Refactor default D6JointMotion for D6Joint to Locked
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@@ -11,7 +11,7 @@ D6Joint::D6Joint(const SpawnParams& params)
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: Joint(params)
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{
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for (int32 i = 0; i < static_cast<int32>(D6JointAxis::MAX); i++)
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_motion[i] = D6JointMotion::Free;
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_motion[i] = D6JointMotion::Locked;
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_limitLinear.Extent = 100.0f;
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}
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