @@ public:
API_PROPERTY() void SetTime(float time);
/// <summary>
/// Returns true if the sound source is three dimensional (volume and pitch varies based on listener distance and velocity).
/// Returns true if the sound source is three-dimensional (volume and pitch varies based on listener distance and velocity).
/// </summary>
API_PROPERTY() bool Is3D() const;

View File

@@ -5,16 +5,7 @@
#include "Engine/Core/Config.h"
// The maximum amount of listeners used at once
#define AUDIO_MAX_LISTENERS 8
#define AUDIO_MAX_LISTENERS 1
// The maximum amount of audio emitter buffers
#define AUDIO_MAX_SOURCE_BUFFERS (ASSET_FILE_DATA_CHUNKS)
// The type of the audio source IDs used to identify it (per listener)
#define AUDIO_SOURCE_ID_TYPE uint32
// The type of the audio buffer IDs used to identify it
#define AUDIO_BUFFER_ID_TYPE uint32
// The buffer ID that is invalid (unused)
#define AUDIO_BUFFER_ID_INVALID 0

View File

@@ -6,6 +6,7 @@
#include "Engine/Platform/StringUtils.h"
#include "Engine/Core/Log.h"
#include "Engine/Tools/AudioTool/AudioTool.h"
#include "Engine/Engine/Units.h"
#include "Engine/Profiler/ProfilerCPU.h"
#include "Engine/Audio/Audio.h"
#include "Engine/Audio/AudioListener.h"
@@ -19,12 +20,9 @@
#include <OpenAL/alc.h>
#include <OpenAL/alext.h>
#define ALC_MULTIPLE_LISTENERS 0
#define FLAX_COORD_SCALE 0.01f // units are meters
#define FLAX_DST_TO_OAL(x) x * FLAX_COORD_SCALE
#define FLAX_POS_TO_OAL(vec) ((ALfloat)vec.X * -FLAX_COORD_SCALE), ((ALfloat)vec.Y * FLAX_COORD_SCALE), ((ALfloat)vec.Z * FLAX_COORD_SCALE)
#define FLAX_VEL_TO_OAL(vec) ((ALfloat)vec.X * -(FLAX_COORD_SCALE*FLAX_COORD_SCALE)), ((ALfloat)vec.Y * (FLAX_COORD_SCALE*FLAX_COORD_SCALE)), ((ALfloat)vec.Z * (FLAX_COORD_SCALE*FLAX_COORD_SCALE))
#define FLAX_DST_TO_OAL(x) x * UNITS_TO_METERS_SCALE
#define FLAX_POS_TO_OAL(vec) ((ALfloat)vec.X * -UNITS_TO_METERS_SCALE), ((ALfloat)vec.Y * UNITS_TO_METERS_SCALE), ((ALfloat)vec.Z * UNITS_TO_METERS_SCALE)
#define FLAX_VEL_TO_OAL(vec) ((ALfloat)vec.X * -(UNITS_TO_METERS_SCALE*UNITS_TO_METERS_SCALE)), ((ALfloat)vec.Y * (UNITS_TO_METERS_SCALE*UNITS_TO_METERS_SCALE)), ((ALfloat)vec.Z * (UNITS_TO_METERS_SCALE*UNITS_TO_METERS_SCALE))
#if BUILD_RELEASE
#define ALC_CHECK_ERROR(method)
#else
@@ -39,75 +37,30 @@
}
#endif
#if ALC_MULTIPLE_LISTENERS
#define ALC_FOR_EACH_CONTEXT() \
for (int32 i = 0; i < Contexts.Count(); i++)
{ \
if (Contexts.Count() > 1) \
alcMakeContextCurrent(Contexts[i]);
#define ALC_GET_DEFAULT_CONTEXT() \
if (Contexts.Count() > 1) \
alcMakeContextCurrent(Contexts[0]);
#define ALC_GET_LISTENER_CONTEXT(listener) \
if (Contexts.Count() > 1) \
alcMakeContextCurrent(ALC::GetContext(listener)));
#else
