Merge branch 'float_equality' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-float_equality

This commit is contained in:
Wojtek Figat
2025-06-03 17:26:12 +02:00
89 changed files with 320 additions and 347 deletions

View File

@@ -145,7 +145,7 @@ namespace FlaxEditor.Content.GUI
set
{
value = Mathf.Clamp(value, 0.3f, 3.0f);
if (!Mathf.NearEqual(value, _viewScale))
if (value != _viewScale)
{
_viewScale = value;
ViewScaleChanged?.Invoke();

View File

@@ -38,7 +38,7 @@ namespace FlaxEditor.CustomEditors.GUI
set
{
value = Mathf.Clamp(value, 0.05f, 0.95f);
if (!Mathf.NearEqual(_splitterValue, value))
if (_splitterValue != value)
{
_splitterValue = value;
UpdateSplitRect();

View File

@@ -385,7 +385,7 @@ namespace FlaxEditor.GUI
get => _fps;
set
{
if (_fps.HasValue == value.HasValue && (!value.HasValue || Mathf.NearEqual(_fps.Value, value.Value)))
if (_fps.HasValue == value.HasValue && (!value.HasValue || _fps.Value == value.Value))
return;
_fps = value;

View File

@@ -41,7 +41,7 @@ namespace FlaxEditor.GUI.Input
get => _min;
set
{
if (!Mathd.NearEqual(_min, value))
if (_min != value)
{
if (value > _max)
throw new ArgumentException();
@@ -58,7 +58,7 @@ namespace FlaxEditor.GUI.Input
get => _max;
set
{
if (!Mathd.NearEqual(_max, value))
if (_max != value)
{
if (value < _min)
throw new ArgumentException();

View File

@@ -38,7 +38,7 @@ namespace FlaxEditor.GUI.Input
get => _min;
set
{
if (!Mathf.NearEqual(_min, value))
if (_min != value)
{
if (value > _max)
throw new ArgumentException();
@@ -54,7 +54,7 @@ namespace FlaxEditor.GUI.Input
get => _max;
set
{
if (!Mathf.NearEqual(_max, value))
if (_max != value)
{
if (value < _min)
throw new ArgumentException();

View File

@@ -54,7 +54,7 @@ namespace FlaxEditor.GUI.Input
set
{
value = Mathf.Clamp(value, Minimum, Maximum);
if (!Mathf.NearEqual(value, _value))
if (value != _value)
{
_value = value;
@@ -311,7 +311,7 @@ namespace FlaxEditor.GUI.Input
get => _min;
set
{
if (!Mathf.NearEqual(_min, value))
if (_min != value)
{
if (value > _max)
throw new ArgumentException();
@@ -330,7 +330,7 @@ namespace FlaxEditor.GUI.Input
get => _max;
set
{
if (!Mathf.NearEqual(_max, value))
if (_max != value)
{
if (value < _min)
throw new ArgumentException();

View File

@@ -28,7 +28,7 @@ namespace FlaxEditor.GUI
set
{
value = Mathf.Max(value, 1);
if (!Mathf.NearEqual(value, _headerHeight))
if (value != _headerHeight)
{
_headerHeight = value;
PerformLayout();

View File

@@ -692,7 +692,7 @@ namespace FlaxEditor.GUI
get => _fps;
set
{
if (_fps.HasValue == value.HasValue && (!value.HasValue || Mathf.NearEqual(_fps.Value, value.Value)))
if (_fps.HasValue == value.HasValue && (!value.HasValue || _fps.Value == value.Value))
return;
_fps = value;

View File

@@ -319,7 +319,7 @@ namespace FlaxEditor.GUI.Timeline
set
{
value = Mathf.Clamp(value, 0.1f, 1000.0f);
if (Mathf.NearEqual(_framesPerSecond, value))
if (_framesPerSecond == value)
return;
Undo?.AddAction(new EditFpsAction(this, _framesPerSecond, value));
@@ -508,7 +508,7 @@ namespace FlaxEditor.GUI.Timeline
set
{
value = Mathf.Clamp(value, 0.00001f, 1000.0f);
if (Mathf.NearEqual(_zoom, value))
if (_zoom == value)
return;
_zoom = value;

View File

@@ -41,7 +41,7 @@ namespace FlaxEditor.GUI.Timeline.Tracks
get => Preview.ViewOffset;
set
{
if (Mathf.NearEqual(Preview.ViewOffset, value))
if (Preview.ViewOffset == value)
return;
Preview.ViewOffset = value;
Timeline?.MarkAsEdited();

View File

@@ -214,7 +214,7 @@ namespace FlaxEditor.GUI.Tree
get => _headerHeight;
set
{
if (!Mathf.NearEqual(_headerHeight, value))
if (_headerHeight != value)
{
_headerHeight = value;
PerformLayout();

View File

@@ -107,7 +107,7 @@ namespace FlaxEditor.Tools.Foliage
get => _type.CullDistance;
set
{
if (Mathf.NearEqual(_type.CullDistance, value))
if (_type.CullDistance == value)
return;
_type.CullDistance = value;
Foliage.UpdateCullDistance();
@@ -120,7 +120,7 @@ namespace FlaxEditor.Tools.Foliage
get => _type.CullDistanceRandomRange;
set
{
if (Mathf.NearEqual(_type.CullDistanceRandomRange, value))
if (_type.CullDistanceRandomRange == value)
return;
_type.CullDistanceRandomRange = value;
Foliage.UpdateCullDistance();
@@ -174,7 +174,7 @@ namespace FlaxEditor.Tools.Foliage
get => _type.DensityScalingScale;
set
{
if (Mathf.NearEqual(_type.DensityScalingScale, value))
if (_type.DensityScalingScale == value)
return;
_type.DensityScalingScale = value;
Foliage.RebuildClusters();

View File

@@ -95,7 +95,7 @@ namespace FlaxEditor.Viewport.Previews
get => _mipLevel;
set
{
if (!Mathf.NearEqual(_mipLevel, value))
if (_mipLevel == value)
{
_mipLevel = value;
_previewMaterial.SetParameterValue("Mip", value);

View File

@@ -42,7 +42,7 @@ namespace FlaxEditor.Viewport.Previews
set
{
value = Mathf.Clamp(value, 0.1f, 100000000000.0f);
if (Mathf.NearEqual(_playbackDuration, value))
if (_playbackDuration == value)
return;
_playbackDuration = value;

View File

@@ -303,7 +303,7 @@ namespace FlaxEditor.Viewport.Previews
get => _mipLevel;
set
{
if (!Mathf.NearEqual(_mipLevel, value))
if (_mipLevel != value)
{
_mipLevel = value;
_previewMaterial.SetParameterValue("Mip", value);

View File

@@ -58,7 +58,7 @@ public:
bool operator==(const StepCurveKeyframe& other) const
{
return Math::NearEqual(Time, other.Time) && Math::NearEqual(Value, other.Value);
return Time == other.Time && Value == other.Value;
}
} PACK_END();
@@ -113,7 +113,7 @@ public:
bool operator==(const LinearCurveKeyframe& other) const
{
return Math::NearEqual(Time, other.Time) && Math::NearEqual(Value, other.Value);
return Time == other.Time && Value == other.Value;
}
} PACK_END();
@@ -188,7 +188,7 @@ public:
bool operator==(const HermiteCurveKeyframe& other) const
{
return Math::NearEqual(Time, other.Time) && Math::NearEqual(Value, other.Value) && Math::NearEqual(TangentIn, other.TangentIn) && Math::NearEqual(TangentOut, other.TangentOut);
return Time == other.Time && Value == other.Value && TangentIn == other.TangentIn && TangentOut == other.TangentOut;
}
} PACK_END();
@@ -276,7 +276,7 @@ public:
bool operator==(const BezierCurveKeyframe& other) const
{
return Math::NearEqual(Time, other.Time) && Math::NearEqual(Value, other.Value) && Math::NearEqual(TangentIn, other.TangentIn) && Math::NearEqual(TangentOut, other.TangentOut);
return Time == other.Time && Value == other.Value && TangentIn == other.TangentIn && TangentOut == other.TangentOut;
}
} PACK_END();

View File

@@ -219,7 +219,7 @@ void AudioService::Update()
// Mute audio if app has no user focus
masterVolume = 0.0f;
}
if (Math::NotNearEqual(Volume, masterVolume))
if (Volume != masterVolume)
{
Volume = masterVolume;
AudioBackend::SetVolume(masterVolume);

