Improve Dotnet version setup for Game Cooker
Especially after #3371 change to not passing dotnet 8 when packaging engine so editor can use the one use at compile time.
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@@ -12,17 +12,21 @@
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class GameCooker;
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class PlatformTools;
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// Range of dotnet runtime versions
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#ifndef GAME_BUILD_DOTNET_RUNTIME_MIN_VER
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#define GAME_BUILD_DOTNET_RUNTIME_MIN_VER 8
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#endif
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#ifndef GAME_BUILD_DOTNET_RUNTIME_MAX_VER
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#define GAME_BUILD_DOTNET_RUNTIME_MAX_VER 9
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#endif
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#if OFFICIAL_BUILD
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// Use the fixed .NET SDK version in packaged builds for compatibility (FlaxGame is precompiled with it)
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#define GAME_BUILD_DOTNET_VER TEXT("-dotnet=8")
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#define GAME_BUILD_DOTNET_VER TEXT("-dotnet=" MACRO_TO_STR(GAME_BUILD_DOTNET_RUNTIME_MIN_VER))
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#else
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#define GAME_BUILD_DOTNET_VER TEXT("")
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#endif
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// Range of dotnet runtime versions
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#define GAME_BUILD_DOTNET_RUNTIME_MIN_VER 8
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#define GAME_BUILD_DOTNET_RUNTIME_MAX_VER 9
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/// <summary>
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/// Game building options. Used as flags.
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/// </summary>
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@@ -97,6 +97,18 @@ public class Editor : EditorModule
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if (path != null && File.Exists(path))
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options.PrivateDefinitions.Add("USE_VISUAL_STUDIO_DTE");
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}
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// Setup .NET versions range valid for Game Cooker (minimal is the one used by the native runtime)
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var dotnetSdk = DotNetSdk.Instance;
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if (dotnetSdk.IsValid)
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{
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var sdkVer = dotnetSdk.Version.Major;
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var minVer = Math.Max(DotNetSdk.MinimumVersion.Major, sdkVer);
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var maxVer = DotNetSdk.MaximumVersion.Major;
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options.PrivateDefinitions.Add("GAME_BUILD_DOTNET_RUNTIME_MIN_VER=" + minVer);
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options.PrivateDefinitions.Add("GAME_BUILD_DOTNET_RUNTIME_MAX_VER=" + DotNetSdk.MaximumVersion.Major);
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Log.Verbose($"Using Dotnet runtime versions range {minVer}-{maxVer} for Game Cooker");
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}
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}
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/// <inheritdoc />
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