Add shader getter to IMaterial interface
This commit is contained in:
@@ -48,6 +48,11 @@ const MaterialInfo& Material::GetInfo() const
|
||||
return EmptyInfo;
|
||||
}
|
||||
|
||||
GPUShader* Material::GetShader() const
|
||||
{
|
||||
return _materialShader ? _materialShader->GetShader() : nullptr;
|
||||
}
|
||||
|
||||
bool Material::IsReady() const
|
||||
{
|
||||
return _materialShader && _materialShader->IsReady();
|
||||
@@ -431,7 +436,7 @@ void Material::InitCompilationOptions(ShaderCompilationOptions& options)
|
||||
options.Macros.Add({ "USE_GBUFFER_CUSTOM_DATA", Numbers[useCustomData ? 1 : 0] });
|
||||
options.Macros.Add({ "USE_REFLECTIONS", Numbers[info.FeaturesFlags & MaterialFeaturesFlags::DisableReflections ? 0 : 1] });
|
||||
if (!(info.FeaturesFlags & MaterialFeaturesFlags::DisableReflections) && info.FeaturesFlags & MaterialFeaturesFlags::ScreenSpaceReflections)
|
||||
options.Macros.Add({ "MATERIAL_REFLECTIONS", Numbers[1]});
|
||||
options.Macros.Add({ "MATERIAL_REFLECTIONS", Numbers[1] });
|
||||
options.Macros.Add({ "USE_FOG", Numbers[info.FeaturesFlags & MaterialFeaturesFlags::DisableFog ? 0 : 1] });
|
||||
if (useForward)
|
||||
options.Macros.Add({ "USE_PIXEL_NORMAL_OFFSET_REFRACTION", Numbers[info.FeaturesFlags & MaterialFeaturesFlags::PixelNormalOffsetRefraction ? 1 : 0] });
|
||||
|
||||
@@ -45,6 +45,7 @@ public:
|
||||
|
||||
// [IMaterial]
|
||||
const MaterialInfo& GetInfo() const override;
|
||||
GPUShader* GetShader() const override;
|
||||
bool IsReady() const override;
|
||||
DrawPass GetDrawModes() const override;
|
||||
bool CanUseLightmap() const override;
|
||||
|
||||
@@ -143,6 +143,11 @@ const MaterialInfo& MaterialInstance::GetInfo() const
|
||||
return EmptyInfo;
|
||||
}
|
||||
|
||||
GPUShader* MaterialInstance::GetShader() const
|
||||
{
|
||||
return _baseMaterial ? _baseMaterial->GetShader() : nullptr;
|
||||
}
|
||||
|
||||
bool MaterialInstance::IsReady() const
|
||||
{
|
||||
return IsLoaded() && _baseMaterial && _baseMaterial->IsReady();
|
||||
|
||||
@@ -59,6 +59,7 @@ public:
|
||||
|
||||
// [IMaterial]
|
||||
const MaterialInfo& GetInfo() const override;
|
||||
GPUShader* GetShader() const override;
|
||||
bool IsReady() const override;
|
||||
DrawPass GetDrawModes() const override;
|
||||
bool CanUseLightmap() const override;
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#include "MaterialInfo.h"
|
||||
|
||||
struct MaterialParamsLink;
|
||||
class GPUShader;
|
||||
class GPUContext;
|
||||
class GPUTextureView;
|
||||
class RenderBuffers;
|
||||
@@ -26,6 +27,12 @@ public:
|
||||
/// <returns>The constant reference to the material descriptor.</returns>
|
||||
virtual const MaterialInfo& GetInfo() const = 0;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the shader resource.
|
||||
/// </summary>
|
||||
/// <returns>The material shader resource.</returns>
|
||||
virtual GPUShader* GetShader() const = 0;
|
||||
|
||||
/// <summary>
|
||||
/// Determines whether material is a surface shader.
|
||||
/// </summary>
|
||||
|
||||
@@ -98,8 +98,6 @@ public:
|
||||
/// <returns>The created and loaded material or null if failed.</returns>
|
||||
static MaterialShader* CreateDummy(MemoryReadStream& shaderCacheStream, const MaterialInfo& info);
|
||||
|
||||
GPUShader* GetShader() const;
|
||||
|
||||
/// <summary>
|
||||
/// Clears the loaded data.