View File

@@ -29,7 +29,7 @@ AudioSource::AudioSource(const SpawnParams& params)
void AudioSource::SetVolume(float value)
{
value = Math::Saturate(value);
if (Math::NearEqual(_volume, value))
if (_volume == value)
return;
_volume = value;
if (SourceID)
@@ -39,7 +39,7 @@ void AudioSource::SetVolume(float value)
void AudioSource::SetPitch(float value)
{
value = Math::Clamp(value, 0.5f, 2.0f);
if (Math::NearEqual(_pitch, value))
if (_pitch == value)
return;
_pitch = value;
if (SourceID)
@@ -49,7 +49,7 @@ void AudioSource::SetPitch(float value)
void AudioSource::SetPan(float value)
{
value = Math::Clamp(value, -1.0f, 1.0f);
if (Math::NearEqual(_pan, value))
if (_pan == value)
return;
_pan = value;
if (SourceID)
@@ -80,7 +80,7 @@ void AudioSource::SetStartTime(float value)
void AudioSource::SetMinDistance(float value)
{
value = Math::Max(0.0f, value);
if (Math::NearEqual(_minDistance, value))
if (_minDistance == value)
return;
_minDistance = value;
if (SourceID)
@@ -90,7 +90,7 @@ void AudioSource::SetMinDistance(float value)
void AudioSource::SetAttenuation(float value)
{
value = Math::Max(0.0f, value);
if (Math::NearEqual(_attenuation, value))
if (_attenuation == value)
return;
_attenuation = value;
if (SourceID)
@@ -100,7 +100,7 @@ void AudioSource::SetAttenuation(float value)
void AudioSource::SetDopplerFactor(float value)
{
value = Math::Max(0.0f, value);
if (Math::NearEqual(_dopplerFactor, value))
if (_dopplerFactor == value)
return;
_dopplerFactor = value;
if (SourceID)
@@ -401,7 +401,7 @@ void AudioSource::Update()
_startingToPlay = false;
}
if (!UseStreaming() && Math::NearEqual(GetTime(), 0.0f) && _isActuallyPlayingSth && !_startingToPlay)
if (!UseStreaming() && GetTime() == 0.0f && _isActuallyPlayingSth && !_startingToPlay)
{
int32 queuedBuffers;
AudioBackend::Source::GetQueuedBuffersCount(SourceID, queuedBuffers);

View File

@@ -20,7 +20,7 @@ namespace
template<typename T>
ShaderGraphNode<>* AddValueNode(MaterialLayer* layer, const float& value, const float& defaultValue)
{
if (Math::NearEqual(value, defaultValue))
if (value == defaultValue)
return nullptr;
auto& node = layer->Graph.Nodes.AddOne();
node.ID = layer->Graph.Nodes.Count();

View File

@@ -673,23 +673,23 @@ namespace FlaxEngine
/// <summary>
/// Determines whether the specified <see cref="Vector4" /> is equal to this instance.
/// </summary>
/// <param name="value">The <see cref="Vector4" /> to compare with this instance.</param>
/// <param name="other">The <see cref="Vector4" /> to compare with this instance.</param>
/// <returns><c>true</c> if the specified <see cref="Vector4" /> is equal to this instance; otherwise, <c>false</c>.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Equals(ref BoundingBox value)
public bool Equals(ref BoundingBox other)
{
return Minimum == value.Minimum && Maximum == value.Maximum;
return Minimum == other.Minimum && Maximum == other.Maximum;
}
/// <summary>
/// Determines whether the specified <see cref="Vector4" /> is equal to this instance.
/// </summary>
/// <param name="value">The <see cref="Vector4" /> to compare with this instance.</param>
/// <param name="other">The <see cref="Vector4" /> to compare with this instance.</param>
/// <returns><c>true</c> if the specified <see cref="Vector4" /> is equal to this instance; otherwise, <c>false</c>.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Equals(BoundingBox value)
public bool Equals(BoundingBox other)
{
return Equals(ref value);
return Equals(ref other);
}
/// <summary>

View File

@@ -487,23 +487,23 @@ namespace FlaxEngine
/// <summary>
/// Determines whether the specified <see cref="Vector4" /> is equal to this instance.
/// </summary>
/// <param name="value">The <see cref="Vector4" /> to compare with this instance.</param>
/// <param name="other">The <see cref="Vector4" /> to compare with this instance.</param>
/// <returns><c>true</c> if the specified <see cref="Vector4" /> is equal to this instance; otherwise, <c>false</c>.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Equals(ref BoundingSphere value)
public bool Equals(ref BoundingSphere other)
{
return (Center == value.Center) && (Radius == value.Radius);
return Center == other.Center && Radius == other.Radius;
}
/// <summary>
/// Determines whether the specified <see cref="Vector4" /> is equal to this instance.
/// </summary>
/// <param name="value">The <see cref="Vector4" /> to compare with this instance.</param>
/// <param name="other">The <see cref="Vector4" /> to compare with this instance.</param>
/// <returns><c>true</c> if the specified <see cref="Vector4" /> is equal to this instance; otherwise, <c>false</c>.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Equals(BoundingSphere value)
public bool Equals(BoundingSphere other)
{
return Equals(ref value);
return Equals(ref other);
}
/// <summary>

View File

@@ -197,12 +197,9 @@ namespace FlaxEngine
}
/// <inheritdoc />
public override bool Equals(object other)
public override bool Equals(object value)
{
if (!(other is Color))
return false;
var color = (Color)other;
return Equals(ref color);
return value is Color other && Equals(ref other);
}
/// <summary>
@@ -213,7 +210,7 @@ namespace FlaxEngine
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Equals(ref Color other)
{
return Mathf.NearEqual(other.R, R) && Mathf.NearEqual(other.G, G) && Mathf.NearEqual(other.B, B) && Mathf.NearEqual(other.A, A);
return R == other.R && G == other.G && B == other.B && A == other.A;
}
/// <inheritdoc />
@@ -661,23 +658,23 @@ namespace FlaxEngine
/// <summary>
/// Compares two colors.
/// </summary>
/// <param name="lhs">The left.</param>
/// <param name="rhs">The right.</param>
/// <param name="left">The left.</param>
/// <param name="right">The right.</param>
/// <returns>True if colors are equal, otherwise false.</returns>
public static bool operator ==(Color lhs, Color rhs)
public static bool operator ==(Color left, Color right)
{
return lhs.Equals(ref rhs);
return left.Equals(ref right);
}
/// <summary>
/// Compares two colors.
/// </summary>
/// <param name="lhs">The left.</param>
/// <param name="rhs">The right.</param>
/// <param name="left">The left.</param>
/// <param name="right">The right.</param>
/// <returns>True if colors are not equal, otherwise false.</returns>
public static bool operator !=(Color lhs, Color rhs)
public static bool operator !=(Color left, Color right)
{
return !lhs.Equals(ref rhs);
return !left.Equals(ref right);
}
/// <summary>

View File

@@ -1464,7 +1464,7 @@ namespace FlaxEngine
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator ==(Double2 left, Double2 right)
{
return Mathd.NearEqual(left.X, right.X) && Mathd.NearEqual(left.Y, right.Y);
return left.Equals(ref right);
}
/// <summary>
@@ -1476,7 +1476,7 @@ namespace FlaxEngine
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator !=(Double2 left, Double2 right)
{
return !Mathd.NearEqual(left.X, right.X) || !Mathd.NearEqual(left.Y, right.Y);
return !left.Equals(ref right);
}
/// <summary>
@@ -1582,7 +1582,7 @@ namespace FlaxEngine
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Equals(ref Double2 other)
{
return Mathd.NearEqual(other.X, X) && Mathd.NearEqual(other.Y, Y);
return X == other.X && Y == other.Y;
}
/// <summary>
@@ -1590,7 +1590,7 @@ namespace FlaxEngine
/// </summary>
public static bool Equals(ref Double2 a, ref Double2 b)
{
return Mathd.NearEqual(a.X, b.X) && Mathd.NearEqual(a.Y, b.Y);
return a.Equals(ref b);
}
/// <summary>
@@ -1601,7 +1601,7 @@ namespace FlaxEngine
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Equals(Double2 other)
{
return Mathd.NearEqual(other.X, X) && Mathd.NearEqual(other.Y, Y);
return Equals(ref other);
}
/// <summary>
@@ -1611,7 +1611,7 @@ namespace FlaxEngine
/// <returns><c>true</c> if the specified <see cref="System.Object" /> is equal to this instance; otherwise, <c>false</c>.</returns>
public override bool Equals(object value)
{
return value is Double2 other && Mathd.NearEqual(other.X, X) && Mathd.NearEqual(other.Y, Y);
return value is Double2 other && Equals(ref other);
}
}
}

