Fix scene animation warning due to missing object to be fired once per-track without a spam
This commit is contained in:
@@ -48,6 +48,7 @@ private:
|
||||
MField* Field = nullptr;
|
||||
void* Method = nullptr;
|
||||
int32 RestoreStateIndex = -1;
|
||||
bool Warn = true;
|
||||
|
||||
TrackInstance()
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user