Another fix for shader compilation on Vulkan

This commit is contained in:
Wojtek Figat
2025-11-15 23:42:03 +01:00
parent 3abde6ecfc
commit f91c33e17c

View File

@@ -32,7 +32,8 @@ struct BVHHit
float3 LoadVertexBVH(BVHBuffers bvh, uint index)
{
uint vertexIndex = bvh.IndexBuffer.Load(index << 2u);
int addr = index << 2u;
uint vertexIndex = bvh.IndexBuffer.Load(addr);
return asfloat(bvh.VertexBuffer.Load3(vertexIndex * bvh.VertexStride));
}