View File

@@ -1759,7 +1759,7 @@ namespace FlaxEngine
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator ==(Double3 left, Double3 right)
{
return Mathd.NearEqual(left.X, right.X) && Mathd.NearEqual(left.Y, right.Y) && Mathd.NearEqual(left.Z, right.Z);
return left.Equals(ref right);
}
/// <summary>
@@ -1771,7 +1771,7 @@ namespace FlaxEngine
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator !=(Double3 left, Double3 right)
{
return !Mathd.NearEqual(left.X, right.X) || !Mathd.NearEqual(left.Y, right.Y) || !Mathd.NearEqual(left.Z, right.Z);
return !left.Equals(ref right);
}
/// <summary>
@@ -1880,7 +1880,7 @@ namespace FlaxEngine
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Equals(ref Double3 other)
{
return Mathd.NearEqual(other.X, X) && Mathd.NearEqual(other.Y, Y) && Mathd.NearEqual(other.Z, Z);
return X == other.X && Y == other.Y && Z == other.Z;
}
/// <summary>
@@ -1891,7 +1891,7 @@ namespace FlaxEngine
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Equals(Double3 other)
{
return Mathd.NearEqual(other.X, X) && Mathd.NearEqual(other.Y, Y) && Mathd.NearEqual(other.Z, Z);
return Equals(ref other);
}
/// <summary>
@@ -1901,7 +1901,7 @@ namespace FlaxEngine
/// <returns><c>true</c> if the specified <see cref="System.Object" /> is equal to this instance; otherwise, <c>false</c>.</returns>
public override bool Equals(object value)
{
return value is Double3 other && Mathd.NearEqual(other.X, X) && Mathd.NearEqual(other.Y, Y) && Mathd.NearEqual(other.Z, Z);
return value is Double3 other && Equals(ref other);
}
}
}

View File

@@ -1258,7 +1258,7 @@ namespace FlaxEngine
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator ==(Double4 left, Double4 right)
{
return Mathd.NearEqual(left.X, right.X) && Mathd.NearEqual(left.Y, right.Y) && Mathd.NearEqual(left.Z, right.Z) && Mathd.NearEqual(left.W, right.W);
return left.Equals(ref right);
}
/// <summary>
@@ -1379,7 +1379,7 @@ namespace FlaxEngine
/// <returns><c>true</c> if the specified <see cref="Double4" /> is equal to this instance; otherwise, <c>false</c>.</returns>
public bool Equals(ref Double4 other)
{
return Mathd.NearEqual(other.X, X) && Mathd.NearEqual(other.Y, Y) && Mathd.NearEqual(other.Z, Z) && Mathd.NearEqual(other.W, W);
return X == other.X && Y == other.Y && Z == other.Z && W == other.W;
}
/// <summary>
@@ -1390,7 +1390,7 @@ namespace FlaxEngine
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Equals(Double4 other)
{
return Mathd.NearEqual(other.X, X) && Mathd.NearEqual(other.Y, Y) && Mathd.NearEqual(other.Z, Z) && Mathd.NearEqual(other.W, W);
return Equals(ref other);
}
/// <summary>
@@ -1400,7 +1400,7 @@ namespace FlaxEngine
/// <returns><c>true</c> if the specified <see cref="System.Object" /> is equal to this instance; otherwise, <c>false</c>.</returns>
public override bool Equals(object value)
{
return value is Double4 other && Mathd.NearEqual(other.X, X) && Mathd.NearEqual(other.Y, Y) && Mathd.NearEqual(other.Z, Z) && Mathd.NearEqual(other.W, W);
return value is Double4 other && Equals(ref other);
}
}
}

View File

@@ -1540,7 +1540,7 @@ namespace FlaxEngine
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator ==(Float2 left, Float2 right)
{
return Mathf.NearEqual(left.X, right.X) && Mathf.NearEqual(left.Y, right.Y);
return left.Equals(ref right);
}
/// <summary>
@@ -1552,7 +1552,7 @@ namespace FlaxEngine
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator !=(Float2 left, Float2 right)
{
return !Mathf.NearEqual(left.X, right.X) || !Mathf.NearEqual(left.Y, right.Y);
return !left.Equals(ref right);
}
/// <summary>
@@ -1658,7 +1658,7 @@ namespace FlaxEngine
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Equals(ref Float2 other)
{
return Mathf.NearEqual(other.X, X) && Mathf.NearEqual(other.Y, Y);
return X == other.X && Y == other.Y;
}
/// <summary>
@@ -1666,7 +1666,7 @@ namespace FlaxEngine
/// </summary>
public static bool Equals(ref Float2 a, ref Float2 b)
{
return Mathf.NearEqual(a.X, b.X) && Mathf.NearEqual(a.Y, b.Y);
return a.Equals(ref b);
}
/// <summary>
@@ -1677,7 +1677,7 @@ namespace FlaxEngine
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Equals(Float2 other)
{
return Mathf.NearEqual(other.X, X) && Mathf.NearEqual(other.Y, Y);
return Equals(ref other);
}
/// <summary>
@@ -1687,7 +1687,7 @@ namespace FlaxEngine
/// <returns><c>true</c> if the specified <see cref="System.Object" /> is equal to this instance; otherwise, <c>false</c>.</returns>
public override bool Equals(object value)
{
return value is Float2 other && Mathf.NearEqual(other.X, X) && Mathf.NearEqual(other.Y, Y);
return value is Float2 other && Equals(ref other);
}
}
}

View File

@@ -1791,7 +1791,7 @@ namespace FlaxEngine
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator ==(Float3 left, Float3 right)
{
return Mathf.NearEqual(left.X, right.X) && Mathf.NearEqual(left.Y, right.Y) && Mathf.NearEqual(left.Z, right.Z);
return left.Equals(ref right);
}
/// <summary>
@@ -1803,7 +1803,7 @@ namespace FlaxEngine
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator !=(Float3 left, Float3 right)
{
return !Mathf.NearEqual(left.X, right.X) || !Mathf.NearEqual(left.Y, right.Y) || !Mathf.NearEqual(left.Z, right.Z);
return !left.Equals(ref right);
}
/// <summary>
@@ -1912,7 +1912,7 @@ namespace FlaxEngine
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Equals(ref Float3 other)
{
return Mathf.NearEqual(other.X, X) && Mathf.NearEqual(other.Y, Y) && Mathf.NearEqual(other.Z, Z);
return X == other.X && Y == other.Y && Z == other.Z;
}
/// <summary>
@@ -1923,7 +1923,7 @@ namespace FlaxEngine
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Equals(Float3 other)
{
return Mathf.NearEqual(other.X, X) && Mathf.NearEqual(other.Y, Y) && Mathf.NearEqual(other.Z, Z);
return Equals(ref other);
}
/// <summary>
@@ -1933,7 +1933,7 @@ namespace FlaxEngine
/// <returns><c>true</c> if the specified <see cref="System.Object" /> is equal to this instance; otherwise, <c>false</c>.</returns>
public override bool Equals(object value)
{
return value is Float3 other && Mathf.NearEqual(other.X, X) && Mathf.NearEqual(other.Y, Y) && Mathf.NearEqual(other.Z, Z);
return value is Float3 other && Equals(ref other);
}
}
}

View File

@@ -1288,7 +1288,7 @@ namespace FlaxEngine
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator ==(Float4 left, Float4 right)
{
return Mathf.NearEqual(left.X, right.X) && Mathf.NearEqual(left.Y, right.Y) && Mathf.NearEqual(left.Z, right.Z) && Mathf.NearEqual(left.W, right.W);
return left.Equals(ref right);
}
/// <summary>
@@ -1419,7 +1419,7 @@ namespace FlaxEngine
/// <returns><c>true</c> if the specified <see cref="Float4" /> is equal to this instance; otherwise, <c>false</c>.</returns>
public bool Equals(ref Float4 other)
{
return Mathf.NearEqual(other.X, X) && Mathf.NearEqual(other.Y, Y) && Mathf.NearEqual(other.Z, Z) && Mathf.NearEqual(other.W, W);
return X == other.X && Y == other.Y && Z == other.Z && W == other.W;
}
/// <summary>
@@ -1430,7 +1430,7 @@ namespace FlaxEngine
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Equals(Float4 other)
{
return Mathf.NearEqual(other.X, X) && Mathf.NearEqual(other.Y, Y) && Mathf.NearEqual(other.Z, Z) && Mathf.NearEqual(other.W, W);
return Equals(ref other);
}
/// <summary>
@@ -1440,7 +1440,7 @@ namespace FlaxEngine
/// <returns><c>true</c> if the specified <see cref="System.Object" /> is equal to this instance; otherwise, <c>false</c>.</returns>
public override bool Equals(object value)
{
return value is Float4 other && Mathf.NearEqual(other.X, X) && Mathf.NearEqual(other.Y, Y) && Mathf.NearEqual(other.Z, Z) && Mathf.NearEqual(other.W, W);
return value is Float4 other && Equals(ref other);
}
}
}