#define ALC_FOR_EACH_CONTEXT() { int32 i = 0;
#define ALC_GET_DEFAULT_CONTEXT()
#define ALC_GET_LISTENER_CONTEXT(listener)
#endif
namespace ALC
{
ALCdevice* Device = nullptr;
Array<ALCcontext*, FixedAllocation<AUDIO_MAX_LISTENERS>> Contexts;
ALCcontext* Context = nullptr;
AudioBackend::FeatureFlags Features = AudioBackend::FeatureFlags::None;
bool IsExtensionSupported(const char* extension)
{
if (Device == nullptr)
return false;
const int32 length = StringUtils::Length(extension);
if ((length > 2) && (StringUtils::Compare(extension, "ALC", 3) == 0))
return alcIsExtensionPresent(Device, extension) != AL_FALSE;
return alIsExtensionPresent(extension) != AL_FALSE;
}
ALCcontext* GetContext(const class AudioListener* listener)
void ClearContext()
{
#if ALC_MULTIPLE_LISTENERS
const auto& listeners = Audio::Listeners;
if (listeners.HasItems())
if (Context)
{
ASSERT(listeners.Count() == Contexts.Count());
const int32 numContexts = Contexts.Count();
ALC_FOR_EACH_CONTEXT()
{
if (listeners[i] == listener)
return Contexts[i];
}
alcMakeContextCurrent(nullptr);
alcDestroyContext(Context);
Context = nullptr;
}
ASSERT(Contexts.HasItems());
#else
ASSERT(Contexts.Count() == 1);
#endif
return Contexts[0];
}
FORCE_INLINE const Array<ALCcontext*, FixedAllocation<AUDIO_MAX_LISTENERS>>& GetContexts()
{
return Contexts;
}
void ClearContexts()
{
alcMakeContextCurrent(nullptr);
for (ALCcontext* context : Contexts)
alcDestroyContext(context);
Contexts.Clear();
}
namespace Listener
@@ -126,58 +79,51 @@ namespace ALC
{
void Rebuild(AudioSource* source)
{
ASSERT(source->SourceIDs.IsEmpty());
ASSERT(source->SourceID == 0);
const bool is3D = source->Is3D();
const bool loop = source->GetIsLooping() && !source->UseStreaming();
ALC_FOR_EACH_CONTEXT()
uint32 sourceID = 0;
alGenSources(1, &sourceID);
uint32 sourceID = 0;
alGenSources(1, &sourceID);
source->SourceID = sourceID;
source->SourceIDs.Add(sourceID);
}
ALC_FOR_EACH_CONTEXT()
const uint32 sourceID = source->SourceIDs[i];
alSourcef(sourceID, AL_GAIN, source->GetVolume());
alSourcef(sourceID, AL_PITCH, source->GetPitch());
alSourcef(sourceID, AL_SEC_OFFSET, 0.0f);
alSourcei(sourceID, AL_LOOPING, loop);
alSourcei(sourceID, AL_SOURCE_RELATIVE, !is3D);
alSourcei(sourceID, AL_BUFFER, 0);
if (is3D)
{
alSourcef(sourceID, AL_GAIN, source->GetVolume());
alSourcef(sourceID, AL_PITCH, source->GetPitch());
alSourcef(sourceID, AL_SEC_OFFSET, 0.0f);
alSourcei(sourceID, AL_LOOPING, loop);
alSourcei(sourceID, AL_SOURCE_RELATIVE, !is3D);
alSourcei(sourceID, AL_BUFFER, 0);
if (is3D)
{
#ifdef AL_SOFT_source_spatialize
alSourcei(sourceID, AL_SOURCE_SPATIALIZE_SOFT, AL_TRUE);
#endif
alSourcef(sourceID, AL_ROLLOFF_FACTOR, source->GetAttenuation());
