Add shader getter to IMaterial interface

This commit is contained in:
Wojciech Figat
2022-05-12 13:47:19 +02:00
parent 69b9c1b9ee
commit f7e48d9b23
14 changed files with 45 additions and 3 deletions

View File

@@ -22,6 +22,11 @@ const MaterialInfo& LODPreviewMaterialShader::GetInfo() const
return _material->GetInfo();
}
GPUShader* LODPreviewMaterialShader::GetShader() const
{
return _material->GetShader();
}
bool LODPreviewMaterialShader::IsReady() const
{
return _material && _material->IsReady();

View File

@@ -30,6 +30,7 @@ public:
// [IMaterial]
const MaterialInfo& GetInfo() const override;
GPUShader* GetShader() const override;
bool IsReady() const override;
bool CanUseInstancing(InstancingHandler& handler) const override;
DrawPass GetDrawModes() const override;

View File

@@ -53,6 +53,11 @@ const MaterialInfo& LightmapUVsDensityMaterialShader::GetInfo() const
return _info;
}
GPUShader* LightmapUVsDensityMaterialShader::GetShader() const
{
return _shader->GetShader();
}
bool LightmapUVsDensityMaterialShader::IsReady() const
{
return _shader && _shader->IsLoaded();

View File

@@ -40,6 +40,7 @@ public:
// [IMaterial]
const MaterialInfo& GetInfo() const override;
GPUShader* GetShader() const override;
bool IsReady() const override;
DrawPass GetDrawModes() const override;
void Bind(BindParameters& params) override;

View File

@@ -29,6 +29,11 @@ const MaterialInfo& MaterialComplexityMaterialShader::WrapperShader::GetInfo() c
return Info;
}
GPUShader* MaterialComplexityMaterialShader::WrapperShader::GetShader() const
{
return MaterialAsset->GetShader();
}
bool MaterialComplexityMaterialShader::WrapperShader::IsReady() const
{
return MaterialAsset && MaterialAsset->IsReady();

View File

@@ -25,6 +25,7 @@ private:
MaterialDomain Domain;
AssetReference<Material> MaterialAsset;
const MaterialInfo& GetInfo() const override;
GPUShader* GetShader() const override;
bool IsReady() const override;
bool CanUseInstancing(InstancingHandler& handler) const override;
DrawPass GetDrawModes() const override;

View File

@@ -41,6 +41,11 @@ const MaterialInfo& VertexColorsMaterialShader::GetInfo() const
return _info;
}
GPUShader* VertexColorsMaterialShader::GetShader() const
{
return _shader->GetShader();
}
bool VertexColorsMaterialShader::IsReady() const
{
return _shader && _shader->IsLoaded();

View File

@@ -38,6 +38,7 @@ public:
// [IMaterial]
const MaterialInfo& GetInfo() const override;
GPUShader* GetShader() const override;
bool IsReady() const override;
DrawPass GetDrawModes() const override;
void Bind(BindParameters& params) override;