View File

@@ -163,7 +163,7 @@ bool Matrix::operator==(const Matrix& other) const
{
for (int32 i = 0; i < 16; i++)
{
if (Math::NotNearEqual(other.Raw[i], Raw[i]))
if (other.Raw[i] != Raw[i])
return false;
}
return true;

View File

@@ -3236,22 +3236,22 @@ namespace FlaxEngine
/// <returns><c>true</c> if the specified <see cref="Matrix" /> is equal to this instance; otherwise, <c>false</c>.</returns>
public bool Equals(ref Matrix other)
{
return Mathf.NearEqual(other.M11, M11) &&
Mathf.NearEqual(other.M12, M12) &&
Mathf.NearEqual(other.M13, M13) &&
Mathf.NearEqual(other.M14, M14) &&
Mathf.NearEqual(other.M21, M21) &&
Mathf.NearEqual(other.M22, M22) &&
Mathf.NearEqual(other.M23, M23) &&
Mathf.NearEqual(other.M24, M24) &&
Mathf.NearEqual(other.M31, M31) &&
Mathf.NearEqual(other.M32, M32) &&
Mathf.NearEqual(other.M33, M33) &&
Mathf.NearEqual(other.M34, M34) &&
Mathf.NearEqual(other.M41, M41) &&
Mathf.NearEqual(other.M42, M42) &&
Mathf.NearEqual(other.M43, M43) &&
Mathf.NearEqual(other.M44, M44);
return other.M11 == M11 &&
other.M12 == M12 &&
other.M13 == M13 &&
other.M14 == M14 &&
other.M21 == M21 &&
other.M22 == M22 &&
other.M23 == M23 &&
other.M24 == M24 &&
other.M31 == M31 &&
other.M32 == M32 &&
other.M33 == M33 &&
other.M34 == M34 &&
other.M41 == M41 &&
other.M42 == M42 &&
other.M43 == M43 &&
other.M44 == M44;
}
/// <summary>
@@ -3272,10 +3272,7 @@ namespace FlaxEngine
/// <returns><c>true</c> if the specified <see cref="System.Object" /> is equal to this instance; otherwise, <c>false</c>.</returns>
public override bool Equals(object value)
{
if (!(value is Matrix))
return false;
var v = (Matrix)value;
return Equals(ref v);
return value is Matrix other && Equals(ref other);
}
}
}

View File

@@ -483,7 +483,7 @@ namespace FlaxEngine
/// <returns><c>true</c> if the specified <see cref="Matrix2x2"/> is equal to this instance; otherwise, <c>false</c>.</returns>
public bool Equals(ref Matrix2x2 other)
{
return Mathf.NearEqual(other.M11, M11) && Mathf.NearEqual(other.M12, M12) && Mathf.NearEqual(other.M21, M21) && Mathf.NearEqual(other.M22, M22);
return M11 == other.M11 && M12 == other.M12 && M21 == other.M21 && M22 == other.M22;
}
/// <summary>
@@ -502,7 +502,7 @@ namespace FlaxEngine
/// </summary>
public static bool Equals(ref Matrix2x2 a, ref Matrix2x2 b)
{
return Mathf.NearEqual(a.M11, b.M11) && Mathf.NearEqual(a.M12, b.M12) && Mathf.NearEqual(a.M21, b.M21) && Mathf.NearEqual(a.M22, b.M22);
return a.Equals(ref b);
}
/// <summary>

View File

@@ -242,14 +242,13 @@ void Matrix3x3::Decompose(Float3& scale, Quaternion& rotation) const
bool Matrix3x3::operator==(const Matrix3x3& other) const
{
return
Math::NearEqual(M11, other.M11) &&
Math::NearEqual(M12, other.M12) &&
Math::NearEqual(M13, other.M13) &&
Math::NearEqual(M21, other.M21) &&
Math::NearEqual(M22, other.M22) &&
Math::NearEqual(M23, other.M23) &&
Math::NearEqual(M31, other.M31) &&
Math::NearEqual(M32, other.M32) &&
Math::NearEqual(M33, other.M33);
return M11 == other.M11 &&
M12 == other.M12 &&
M13 == other.M13 &&
M21 == other.M21 &&
M22 == other.M22 &&
M23 == other.M23 &&
M31 == other.M31 &&
M32 == other.M32 &&
M33 == other.M33;
}

View File

@@ -2125,15 +2125,15 @@ namespace FlaxEngine
/// <returns><c>true</c> if the specified <see cref="Matrix3x3"/> is equal to this instance; otherwise, <c>false</c>.</returns>
public bool Equals(ref Matrix3x3 other)
{
return (Mathf.NearEqual(other.M11, M11) &&
Mathf.NearEqual(other.M12, M12) &&
Mathf.NearEqual(other.M13, M13) &&
Mathf.NearEqual(other.M21, M21) &&
Mathf.NearEqual(other.M22, M22) &&
Mathf.NearEqual(other.M23, M23) &&
Mathf.NearEqual(other.M31, M31) &&
Mathf.NearEqual(other.M32, M32) &&
Mathf.NearEqual(other.M33, M33));
return M11 == other.M11 &&
M12 == other.M12 &&
M13 == other.M13 &&
M21 == other.M21 &&
M22 == other.M22 &&
M23 == other.M23 &&
M31 == other.M31 &&
M32 == other.M32 &&
M33 == other.M33;
}
/// <summary>
@@ -2152,17 +2152,7 @@ namespace FlaxEngine
/// </summary>
public static bool Equals(ref Matrix3x3 a, ref Matrix3x3 b)
{
return
Mathf.NearEqual(a.M11, b.M11) &&
Mathf.NearEqual(a.M12, b.M12) &&
Mathf.NearEqual(a.M13, b.M13) &&
Mathf.NearEqual(a.M21, b.M21) &&
Mathf.NearEqual(a.M22, b.M22) &&
Mathf.NearEqual(a.M23, b.M23) &&
Mathf.NearEqual(a.M31, b.M31) &&
Mathf.NearEqual(a.M32, b.M32) &&
Mathf.NearEqual(a.M33, b.M33)
;
return a.Equals(ref b);
}
/// <summary>

View File

@@ -397,7 +397,7 @@ namespace FlaxEngine
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Equals(ref OrientedBoundingBox value)
{
return (Extents == value.Extents) && (Transformation == value.Transformation);
return Extents == value.Extents && Transformation == value.Transformation;
}
/// <summary>

View File

@@ -582,23 +582,23 @@ namespace FlaxEngine
/// <summary>
/// Determines whether the specified <see cref="Vector4" /> is equal to this instance.
/// </summary>
/// <param name="value">The <see cref="Vector4" /> to compare with this instance.</param>
/// <param name="other">The <see cref="Vector4" /> to compare with this instance.</param>
/// <returns><c>true</c> if the specified <see cref="Vector4" /> is equal to this instance; otherwise, <c>false</c>.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Equals(ref Plane value)
public bool Equals(ref Plane other)
{
return Normal == value.Normal && D == value.D;
return Normal == other.Normal && D == other.D;
}
/// <summary>
/// Determines whether the specified <see cref="Vector4" /> is equal to this instance.
/// </summary>
/// <param name="value">The <see cref="Vector4" /> to compare with this instance.</param>
/// <param name="other">The <see cref="Vector4" /> to compare with this instance.</param>
/// <returns><c>true</c> if the specified <see cref="Vector4" /> is equal to this instance; otherwise, <c>false</c>.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Equals(Plane value)
public bool Equals(Plane other)
{
return Equals(ref value);
return Equals(ref other);
}
/// <summary>
@@ -608,10 +608,7 @@ namespace FlaxEngine
/// <returns><c>true</c> if the specified <see cref="System.Object" /> is equal to this instance; otherwise, <c>false</c>.</returns>
public override bool Equals(object value)
{
if (!(value is Plane))
return false;
var strongValue = (Plane)value;
return Equals(ref strongValue);
return value is Plane other && Equals(ref other);
}
}
}