alSourcef(sourceID, AL_DOPPLER_FACTOR, source->GetDopplerFactor());
alSourcef(sourceID, AL_REFERENCE_DISTANCE, FLAX_DST_TO_OAL(source->GetMinDistance()));
alSource3f(sourceID, AL_POSITION, FLAX_POS_TO_OAL(source->GetPosition()));
alSource3f(sourceID, AL_VELOCITY, FLAX_VEL_TO_OAL(source->GetVelocity()));
}
else
{
alSourcef(sourceID, AL_ROLLOFF_FACTOR, 0.0f);
alSourcef(sourceID, AL_DOPPLER_FACTOR, 1.0f);
alSourcef(sourceID, AL_REFERENCE_DISTANCE, 0.0f);
alSource3f(sourceID, AL_POSITION, 0.0f, 0.0f, 0.0f);
alSource3f(sourceID, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
}
#ifdef AL_EXT_STEREO_ANGLES
const float panAngle = source->GetPan() * PI_HALF;
const ALfloat panAngles[2] = { (ALfloat)(PI / 6.0 - panAngle), (ALfloat)(-PI / 6.0 - panAngle) }; // Angles are specified counter-clockwise in radians
alSourcefv(sourceID, AL_STEREO_ANGLES, panAngles);
alSourcei(sourceID, AL_SOURCE_SPATIALIZE_SOFT, AL_TRUE);
#endif
alSourcef(sourceID, AL_ROLLOFF_FACTOR, source->GetAttenuation());
alSourcef(sourceID, AL_DOPPLER_FACTOR, source->GetDopplerFactor());
alSourcef(sourceID, AL_REFERENCE_DISTANCE, FLAX_DST_TO_OAL(source->GetMinDistance()));
alSource3f(sourceID, AL_POSITION, FLAX_POS_TO_OAL(source->GetPosition()));
alSource3f(sourceID, AL_VELOCITY, FLAX_VEL_TO_OAL(source->GetVelocity()));
}
else
{
alSourcef(sourceID, AL_ROLLOFF_FACTOR, 0.0f);
alSourcef(sourceID, AL_DOPPLER_FACTOR, 1.0f);
alSourcef(sourceID, AL_REFERENCE_DISTANCE, 0.0f);
alSource3f(sourceID, AL_POSITION, 0.0f, 0.0f, 0.0f);
alSource3f(sourceID, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
}
#ifdef AL_EXT_STEREO_ANGLES
const float panAngle = source->GetPan() * PI_HALF;
const ALfloat panAngles[2] = { (ALfloat)(PI / 6.0 - panAngle), (ALfloat)(-PI / 6.0 - panAngle) }; // Angles are specified counter-clockwise in radians
alSourcefv(sourceID, AL_STEREO_ANGLES, panAngles);
#endif
// Restore state after Cleanup
source->Restore();
}
}
void RebuildContexts(bool isChangingDevice)
void RebuildContext(bool isChangingDevice)
{
LOG(Info, "Rebuilding audio contexts");
@@ -187,7 +133,7 @@ namespace ALC
source->Cleanup();
}
ClearContexts();
ClearContext();
if (Device == nullptr)
return;
@@ -200,23 +146,8 @@ namespace ALC
attrList = attrsHrtf;
}
#if ALC_MULTIPLE_LISTENERS
const int32 numListeners = Audio::Listeners.Count();
const int32 numContexts = numListeners > 1 ? numListeners : 1;
Contexts.Resize(numContexts);
ALC_FOR_EACH_CONTEXT()
ALCcontext* context = alcCreateContext(Device, attrList);
Contexts[i] = context;
}
#else
Contexts.Resize(1);
Contexts[0] = alcCreateContext(Device, attrList);
#endif
// If only one context is available keep it active as an optimization.
