Fix scene animation warning due to missing object to be fired once per-track without a spam
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@@ -765,10 +765,12 @@ void SceneAnimationPlayer::Tick(SceneAnimation* anim, float time, float dt, int3
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const auto trackData = track.GetData<SceneAnimation::ActorTrack::Data>();
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Guid id = trackData->ID;
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_objectsMapping.TryGet(id, id);
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state.Object = Scripting::FindObject<Actor>(id);
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state.Object = Scripting::TryFindObject<Actor>(id);
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if (!state.Object)
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{
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LOG(Warning, "Failed to find {3} of ID={0} for track '{1}' in scene animation '{2}'", id, track.Name, anim->ToString(), TEXT("actor"));
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if (state.Warn)
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LOG(Warning, "Failed to find {3} of ID={0} for track '{1}' in scene animation '{2}'", id, track.Name, anim->ToString(), TEXT("actor"));
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state.Warn = false;
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break;
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}
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}
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@@ -795,10 +797,12 @@ void SceneAnimationPlayer::Tick(SceneAnimation* anim, float time, float dt, int3
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// Find script
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Guid id = trackData->ID;
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_objectsMapping.TryGet(id, id);
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state.Object = Scripting::FindObject<Script>(id);
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state.Object = Scripting::TryFindObject<Script>(id);
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if (!state.Object)
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{
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LOG(Warning, "Failed to find {3} of ID={0} for track '{1}' in scene animation '{2}'", id, track.Name, anim->ToString(), TEXT("script"));
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if (state.Warn)
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LOG(Warning, "Failed to find {3} of ID={0} for track '{1}' in scene animation '{2}'", id, track.Name, anim->ToString(), TEXT("script"));
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state.Warn = false;
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break;
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}
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@@ -1047,10 +1051,12 @@ void SceneAnimationPlayer::Tick(SceneAnimation* anim, float time, float dt, int3
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// Find actor
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Guid id = trackData->ID;
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_objectsMapping.TryGet(id, id);
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state.Object = Scripting::FindObject<Camera>(id);
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state.Object = Scripting::TryFindObject<Camera>(id);
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if (!state.Object)
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{
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LOG(Warning, "Failed to find {3} of ID={0} for track '{1}' in scene animation '{2}'", id, track.Name, anim->ToString(), TEXT("actor"));
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if (state.Warn)
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LOG(Warning, "Failed to find {3} of ID={0} for track '{1}' in scene animation '{2}'", id, track.Name, anim->ToString(), TEXT("camera"));
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state.Warn = false;
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break;
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}
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}
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@@ -48,6 +48,7 @@ private:
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MField* Field = nullptr;
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void* Method = nullptr;
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int32 RestoreStateIndex = -1;
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bool Warn = true;
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TrackInstance()
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{
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