Refactor Audio Backend to support single listener only
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@@ -254,16 +254,15 @@ namespace
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bufferStride = bufferCurrentLength;
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}
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Span<byte> bufferSpan(bufferData, bufferStride);
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if (isVideo)
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{
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// Send pixels to the texture
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player.UpdateVideoFrame(bufferSpan, frameTime, franeDuration);
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player.UpdateVideoFrame(Span<byte>(bufferData, bufferStride), frameTime, franeDuration);
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}
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else if (isAudio)
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{
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// Send PCM data
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player.UpdateAudioBuffer(bufferSpan, frameTime, franeDuration);
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player.UpdateAudioBuffer(Span<byte>(bufferData, bufferStride), frameTime, franeDuration);
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}
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// Unlock sample buffer memory
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