// Audio listeners and sources will avoid excessive context switching in such case.
alcMakeContextCurrent(Contexts[0]);
Context = alcCreateContext(Device, attrList);
alcMakeContextCurrent(Context);
for (AudioListener* listener : Audio::Listeners)
Listener::Rebuild(listener);
@@ -315,33 +246,22 @@ const Char* GetOpenALErrorString(int error)
void AudioBackendOAL::Listener_OnAdd(AudioListener* listener)
{
#if ALC_MULTIPLE_LISTENERS
ALC::RebuildContexts(false);
#else
AudioBackend::Listener::TransformChanged(listener);
alListenerf(AL_GAIN, Audio::GetVolume());
#endif
}
void AudioBackendOAL::Listener_OnRemove(AudioListener* listener)
{
#if ALC_MULTIPLE_LISTENERS
ALC::RebuildContexts(false);
#endif
}
void AudioBackendOAL::Listener_VelocityChanged(AudioListener* listener)
{
ALC_GET_LISTENER_CONTEXT(listener)
const Float3 velocity = listener->GetVelocity();
alListener3f(AL_VELOCITY, FLAX_VEL_TO_OAL(velocity));
}
void AudioBackendOAL::Listener_TransformChanged(AudioListener* listener)
{
ALC_GET_LISTENER_CONTEXT(listener)
const Float3 position = listener->GetPosition();
const Quaternion orientation = listener->GetOrientation();
const Float3 flipX(-1, 1, 1);
@@ -359,7 +279,7 @@ void AudioBackendOAL::Listener_TransformChanged(AudioListener* listener)
void AudioBackendOAL::Listener_ReinitializeAll()
{
ALC::RebuildContexts(false);
ALC::RebuildContext(false);
}
void AudioBackendOAL::Source_OnAdd(AudioSource* source)
@@ -376,36 +296,28 @@ void AudioBackendOAL::Source_VelocityChanged(AudioSource* source)
{
if (!source->Is3D())
return;
ALC_FOR_EACH_CONTEXT()
const uint32 sourceID = source->SourceIDs[i];
alSource3f(sourceID, AL_VELOCITY, FLAX_VEL_TO_OAL(source->GetVelocity()));
}
const uint32 sourceID = source->SourceID;
alSource3f(sourceID, AL_VELOCITY, FLAX_VEL_TO_OAL(source->GetVelocity()));
}
void AudioBackendOAL::Source_TransformChanged(AudioSource* source)
{
if (!source->Is3D())
return;
ALC_FOR_EACH_CONTEXT()
const uint32 sourceID = source->SourceIDs[i];
alSource3f(sourceID, AL_POSITION, FLAX_POS_TO_OAL(source->GetPosition()));
}
const uint32 sourceID = source->SourceID;
alSource3f(sourceID, AL_POSITION, FLAX_POS_TO_OAL(source->GetPosition()));
}
void AudioBackendOAL::Source_VolumeChanged(AudioSource* source)
{
ALC_FOR_EACH_CONTEXT()
const uint32 sourceID = source->SourceIDs[i];
alSourcef(sourceID, AL_GAIN, source->GetVolume());
}
const uint32 sourceID = source->SourceID;
alSourcef(sourceID, AL_GAIN, source->GetVolume());
}
void AudioBackendOAL::Source_PitchChanged(AudioSource* source)
{
ALC_FOR_EACH_CONTEXT()
const uint32 sourceID = source->SourceIDs[i];
alSourcef(sourceID, AL_PITCH, source->GetPitch());
}
const uint32 sourceID = source->SourceID;
alSourcef(sourceID, AL_PITCH, source->GetPitch());
}
void AudioBackendOAL::Source_PanChanged(AudioSource* source)