View File

@@ -1602,7 +1602,7 @@ namespace FlaxEngine
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator ==(Quaternion left, Quaternion right)
{
return Dot(ref left, ref right) > Tolerance;
return left.Equals(ref right);
}
/// <summary>
@@ -1614,7 +1614,7 @@ namespace FlaxEngine
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator !=(Quaternion left, Quaternion right)
{
return Dot(ref left, ref right) <= Tolerance;
return !left.Equals(ref right);
}
/// <summary>
@@ -1714,8 +1714,7 @@ namespace FlaxEngine
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Equals(ref Quaternion other)
{
//return Dot(ref this, ref other) > Tolerance;
return Mathf.NearEqual(other.X, X) && Mathf.NearEqual(other.Y, Y) && Mathf.NearEqual(other.Z, Z) && Mathf.NearEqual(other.W, W);
return X == other.X && Y == other.Y && Z == other.Z && W == other.W;
}
/// <summary>
@@ -1736,10 +1735,7 @@ namespace FlaxEngine
/// <returns><c>true</c> if the specified <see cref="System.Object" /> is equal to this instance; otherwise, <c>false</c>.</returns>
public override bool Equals(object value)
{
if (!(value is Quaternion))
return false;
var strongValue = (Quaternion)value;
return Equals(ref strongValue);
return value is Quaternion other && Equals(ref other);
}
}
}

View File

@@ -348,7 +348,7 @@ public:
/// <returns><c>true</c> if the specified <see cref="Quaternion" /> is equal to this instance; otherwise, <c>false</c>.</returns>
FORCE_INLINE bool operator==(const Quaternion& other) const
{
return Dot(*this, other) > Tolerance;
return X == other.X && Y == other.Y && Z == other.Z && W == other.W;
}
/// <summary>
@@ -358,7 +358,7 @@ public:
/// <returns><c>true</c> if the specified <see cref="Quaternion" /> isn't equal to this instance; otherwise, <c>false</c>.</returns>
FORCE_INLINE bool operator!=(const Quaternion& other) const
{
return Dot(*this, other) < Tolerance;
return X != other.X || Y != other.Y || Z != other.Z || W != other.W;
}
public:

View File

@@ -428,23 +428,23 @@ namespace FlaxEngine
/// <summary>
/// Determines whether the specified <see cref="Vector4" /> is equal to this instance.
/// </summary>
/// <param name="value">The <see cref="Vector4" /> to compare with this instance.</param>
/// <param name="other">The <see cref="Vector4" /> to compare with this instance.</param>
/// <returns><c>true</c> if the specified <see cref="Vector4" /> is equal to this instance; otherwise, <c>false</c>.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Equals(ref Ray value)
public bool Equals(ref Ray other)
{
return (Position == value.Position) && (Direction == value.Direction);
return Position == other.Position && Direction == other.Direction;
}
/// <summary>
/// Determines whether the specified <see cref="Vector4" /> is equal to this instance.
/// </summary>
/// <param name="value">The <see cref="Vector4" /> to compare with this instance.</param>
/// <param name="other">The <see cref="Vector4" /> to compare with this instance.</param>
/// <returns><c>true</c> if the specified <see cref="Vector4" /> is equal to this instance; otherwise, <c>false</c>.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Equals(Ray value)
public bool Equals(Ray other)
{
return Equals(ref value);
return Equals(ref other);
}
/// <summary>

View File

@@ -499,21 +499,19 @@ namespace FlaxEngine
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Equals(ref Rectangle other)
{
return Location.Equals(ref other.Location) && Size.Equals(ref other.Size);
return Location == other.Location && Size == other.Size;
}
/// <inheritdoc />
public bool Equals(Rectangle other)
{
return Location.Equals(ref other.Location) && Size.Equals(ref other.Size);
return Equals(ref other);
}
/// <inheritdoc />
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj))
return false;
return obj is Rectangle && Equals((Rectangle)obj);
return obj is Rectangle other && Equals(ref other);
}
/// <inheritdoc />

View File

@@ -1654,7 +1654,7 @@ namespace FlaxEngine
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator ==(Vector2 left, Vector2 right)
{
return Mathr.NearEqual(left.X, right.X) && Mathr.NearEqual(left.Y, right.Y);
return left.Equals(ref right);
}
/// <summary>
@@ -1666,7 +1666,7 @@ namespace FlaxEngine
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator !=(Vector2 left, Vector2 right)
{
return !Mathr.NearEqual(left.X, right.X) || !Mathr.NearEqual(left.Y, right.Y);
return !left.Equals(ref right);
}
/// <summary>
@@ -1782,7 +1782,7 @@ namespace FlaxEngine
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Equals(ref Vector2 other)
{
return Mathr.NearEqual(other.X, X) && Mathr.NearEqual(other.Y, Y);
return X == other.X && Y == other.Y;
}
/// <summary>
@@ -1790,7 +1790,7 @@ namespace FlaxEngine
/// </summary>
public static bool Equals(ref Vector2 a, ref Vector2 b)
{
return Mathr.NearEqual(a.X, b.X) && Mathr.NearEqual(a.Y, b.Y);
return a.Equals(ref b);
}
/// <summary>
@@ -1801,7 +1801,7 @@ namespace FlaxEngine
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Equals(Vector2 other)
{
return Mathr.NearEqual(other.X, X) && Mathr.NearEqual(other.Y, Y);
return Equals(ref other);
}
/// <summary>
@@ -1811,7 +1811,7 @@ namespace FlaxEngine
/// <returns><c>true</c> if the specified <see cref="System.Object" /> is equal to this instance; otherwise, <c>false</c>.</returns>
public override bool Equals(object value)
{
return value is Vector2 other && Mathr.NearEqual(other.X, X) && Mathr.NearEqual(other.Y, Y);
return value is Vector2 other && Equals(ref other);
}
}
}

View File

@@ -2010,7 +2010,7 @@ namespace FlaxEngine
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator ==(Vector3 left, Vector3 right)
{
return Mathr.NearEqual(left.X, right.X) && Mathr.NearEqual(left.Y, right.Y) && Mathr.NearEqual(left.Z, right.Z);
return left.Equals(ref right);
}
/// <summary>
@@ -2022,7 +2022,7 @@ namespace FlaxEngine
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator !=(Vector3 left, Vector3 right)
{
return !Mathr.NearEqual(left.X, right.X) || !Mathr.NearEqual(left.Y, right.Y) || !Mathr.NearEqual(left.Z, right.Z);
return !left.Equals(ref right);
}
/// <summary>
@@ -2141,7 +2141,7 @@ namespace FlaxEngine
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Equals(ref Vector3 other)
{
return Mathr.NearEqual(other.X, X) && Mathr.NearEqual(other.Y, Y) && Mathr.NearEqual(other.Z, Z);
return X == other.X && Y == other.Y && Z == other.Z;
}
/// <summary>
@@ -2152,7 +2152,7 @@ namespace FlaxEngine
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Equals(Vector3 other)
{
return Mathr.NearEqual(other.X, X) && Mathr.NearEqual(other.Y, Y) && Mathr.NearEqual(other.Z, Z);
return Equals(ref other);
}
/// <summary>
@@ -2162,7 +2162,7 @@ namespace FlaxEngine
/// <returns><c>true</c> if the specified <see cref="System.Object" /> is equal to this instance; otherwise, <c>false</c>.</returns>
public override bool Equals(object value)
{
return value is Vector3 other && Mathr.NearEqual(other.X, X) && Mathr.NearEqual(other.Y, Y) && Mathr.NearEqual(other.Z, Z);
return value is Vector3 other && Equals(ref other);
}
}
}

View File

@@ -1362,7 +1362,7 @@ namespace FlaxEngine
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator ==(Vector4 left, Vector4 right)
{
return Mathr.NearEqual(left.X, right.X) && Mathr.NearEqual(left.Y, right.Y) && Mathr.NearEqual(left.Z, right.Z) && Mathr.NearEqual(left.W, right.W);
return left.Equals(ref right);
}
/// <summary>
@@ -1493,7 +1493,7 @@ namespace FlaxEngine
/// <returns><c>true</c> if the specified <see cref="Vector4" /> is equal to this instance; otherwise, <c>false</c>.</returns>
public bool Equals(ref Vector4 other)
{
return Mathr.NearEqual(other.X, X) && Mathr.NearEqual(other.Y, Y) && Mathr.NearEqual(other.Z, Z) && Mathr.NearEqual(other.W, W);
return X == other.X && Y == other.Y && Z == other.Z && W == other.W;
}
/// <summary>
@@ -1504,7 +1504,7 @@ namespace FlaxEngine
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool Equals(Vector4 other)
{
return Mathr.NearEqual(other.X, X) && Mathr.NearEqual(other.Y, Y) && Mathr.NearEqual(other.Z, Z) && Mathr.NearEqual(other.W, W);
return Equals(ref other);
}
/// <summary>
@@ -1514,7 +1514,7 @@ namespace FlaxEngine
/// <returns><c>true</c> if the specified <see cref="System.Object" /> is equal to this instance; otherwise, <c>false</c>.</returns>
public override bool Equals(object value)
{
return value is Vector4 other && Mathr.NearEqual(other.X, X) && Mathr.NearEqual(other.Y, Y) && Mathr.NearEqual(other.Z, Z) && Mathr.NearEqual(other.W, W);
return value is Vector4 other && Equals(ref other);
}
}
}