|
||||
/// </summary>
|
||||
@@ -114,5 +112,6 @@ public:
|
||||
|
||||
// [IMaterial]
|
||||
const MaterialInfo& GetInfo() const override;
|
||||
GPUShader* GetShader() const override;
|
||||
bool IsReady() const override;
|
||||
};
|
||||
|
||||
@@ -22,6 +22,11 @@ const MaterialInfo& LODPreviewMaterialShader::GetInfo() const
|
||||
return _material->GetInfo();
|
||||
}
|
||||
|
||||
GPUShader* LODPreviewMaterialShader::GetShader() const
|
||||
{
|
||||
return _material->GetShader();
|
||||
}
|
||||
|
||||
bool LODPreviewMaterialShader::IsReady() const
|
||||
{
|
||||
return _material && _material->IsReady();
|
||||
|
||||
@@ -30,6 +30,7 @@ public:
|
||||
|
||||
// [IMaterial]
|
||||
const MaterialInfo& GetInfo() const override;
|
||||
GPUShader* GetShader() const override;
|
||||
bool IsReady() const override;
|
||||
bool CanUseInstancing(InstancingHandler& handler) const override;
|
||||
DrawPass GetDrawModes() const override;
|
||||
|
||||
@@ -53,6 +53,11 @@ const MaterialInfo& LightmapUVsDensityMaterialShader::GetInfo() const
|
||||
return _info;
|
||||
}
|
||||
|
||||
GPUShader* LightmapUVsDensityMaterialShader::GetShader() const
|
||||
{
|
||||
return _shader->GetShader();
|
||||
}
|
||||
|
||||
bool LightmapUVsDensityMaterialShader::IsReady() const
|
||||
{
|
||||
return _shader && _shader->IsLoaded();
|
||||
|
||||
@@ -40,6 +40,7 @@ public:
|
||||
|
||||
// [IMaterial]
|
||||
const MaterialInfo& GetInfo() const override;
|
||||
GPUShader* GetShader() const override;
|
||||
bool IsReady() const override;
|
||||
DrawPass GetDrawModes() const override;
|
||||
void Bind(BindParameters& params) override;
|
||||
|
||||
@@ -29,6 +29,11 @@ const MaterialInfo& MaterialComplexityMaterialShader::WrapperShader::GetInfo() c
|
||||
return Info;
|
||||
}
|
||||
|
||||
GPUShader* MaterialComplexityMaterialShader::WrapperShader::GetShader() const
|
||||
{
|
||||
return MaterialAsset->GetShader();
|
||||
}
|
||||
|
||||
bool MaterialComplexityMaterialShader::WrapperShader::IsReady() const
|
||||
{
|
||||
return MaterialAsset && MaterialAsset->IsReady();
|
||||
|
||||
@@ -25,6 +25,7 @@ private:
|
||||
MaterialDomain Domain;
|
||||
AssetReference<Material> MaterialAsset;
|
||||
const MaterialInfo& GetInfo() const override;
|
||||
GPUShader* GetShader() const override;
|
||||
bool IsReady() const override;
|
||||
bool CanUseInstancing(InstancingHandler& handler) const override;
|
||||
DrawPass GetDrawModes() const override;
|
||||
|
||||
@@ -41,6 +41,11 @@ const MaterialInfo& VertexColorsMaterialShader::GetInfo() const
|
||||
return _info;
|
||||
}
|
||||
|
||||
GPUShader* VertexColorsMaterialShader::GetShader() const
|
||||
{
|
||||
return _shader->GetShader();
|
||||
}
|
||||
|
||||
bool VertexColorsMaterialShader::IsReady() const
|
||||
{
|
||||
return _shader && _shader->IsLoaded();
|
||||
|
||||
@@ -38,6 +38,7 @@ public:
|
||||
|
||||
// [IMaterial]
|
||||
const MaterialInfo& GetInfo() const override;
|
||||
GPUShader* GetShader() const override;
|
||||
bool IsReady() const override;
|
||||
DrawPass GetDrawModes() const override;
|
||||
void Bind(BindParameters& params) override;
|
||||
|
||||
Reference in New Issue
Block a user