@@ -413,131 +325,106 @@ void AudioBackendOAL::Source_PanChanged(AudioSource* source)
#ifdef AL_EXT_STEREO_ANGLES
const float panAngle = source->GetPan() * PI_HALF;
const ALfloat panAngles[2] = { (ALfloat)(PI / 6.0 - panAngle), (ALfloat)(-PI / 6.0 - panAngle) }; // Angles are specified counter-clockwise in radians
ALC_FOR_EACH_CONTEXT()
const uint32 sourceID = source->SourceIDs[i];
alSourcefv(sourceID, AL_STEREO_ANGLES, panAngles);
}
const uint32 sourceID = source->SourceID;
alSourcefv(sourceID, AL_STEREO_ANGLES, panAngles);
#endif
}
void AudioBackendOAL::Source_IsLoopingChanged(AudioSource* source)
{
const bool loop = source->GetIsLooping() && !source->UseStreaming();
ALC_FOR_EACH_CONTEXT()
const uint32 sourceID = source->SourceIDs[i];
alSourcei(sourceID, AL_LOOPING, loop);
}
const uint32 sourceID = source->SourceID;
alSourcei(sourceID, AL_LOOPING, loop);
}
void AudioBackendOAL::Source_SpatialSetupChanged(AudioSource* source)
{
const bool is3D = source->Is3D();
ALC_FOR_EACH_CONTEXT()
const uint32 sourceID = source->SourceIDs[i];
alSourcei(sourceID, AL_SOURCE_RELATIVE, !is3D);
if (is3D)
{
const uint32 sourceID = source->SourceID;
alSourcei(sourceID, AL_SOURCE_RELATIVE, !is3D);
if (is3D)
{
#ifdef AL_SOFT_source_spatialize
alSourcei(sourceID, AL_SOURCE_SPATIALIZE_SOFT, AL_TRUE);
alSourcei(sourceID, AL_SOURCE_SPATIALIZE_SOFT, AL_TRUE);
#endif
alSourcef(sourceID, AL_ROLLOFF_FACTOR, source->GetAttenuation());
alSourcef(sourceID, AL_DOPPLER_FACTOR, source->GetDopplerFactor());
alSourcef(sourceID, AL_REFERENCE_DISTANCE, FLAX_DST_TO_OAL(source->GetMinDistance()));
}
else
{
alSourcef(sourceID, AL_ROLLOFF_FACTOR, 0.0f);
alSourcef(sourceID, AL_DOPPLER_FACTOR, 1.0f);
alSourcef(sourceID, AL_REFERENCE_DISTANCE, 0.0f);
}
alSourcef(sourceID, AL_ROLLOFF_FACTOR, source->GetAttenuation());
alSourcef(sourceID, AL_DOPPLER_FACTOR, source->GetDopplerFactor());
alSourcef(sourceID, AL_REFERENCE_DISTANCE, FLAX_DST_TO_OAL(source->GetMinDistance()));
}
else
{
alSourcef(sourceID, AL_ROLLOFF_FACTOR, 0.0f);
alSourcef(sourceID, AL_DOPPLER_FACTOR, 1.0f);
alSourcef(sourceID, AL_REFERENCE_DISTANCE, 0.0f);
}
}
void AudioBackendOAL::Source_ClipLoaded(AudioSource* source)
{
if (source->SourceIDs.Count() < ALC::Contexts.Count())
if (source->SourceID == 0)
return;
const auto clip = source->Clip.Get();
const bool is3D = source->Is3D();
const bool loop = source->GetIsLooping() && !clip->IsStreamable();
ALC_FOR_EACH_CONTEXT()
const uint32 sourceID = source->SourceIDs[i];
alSourcei(sourceID, AL_SOURCE_RELATIVE, !is3D);
alSourcei(sourceID, AL_LOOPING, loop);
}
const uint32 sourceID = source->SourceID;
alSourcei(sourceID, AL_SOURCE_RELATIVE, !is3D);
alSourcei(sourceID, AL_LOOPING, loop);
}
void AudioBackendOAL::Source_Cleanup(AudioSource* source)