View File

@@ -173,12 +173,12 @@ namespace FlaxEngine
/// <returns><c>true</c> if the specified <see cref="Viewport"/> is equal to this instance; otherwise, <c>false</c>.</returns>
public bool Equals(ref Viewport other)
{
return Mathf.NearEqual(X, other.X) &&
Mathf.NearEqual(Y, other.Y) &&
Mathf.NearEqual(Width, other.Width) &&
Mathf.NearEqual(Height, other.Height) &&
Mathf.NearEqual(MinDepth, other.MinDepth) &&
Mathf.NearEqual(MaxDepth, other.MaxDepth);
return X == other.X &&
Y == other.Y &&
Width == other.Width &&
Height == other.Height &&
MinDepth == other.MinDepth &&
MaxDepth == other.MaxDepth;
}
/// <summary>

View File

@@ -1162,9 +1162,9 @@ bool Variant::operator==(const Variant& other) const
case VariantType::Enum:
return AsEnum == other.AsEnum;
case VariantType::Float:
return Math::NearEqual(AsFloat, other.AsFloat);
return AsFloat == other.AsFloat;
case VariantType::Double:
return Math::Abs(AsDouble - other.AsDouble) < ZeroTolerance;
return AsDouble == other.AsDouble;
case VariantType::Pointer:
return AsPointer == other.AsPointer;
case VariantType::String:

View File

@@ -1013,7 +1013,7 @@ bool UpdateFoliageDensityScaling(Actor* actor)
void Foliage::SetGlobalDensityScale(float value)
{
value = Math::Saturate(value);
if (Math::NearEqual(value, GlobalDensityScale))
if (value == GlobalDensityScale)
return;
PROFILE_CPU();

View File

@@ -52,7 +52,7 @@ API_STRUCT(NoPod) struct FLAXENGINE_API FoliageInstance
public:
bool operator==(const FoliageInstance& v) const
{
return Type == v.Type && Math::NearEqual(Random, v.Random) && Transform == v.Transform;
return Type == v.Type && Random == v.Random && Transform == v.Transform;
}
/// <summary>

View File

@@ -64,8 +64,8 @@ namespace FlaxEngine
&& DecalBlendingMode == other.DecalBlendingMode
&& TransparentLightingMode == other.TransparentLightingMode
&& PostFxLocation == other.PostFxLocation
&& Mathf.NearEqual(MaskThreshold, other.MaskThreshold)
&& Mathf.NearEqual(OpacityThreshold, other.OpacityThreshold)
&& MaskThreshold == other.MaskThreshold
&& OpacityThreshold == other.OpacityThreshold
&& TessellationMode == other.TessellationMode
&& MaxTessellationFactor == other.MaxTessellationFactor;
}

View File

@@ -24,8 +24,8 @@ bool MaterialInfo8::operator==(const MaterialInfo8& other) const
&& TransparentLighting == other.TransparentLighting
&& DecalBlendingMode == other.DecalBlendingMode
&& PostFxLocation == other.PostFxLocation
&& Math::NearEqual(MaskThreshold, other.MaskThreshold)
&& Math::NearEqual(OpacityThreshold, other.OpacityThreshold)
&& MaskThreshold == other.MaskThreshold
&& OpacityThreshold == other.OpacityThreshold
&& Flags == other.Flags
&& TessellationMode == other.TessellationMode
&& MaxTessellationFactor == other.MaxTessellationFactor;
@@ -89,8 +89,8 @@ bool MaterialInfo9::operator==(const MaterialInfo9& other) const
&& DecalBlendingMode == other.DecalBlendingMode
&& PostFxLocation == other.PostFxLocation
&& CullMode == other.CullMode
&& Math::NearEqual(MaskThreshold, other.MaskThreshold)
&& Math::NearEqual(OpacityThreshold, other.OpacityThreshold)
&& MaskThreshold == other.MaskThreshold
&& OpacityThreshold == other.OpacityThreshold
&& TessellationMode == other.TessellationMode
&& MaxTessellationFactor == other.MaxTessellationFactor;
}
@@ -123,8 +123,8 @@ bool MaterialInfo::operator==(const MaterialInfo& other) const
&& TransparentLightingMode == other.TransparentLightingMode
&& PostFxLocation == other.PostFxLocation
&& CullMode == other.CullMode
&& Math::NearEqual(MaskThreshold, other.MaskThreshold)
&& Math::NearEqual(OpacityThreshold, other.OpacityThreshold)
&& MaskThreshold == other.MaskThreshold
&& OpacityThreshold == other.OpacityThreshold
&& TessellationMode == other.TessellationMode
&& MaxTessellationFactor == other.MaxTessellationFactor;
}

View File

@@ -40,9 +40,9 @@ namespace FlaxEngine
AddressU == other.AddressU &&
AddressV == other.AddressV &&
AddressW == other.AddressW &&
Mathf.NearEqual(MipBias, other.MipBias) &&
Mathf.NearEqual(MinMipLevel, other.MinMipLevel) &&
Mathf.NearEqual(MaxMipLevel, other.MaxMipLevel) &&
MipBias == other.MipBias &&
MinMipLevel == other.MinMipLevel &&
MaxMipLevel == other.MaxMipLevel &&
MaxAnisotropy == other.MaxAnisotropy &&
BorderColor == other.BorderColor &&
ComparisonFunction == other.ComparisonFunction;

View File

@@ -1216,7 +1216,7 @@ void InputService::Update()
{
for (auto i = Axes.Begin(); i.IsNotEnd(); ++i)
{
if (Math::NotNearEqual(i->Value.Value, i->Value.PrevValue))
if (i->Value.Value != i->Value.PrevValue)
{
Input::AxisValueChanged(i->Key);
}

View File

@@ -660,7 +660,7 @@ void Actor::SetStaticFlags(StaticFlags value)
void Actor::SetTransform(const Transform& value)
{
CHECK(!value.IsNanOrInfinity());
if (!(Vector3::NearEqual(_transform.Translation, value.Translation) && Quaternion::NearEqual(_transform.Orientation, value.Orientation, ACTOR_ORIENTATION_EPSILON) && Float3::NearEqual(_transform.Scale, value.Scale)))
if (_transform.Translation != value.Translation && _transform.Orientation != value.Orientation && _transform.Scale != value.Scale)
{
if (_parent)
_parent->_transform.WorldToLocal(value, _localTransform);
@@ -673,7 +673,7 @@ void Actor::SetTransform(const Transform& value)
void Actor::SetPosition(const Vector3& value)
{
CHECK(!value.IsNanOrInfinity());
if (!Vector3::NearEqual(_transform.Translation, value))
if (_transform.Translation != value)
{
if (_parent)
_localTransform.Translation = _parent->_transform.WorldToLocal(value);
@@ -686,7 +686,7 @@ void Actor::SetPosition(const Vector3& value)
void Actor::SetOrientation(const Quaternion& value)
{
CHECK(!value.IsNanOrInfinity());
if (!Quaternion::NearEqual(_transform.Orientation, value, ACTOR_ORIENTATION_EPSILON))
if (_transform.Orientation != value)
{
if (_parent)
_parent->_transform.WorldToLocal(value, _localTransform.Orientation);
@@ -699,7 +699,7 @@ void Actor::SetOrientation(const Quaternion& value)
void Actor::SetScale(const Float3& value)
{
CHECK(!value.IsNanOrInfinity());
if (!Float3::NearEqual(_transform.Scale, value))
if (_transform.Scale != value)
{
if (_parent)
Float3::Divide(value, _parent->_transform.Scale, _localTransform.Scale);
@@ -748,7 +748,7 @@ void Actor::ResetLocalTransform()
void Actor::SetLocalTransform(const Transform& value)
{
CHECK(!value.IsNanOrInfinity());
if (!(Vector3::NearEqual(_localTransform.Translation, value.Translation) && Quaternion::NearEqual(_localTransform.Orientation, value.Orientation, ACTOR_ORIENTATION_EPSILON) && Float3::NearEqual(_localTransform.Scale, value.Scale)))
if (_localTransform.Translation != value.Translation || _localTransform.Orientation != value.Orientation || _localTransform.Scale != value.Scale)
{
_localTransform = value;
OnTransformChanged();
@@ -758,7 +758,7 @@ void Actor::SetLocalTransform(const Transform& value)
void Actor::SetLocalPosition(const Vector3& value)
{
CHECK(!value.IsNanOrInfinity());
if (!Vector3::NearEqual(_localTransform.Translation, value))
if (_localTransform.Translation != value)
{
_localTransform.Translation = value;
OnTransformChanged();
@@ -770,7 +770,7 @@ void Actor::SetLocalOrientation(const Quaternion& value)
CHECK(!value.IsNanOrInfinity());
Quaternion v = value;
v.Normalize();
if (!Quaternion::NearEqual(_localTransform.Orientation, v, ACTOR_ORIENTATION_EPSILON))
if (_localTransform.Orientation != value)
{
_localTransform.Orientation = v;
OnTransformChanged();
@@ -780,7 +780,7 @@ void Actor::SetLocalOrientation(const Quaternion& value)
void Actor::SetLocalScale(const Float3& value)
{
CHECK(!value.IsNanOrInfinity());
if (!Float3::NearEqual(_localTransform.Scale, value))
if (_localTransform.Scale != value)
{
_localTransform.Scale = value;
OnTransformChanged();

