Minor doc updates
This commit is contained in:
@@ -13,7 +13,7 @@ class FLAXENGINE_API DirectionalLight : public LightWithShadow
|
||||
DECLARE_SCENE_OBJECT(DirectionalLight);
|
||||
public:
|
||||
/// <summary>
|
||||
/// The number of cascades used for slicing the range of depth covered by the light. Values are 1, 2 or 4 cascades; a typical scene uses 4 cascades.
|
||||
/// The number of cascades used for slicing the range of depth covered by the light during shadow rendering. Values are 1, 2 or 4 cascades; a typical scene uses 4 cascades.
|
||||
/// </summary>
|
||||
API_FIELD(Attributes="EditorOrder(65), DefaultValue(4), Limit(1, 4), EditorDisplay(\"Shadow\")")
|
||||
int32 CascadeCount = 4;
|
||||
|
||||
@@ -29,7 +29,7 @@ public:
|
||||
float Brightness = 3.14f;
|
||||
|
||||
/// <summary>
|
||||
/// Controls light visibility range. The distance at which the light be completely faded. Use value 0 to always draw light.
|
||||
/// Controls light visibility range. The distance at which the light becomes completely faded. Use a value of 0 to always draw light.
|
||||
/// </summary>
|
||||
API_FIELD(Attributes="EditorOrder(35), Limit(0, float.MaxValue, 10.0f), EditorDisplay(\"Light\")")
|
||||
float ViewDistance = 0.0f;
|
||||
@@ -87,19 +87,19 @@ public:
|
||||
float MinRoughness = 0.04f;
|
||||
|
||||
/// <summary>
|
||||
/// The light shadows casting distance from view.
|
||||
/// Shadows casting distance from view.
|
||||
/// </summary>
|
||||
API_FIELD(Attributes="EditorOrder(80), EditorDisplay(\"Shadow\", \"Distance\"), Limit(0, 1000000)")
|
||||
float ShadowsDistance = 5000.0f;
|
||||
|
||||
/// <summary>
|
||||
/// The light shadows fade off distance
|
||||
/// Shadows fade off distance.
|
||||
/// </summary>
|
||||
API_FIELD(Attributes="EditorOrder(90), EditorDisplay(\"Shadow\", \"Fade Distance\"), Limit(0.0f, 10000.0f, 0.1f)")
|
||||
float ShadowsFadeDistance = 500.0f;
|
||||
|
||||
/// <summary>
|
||||
/// The light shadows edges sharpness
|
||||
/// TheShadows edges sharpness.
|
||||
/// </summary>
|
||||
API_FIELD(Attributes="EditorOrder(70), EditorDisplay(\"Shadow\", \"Sharpness\"), Limit(1.0f, 10.0f, 0.001f)")
|
||||
float ShadowsSharpness = 1.0f;
|
||||
@@ -129,7 +129,7 @@ public:
|
||||
float ContactShadowsLength = 0.0f;
|
||||
|
||||
/// <summary>
|
||||
/// Shadows casting mode by this visual element
|
||||
/// Describes how a visual element casts shadows.
|
||||
/// </summary>
|
||||
API_FIELD(Attributes="EditorOrder(60), EditorDisplay(\"Shadow\", \"Mode\")")
|
||||
ShadowsCastingMode ShadowsMode = ShadowsCastingMode::All;
|
||||
|
||||
@@ -108,19 +108,19 @@ DECLARE_SCRIPTING_TYPE_MINIMAL(LightmapSettings);
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Controls how much all lights will contribute indirect lighting.
|
||||
/// Controls how much all lights will contribute to indirect lighting.
|
||||
/// </summary>
|
||||
API_FIELD(Attributes="EditorOrder(0), Limit(0, 100.0f, 0.1f)")
|
||||
float IndirectLightingIntensity = 1.0f;
|
||||
|
||||
/// <summary>
|
||||
/// Global scale for objects in lightmap to increase quality
|
||||
/// Global scale for objects in the lightmap to increase quality
|
||||
/// </summary>
|
||||
API_FIELD(Attributes="EditorOrder(10), Limit(0, 100.0f, 0.1f)")
|
||||
float GlobalObjectsScale = 1.0f;
|
||||
|
||||
/// <summary>
|
||||
/// Amount of pixels space between charts in lightmap atlas
|
||||
/// Amount of pixel space between charts in lightmap atlas
|
||||
/// </summary>
|
||||
API_FIELD(Attributes="EditorOrder(20), Limit(0, 16, 0.1f)")
|
||||
int32 ChartsPadding = 3;
|
||||
|
||||
Reference in New Issue
Block a user