{
ALC_FOR_EACH_CONTEXT()
const uint32 sourceID = source->SourceIDs[i];
alSourcei(sourceID, AL_BUFFER, 0);
ALC_CHECK_ERROR(alSourcei);
alDeleteSources(1, &sourceID);
ALC_CHECK_ERROR(alDeleteSources);
}
const uint32 sourceID = source->SourceID;
alSourcei(sourceID, AL_BUFFER, 0);
ALC_CHECK_ERROR(alSourcei);
alDeleteSources(1, &sourceID);
ALC_CHECK_ERROR(alDeleteSources);
}
void AudioBackendOAL::Source_Play(AudioSource* source)
{
ALC_FOR_EACH_CONTEXT()
const uint32 sourceID = source->SourceIDs[i];
// Play
alSourcePlay(sourceID);
ALC_CHECK_ERROR(alSourcePlay);
}
const uint32 sourceID = source->SourceID;
alSourcePlay(sourceID);
ALC_CHECK_ERROR(alSourcePlay);
}
void AudioBackendOAL::Source_Pause(AudioSource* source)
{
ALC_FOR_EACH_CONTEXT()
const uint32 sourceID = source->SourceIDs[i];
// Pause
alSourcePause(sourceID);
ALC_CHECK_ERROR(alSourcePause);
}
const uint32 sourceID = source->SourceID;
alSourcePause(sourceID);
ALC_CHECK_ERROR(alSourcePause);
}
void AudioBackendOAL::Source_Stop(AudioSource* source)
{
ALC_FOR_EACH_CONTEXT()
const uint32 sourceID = source->SourceIDs[i];
const uint32 sourceID = source->SourceID;
// Stop and rewind
alSourceRewind(sourceID);
ALC_CHECK_ERROR(alSourceRewind);
alSourcef(sourceID, AL_SEC_OFFSET, 0.0f);
// Stop and rewind
alSourceRewind(sourceID);
ALC_CHECK_ERROR(alSourceRewind);
alSourcef(sourceID, AL_SEC_OFFSET, 0.0f);
// Unset streaming buffers
alSourcei(sourceID, AL_BUFFER, 0);
ALC_CHECK_ERROR(alSourcei);
}
// Unset streaming buffers
alSourcei(sourceID, AL_BUFFER, 0);
ALC_CHECK_ERROR(alSourcei);
}
void AudioBackendOAL::Source_SetCurrentBufferTime(AudioSource* source, float value)
{
ALC_FOR_EACH_CONTEXT()
const uint32 sourceID = source->SourceIDs[i];
alSourcef(sourceID, AL_SEC_OFFSET, value);
}
const uint32 sourceID = source->SourceID;
alSourcef(sourceID, AL_SEC_OFFSET, value);
}
float AudioBackendOAL::Source_GetCurrentBufferTime(const AudioSource* source)
{
ALC_GET_DEFAULT_CONTEXT()
#if 0
float time;
alGetSourcef(source->SourceIDs[0], AL_SEC_OFFSET, &time);
alGetSourcef(source->SourceID, AL_SEC_OFFSET, &time);
#else
ASSERT(source->Clip && source->Clip->IsLoaded());
const AudioDataInfo& clipInfo = source->Clip->AudioHeader.Info;
ALint samplesPlayed;
alGetSourcei(source->SourceIDs[0], AL_SAMPLE_OFFSET, &samplesPlayed);
alGetSourcei(source->SourceID, AL_SAMPLE_OFFSET, &samplesPlayed);
const uint32 totalSamples = clipInfo.NumSamples / clipInfo.NumChannels;
const float time = (samplesPlayed % totalSamples) / static_cast<float>(Math::Max(1U, clipInfo.SampleRate));
#endif
@@ -548,56 +435,44 @@ float AudioBackendOAL::Source_GetCurrentBufferTime(const AudioSource* source)
void AudioBackendOAL::Source_SetNonStreamingBuffer(AudioSource* source)
{
const uint32 bufferId = source->Clip->Buffers[0];