View File

@@ -65,7 +65,7 @@ void BoxBrush::SetMode(BrushMode value)
void BoxBrush::SetCenter(const Vector3& value)
{
if (Vector3::NearEqual(value, _center))
if (value == _center)
return;
_center = value;
@@ -77,7 +77,7 @@ void BoxBrush::SetCenter(const Vector3& value)
void BoxBrush::SetSize(const Vector3& value)
{
if (Vector3::NearEqual(value, _size))
if (value == _size)
return;
_size = value;

View File

@@ -12,7 +12,7 @@ BoxVolume::BoxVolume(const SpawnParams& params)
void BoxVolume::SetSize(const Vector3& value)
{
if (!Vector3::NearEqual(value, _size))
if (value != _size)
{
const auto prevBounds = _box;
_size = value;

View File

@@ -70,7 +70,7 @@ float Camera::GetFieldOfView() const
void Camera::SetFieldOfView(float value)
{
value = Math::Clamp(value, 1.0f, 179.9f);
if (Math::NotNearEqual(_fov, value))
if (_fov != value)
{
_fov = value;
UpdateCache();
@@ -85,7 +85,7 @@ float Camera::GetCustomAspectRatio() const
void Camera::SetCustomAspectRatio(float value)
{
value = Math::Clamp(value, 0.0f, 100.0f);
if (Math::NotNearEqual(_customAspectRatio, value))
if (_customAspectRatio != value)
{
_customAspectRatio = value;
UpdateCache();
@@ -100,7 +100,7 @@ float Camera::GetNearPlane() const
void Camera::SetNearPlane(float value)
{
value = Math::Clamp(value, 0.001f, _far - 1.0f);
if (Math::NotNearEqual(_near, value))
if (_near != value)
{
_near = value;
UpdateCache();
@@ -115,7 +115,7 @@ float Camera::GetFarPlane() const
void Camera::SetFarPlane(float value)
{
value = Math::Max(value, _near + 1.0f);
if (Math::NotNearEqual(_far, value))
if (_far != value)
{
_far = value;
UpdateCache();
@@ -130,7 +130,7 @@ float Camera::GetOrthographicSize() const
void Camera::SetOrthographicSize(float value)
{
value = Math::Clamp(value, 0.0f, 1000000.0f);
if (Math::NotNearEqual(_orthoSize, value))
if (_orthoSize != value)
{
_orthoSize = value;
UpdateCache();
@@ -145,7 +145,7 @@ float Camera::GetOrthographicScale() const
void Camera::SetOrthographicScale(float value)
{
value = Math::Clamp(value, 0.0001f, 1000000.0f);
if (Math::NotNearEqual(_orthoScale, value))
if (_orthoScale != value)
{
_orthoScale = value;
UpdateCache();

View File

@@ -41,7 +41,7 @@ float EnvironmentProbe::GetRadius() const
void EnvironmentProbe::SetRadius(float value)
{
value = Math::Max(0.0f, value);
if (Math::NearEqual(value, _radius))
if (value == _radius)
return;
_radius = value;

View File

@@ -49,7 +49,7 @@ float PointLight::GetScaledRadius() const
void PointLight::SetRadius(float value)
{
value = Math::Max(0.0f, value);
if (Math::NearEqual(value, _radius))
if (value == _radius)
return;
_radius = value;

View File

@@ -26,7 +26,7 @@ SkyLight::SkyLight(const SpawnParams& params)
void SkyLight::SetRadius(float value)
{
value = Math::Max(0.0f, value);
if (Math::NearEqual(value, _radius))
if (value == _radius)
return;
_radius = value;

View File

@@ -59,7 +59,7 @@ float SplineModel::GetQuality() const
void SplineModel::SetQuality(float value)
{
value = Math::Clamp(value, 0.0f, 100.0f);
if (Math::NearEqual(value, _quality))
if (value == _quality)
return;
_quality = value;
OnSplineUpdated();
@@ -72,7 +72,7 @@ float SplineModel::GetBoundsScale() const
void SplineModel::SetBoundsScale(float value)
{
if (Math::NearEqual(_boundsScale, value))
if (_boundsScale == value)
return;
_boundsScale = value;
OnSplineUpdated();

View File

@@ -57,7 +57,7 @@ float SpotLight::GetScaledRadius() const
void SpotLight::SetRadius(float value)
{
value = Math::Max(0.0f, value);
if (Math::NearEqual(value, _radius))
if (value == _radius)
return;
_radius = value;
@@ -70,7 +70,7 @@ void SpotLight::SetOuterConeAngle(float value)
value = Math::Clamp(value, 0.0f, 89.0f);
// Check if value will change
if (!Math::NearEqual(value, _outerConeAngle))
if (value != _outerConeAngle)
{
// Change values
_innerConeAngle = Math::Min(_innerConeAngle, value - ZeroTolerance);
@@ -86,7 +86,7 @@ void SpotLight::SetInnerConeAngle(float value)
value = Math::Clamp(value, 0.0f, 89.0f);
// Check if value will change
if (!Math::NearEqual(value, _innerConeAngle))
if (value != _innerConeAngle)
{
// Change values
_innerConeAngle = value;

View File

@@ -60,7 +60,7 @@ float StaticModel::GetBoundsScale() const
void StaticModel::SetBoundsScale(float value)
{
if (Math::NearEqual(_boundsScale, value))
if (_boundsScale == value)
return;
_boundsScale = value;

View File

@@ -292,7 +292,7 @@ void NavMeshRuntime::SetTileSize(float tileSize)
ScopeLock lock(Locker);
// Skip if the same or invalid
if (Math::NearEqual(_tileSize, tileSize) || tileSize < 1)
if (_tileSize == tileSize || tileSize < 1)
return;
// Dispose the existing mesh (its invalid)

View File

@@ -107,7 +107,7 @@ Color NavMeshRuntime::NavAreasColors[64];
bool NavAgentProperties::operator==(const NavAgentProperties& other) const
{
return Math::NearEqual(Radius, other.Radius) && Math::NearEqual(Height, other.Height) && Math::NearEqual(StepHeight, other.StepHeight) && Math::NearEqual(MaxSlopeAngle, other.MaxSlopeAngle) && Math::NearEqual(MaxSpeed, other.MaxSpeed) && Math::NearEqual(CrowdSeparationWeight, other.CrowdSeparationWeight);
return Radius == other.Radius && Height == other.Height && StepHeight == other.StepHeight && MaxSlopeAngle == other.MaxSlopeAngle && MaxSpeed == other.MaxSpeed && CrowdSeparationWeight == other.CrowdSeparationWeight;
}
bool NavAgentMask::IsAgentSupported(int32 agentIndex) const
@@ -148,12 +148,12 @@ bool NavAgentMask::operator==(const NavAgentMask& other) const
bool NavAreaProperties::operator==(const NavAreaProperties& other) const
{
return Name == other.Name && Id == other.Id && Math::NearEqual(Cost, other.Cost);
return Name == other.Name && Id == other.Id && Cost == other.Cost;
}
bool NavMeshProperties::operator==(const NavMeshProperties& other) const
{
return Name == other.Name && Quaternion::NearEqual(Rotation, other.Rotation, 0.001f) && Agent == other.Agent && Vector3::NearEqual(DefaultQueryExtent, other.DefaultQueryExtent);
return Name == other.Name && Rotation == other.Rotation && Agent == other.Agent && DefaultQueryExtent == other.DefaultQueryExtent;
}
class NavigationService : public EngineService