ALC_FOR_EACH_CONTEXT()
const uint32 sourceID = source->SourceIDs[i];
alSourcei(sourceID, AL_BUFFER, bufferId);
ALC_CHECK_ERROR(alSourcei);
}
const uint32 sourceID = source->SourceID;
alSourcei(sourceID, AL_BUFFER, bufferId);
ALC_CHECK_ERROR(alSourcei);
}
void AudioBackendOAL::Source_GetProcessedBuffersCount(AudioSource* source, int32& processedBuffersCount)
{
ALC_GET_DEFAULT_CONTEXT()
// Check the first context only
const uint32 sourceID = source->SourceIDs[0];
const uint32 sourceID = source->SourceID;
alGetSourcei(sourceID, AL_BUFFERS_PROCESSED, &processedBuffersCount);
ALC_CHECK_ERROR(alGetSourcei);
}
void AudioBackendOAL::Source_GetQueuedBuffersCount(AudioSource* source, int32& queuedBuffersCount)
{
ALC_GET_DEFAULT_CONTEXT()
// Check the first context only
const uint32 sourceID = source->SourceIDs[0];
const uint32 sourceID = source->SourceID;
alGetSourcei(sourceID, AL_BUFFERS_QUEUED, &queuedBuffersCount);
ALC_CHECK_ERROR(alGetSourcei);
}
void AudioBackendOAL::Source_QueueBuffer(AudioSource* source, uint32 bufferId)
{
ALC_FOR_EACH_CONTEXT()
const uint32 sourceID = source->SourceIDs[i];
const uint32 sourceID = source->SourceID;
// Queue new buffer
alSourceQueueBuffers(sourceID, 1, &bufferId);
ALC_CHECK_ERROR(alSourceQueueBuffers);
}
// Queue new buffer
alSourceQueueBuffers(sourceID, 1, &bufferId);
ALC_CHECK_ERROR(alSourceQueueBuffers);
}
void AudioBackendOAL::Source_DequeueProcessedBuffers(AudioSource* source)
{
ALuint buffers[AUDIO_MAX_SOURCE_BUFFERS];
ALC_FOR_EACH_CONTEXT()
const uint32 sourceID = source->SourceIDs[i];
int32 numProcessedBuffers;
alGetSourcei(sourceID, AL_BUFFERS_PROCESSED, &numProcessedBuffers);
alSourceUnqueueBuffers(sourceID, numProcessedBuffers, buffers);
ALC_CHECK_ERROR(alSourceUnqueueBuffers);
}
const uint32 sourceID = source->SourceID;
int32 numProcessedBuffers;
alGetSourcei(sourceID, AL_BUFFERS_PROCESSED, &numProcessedBuffers);
alSourceUnqueueBuffers(sourceID, numProcessedBuffers, buffers);
ALC_CHECK_ERROR(alSourceUnqueueBuffers);
}
uint32 AudioBackendOAL::Buffer_Create()
@@ -729,7 +604,7 @@ void AudioBackendOAL::Base_OnActiveDeviceChanged()
// Cleanup
for (AudioSource* source : Audio::Sources)
source->Cleanup();
ALC::ClearContexts();
ALC::ClearContext();
if (ALC::Device != nullptr)
{
alcCloseDevice(ALC::Device);
@@ -746,7 +621,7 @@ void AudioBackendOAL::Base_OnActiveDeviceChanged()
}
// Setup
ALC::RebuildContexts(true);
ALC::RebuildContext(true);
}
void AudioBackendOAL::Base_SetDopplerFactor(float value)
@@ -756,9 +631,7 @@ void AudioBackendOAL::Base_SetDopplerFactor(float value)
void AudioBackendOAL::Base_SetVolume(float value)
{
ALC_FOR_EACH_CONTEXT()
alListenerf(AL_GAIN, value);
}
alListenerf(AL_GAIN, value);
}
bool AudioBackendOAL::Base_Init()
@@ -862,7 +735,7 @@ bool AudioBackendOAL::Base_Init()
int32 clampedIndex = Math::Clamp(activeDeviceIndex, -1, Audio::Devices.Count() - 1);
if (clampedIndex == Audio::GetActiveDeviceIndex())
{
ALC::RebuildContexts(true);
ALC::RebuildContext(true);
}
Audio::SetActiveDeviceIndex(activeDeviceIndex);
#ifdef AL_SOFT_source_spatialize

View File

@@ -218,9 +218,9 @@ namespace XAudio2
Source* GetSource(const AudioSource* source)
{
if (source->SourceIDs.Count() == 0)
if (source->SourceID == 0)
return nullptr;
const AUDIO_SOURCE_ID_TYPE sourceId = source->SourceIDs[0];
const uint32 sourceId = source->SourceID;
// 0 is invalid ID so shift them
return &Sources[sourceId - 1];
}
@@ -333,7 +333,7 @@ void AudioBackendXAudio2::Source_OnAdd(AudioSource* source)
// Get first free source
XAudio2::Source* aSource = nullptr;
AUDIO_SOURCE_ID_TYPE sourceID;
uint32 sourceID;
for (int32 i = 0; i < XAudio2::Sources.Count(); i++)
{
if (XAudio2::Sources[i].IsFree())
@@ -377,8 +377,7 @@ void AudioBackendXAudio2::Source_OnAdd(AudioSource* source)
if (FAILED(hr))
return;
sourceID++; // 0 is invalid ID so shift them
source->SourceIDs.Add(sourceID);
source->SourceID = sourceID + 1; // 0 is invalid ID so shift them
// Prepare source state
aSource->Callback.Source = source;

View File

@@ -3,3 +3,5 @@
#pragma once
#define METERS_TO_UNITS(meters) (meters * 100.0f)
#define UNITS_TO_METERS(units) (units * 0.01f)
#define UNITS_TO_METERS_SCALE 0.01f

View File

@@ -254,16 +254,15 @@ namespace
bufferStride = bufferCurrentLength;
}
Span<byte> bufferSpan(bufferData, bufferStride);
if (isVideo)
{
// Send pixels to the texture
player.UpdateVideoFrame(bufferSpan, frameTime, franeDuration);
player.UpdateVideoFrame(Span<byte>(bufferData, bufferStride), frameTime, franeDuration);
}
else if (isAudio)
{
// Send PCM data
player.UpdateAudioBuffer(bufferSpan, frameTime, franeDuration);
player.UpdateAudioBuffer(Span<byte>(bufferData, bufferStride), frameTime, franeDuration);
}
// Unlock sample buffer memory

View File

@@ -2,11 +2,11 @@
#pragma once
#include "Engine/Core/Core.h"
#include "Engine/Core/Types/BaseTypes.h"
#include "Engine/Core/Types/TimeSpan.h"
#include "Engine/Core/Types/DataContainer.h"
#include "Engine/Audio/Types.h"
#include "Engine/Audio/Config.h"
#include "Engine/Graphics/PixelFormat.h"
class Video;
@@ -35,8 +35,8 @@ struct VideoBackendPlayer
TimeSpan AudioBufferTime, AudioBufferDuration;
AudioDataInfo AudioInfo;
BytesContainer VideoFrameMemory;
AUDIO_BUFFER_ID_TYPE AudioBuffer;
AUDIO_SOURCE_ID_TYPE AudioSource;
uint32 AudioBuffer;
uint32 AudioSource;
class GPUUploadVideoFrameTask* UploadVideoFrameTask;
uintptr BackendState[8];

View File

@@ -2,6 +2,7 @@
#pragma once
#include "Engine/Core/Math/Vector2.h"
#include "Engine/Level/Actor.h"
#include "Engine/Content/AssetReference.h"
#include "Types.h"