View File

@@ -44,7 +44,7 @@ void RigidBody::SetIsKinematic(const bool value)
void RigidBody::SetLinearDamping(float value)
{
if (Math::NearEqual(value, _linearDamping))
if (value == _linearDamping)
return;
_linearDamping = value;
if (_actor)
@@ -53,7 +53,7 @@ void RigidBody::SetLinearDamping(float value)
void RigidBody::SetAngularDamping(float value)
{
if (Math::NearEqual(value, _angularDamping))
if (value == _angularDamping)
return;
_angularDamping = value;
if (_actor)
@@ -108,7 +108,7 @@ void RigidBody::SetUpdateMassWhenScaleChanges(bool value)
void RigidBody::SetMaxAngularVelocity(float value)
{
if (Math::NearEqual(value, _maxAngularVelocity))
if (value == _maxAngularVelocity)
return;
_maxAngularVelocity = value;
if (_actor)
@@ -135,7 +135,7 @@ float RigidBody::GetMass() const
void RigidBody::SetMass(float value)
{
if (Math::NearEqual(value, _mass))
if (value == _mass)
return;
_mass = value;
_overrideMass = true;
@@ -149,7 +149,7 @@ float RigidBody::GetMassScale() const
void RigidBody::SetMassScale(float value)
{
if (Math::NearEqual(value, _massScale))
if (value == _massScale)
return;
_massScale = value;
UpdateMass();
@@ -157,7 +157,7 @@ void RigidBody::SetMassScale(float value)
void RigidBody::SetCenterOfMassOffset(const Float3& value)
{
if (Float3::NearEqual(value, _centerOfMassOffset))
if (value == _centerOfMassOffset)
return;
_centerOfMassOffset = value;
if (_actor)
@@ -380,7 +380,7 @@ void RigidBody::UpdateBounds()
void RigidBody::UpdateScale()
{
const Float3 scale = GetScale();
if (Float3::NearEqual(_cachedScale, scale))
if (_cachedScale == scale)
return;
_cachedScale = scale;

View File

@@ -12,7 +12,7 @@ BoxCollider::BoxCollider(const SpawnParams& params)
void BoxCollider::SetSize(const Float3& value)
{
if (Float3::NearEqual(value, _size))
if (value == _size)
return;
_size = value;

View File

@@ -11,7 +11,7 @@ CapsuleCollider::CapsuleCollider(const SpawnParams& params)
void CapsuleCollider::SetRadius(const float value)
{
if (Math::NearEqual(value, _radius))
if (value == _radius)
return;
_radius = value;
@@ -22,7 +22,7 @@ void CapsuleCollider::SetRadius(const float value)
void CapsuleCollider::SetHeight(const float value)
{
if (Math::NearEqual(value, _height))
if (value == _height)
return;
_height = value;

View File

@@ -33,7 +33,7 @@ float CharacterController::GetRadius() const
void CharacterController::SetRadius(const float value)
{
if (Math::NearEqual(value, _radius))
if (value == _radius)
return;
_radius = value;
@@ -49,7 +49,7 @@ float CharacterController::GetHeight() const
void CharacterController::SetHeight(const float value)
{
if (Math::NearEqual(value, _height))
if (value == _height)
return;
_height = value;
@@ -66,7 +66,7 @@ float CharacterController::GetSlopeLimit() const
void CharacterController::SetSlopeLimit(float value)
{
value = Math::Clamp(value, 0.0f, 89.0f);
if (Math::NearEqual(value, _slopeLimit))
if (value == _slopeLimit)
return;
_slopeLimit = value;
if (_controller)
@@ -94,7 +94,7 @@ float CharacterController::GetStepOffset() const
void CharacterController::SetStepOffset(float value)
{
if (Math::NearEqual(value, _stepOffset))
if (value == _stepOffset)
return;
_stepOffset = value;
@@ -384,7 +384,7 @@ void CharacterController::OnTransformChanged()
{
PhysicsBackend::SetControllerPosition(_controller, position);
const Float3 scale = GetScale();
if (!Float3::NearEqual(_cachedScale, scale))
if (_cachedScale != scale)
UpdateGeometry();
UpdateBounds();
}

View File

@@ -49,7 +49,7 @@ void Collider::SetIsTrigger(bool value)
void Collider::SetCenter(const Vector3& value)
{
if (Vector3::NearEqual(value, _center))
if (value == _center)
return;
_center = value;
if (_staticActor)
@@ -62,7 +62,7 @@ void Collider::SetCenter(const Vector3& value)
void Collider::SetContactOffset(float value)
{
value = Math::Clamp(value, 0.0f, 100.0f);
if (Math::NearEqual(value, _contactOffset))
if (value == _contactOffset)
return;
_contactOffset = value;
if (_shape)
@@ -428,7 +428,7 @@ void Collider::OnTransformChanged()
}
const Float3 scale = GetScale();
if (!Float3::NearEqual(_cachedScale, scale))
if (_cachedScale != scale)
UpdateGeometry();
UpdateBounds();
}

View File

@@ -10,7 +10,7 @@ SphereCollider::SphereCollider(const SpawnParams& params)
void SphereCollider::SetRadius(const float value)
{
if (Math::NearEqual(value, _radius))
if (value == _radius)
return;
_radius = value;

View File

@@ -25,7 +25,7 @@ void DistanceJoint::SetFlags(DistanceJointFlag value)
void DistanceJoint::SetMinDistance(float value)
{
value = Math::Clamp(value, 0.0f, _maxDistance);
if (Math::NearEqual(value, _minDistance))
if (value == _minDistance)
return;
_minDistance = value;
if (_joint)
@@ -35,7 +35,7 @@ void DistanceJoint::SetMinDistance(float value)
void DistanceJoint::SetMaxDistance(float value)
{
value = Math::Max(_minDistance, value);
if (Math::NearEqual(value, _maxDistance))
if (value == _maxDistance)
return;
_maxDistance = value;
if (_joint)
@@ -45,7 +45,7 @@ void DistanceJoint::SetMaxDistance(float value)
void DistanceJoint::SetTolerance(float value)
{
value = Math::Max(0.1f, value);
if (Math::NearEqual(value, _tolerance))
if (value == _tolerance)
return;
_tolerance = value;
if (_joint)

View File

@@ -59,7 +59,7 @@ API_STRUCT() struct HingeJointDrive
public:
bool operator==(const HingeJointDrive& other) const
{
return Math::NearEqual(Velocity, other.Velocity) && Math::NearEqual(ForceLimit, other.ForceLimit) && Math::NearEqual(GearRatio, other.GearRatio) && FreeSpin == other.FreeSpin;
return Velocity == other.Velocity && ForceLimit == other.ForceLimit && GearRatio == other.GearRatio && FreeSpin == other.FreeSpin;
}
};

View File

@@ -24,7 +24,7 @@ Joint::Joint(const SpawnParams& params)
void Joint::SetBreakForce(float value)
{
if (Math::NearEqual(value, _breakForce))
if (value == _breakForce)
return;
_breakForce = value;
if (_joint)
@@ -33,7 +33,7 @@ void Joint::SetBreakForce(float value)
void Joint::SetBreakTorque(float value)
{
if (Math::NearEqual(value, _breakTorque))
if (value == _breakTorque)
return;
_breakTorque = value;
if (_joint)
@@ -61,7 +61,7 @@ void Joint::SetEnableAutoAnchor(bool value)
void Joint::SetTargetAnchor(const Vector3& value)
{
if (Vector3::NearEqual(value, _targetAnchor))
if (value == _targetAnchor)
return;
_targetAnchor = value;
if (_joint && !_enableAutoAnchor)

View File

@@ -108,8 +108,8 @@ DECLARE_SCRIPTING_TYPE_MINIMAL(TextLayoutOptions);
&& HorizontalAlignment == other.HorizontalAlignment
&& VerticalAlignment == other.VerticalAlignment
&& TextWrapping == other.TextWrapping
&& Math::NearEqual(Scale, other.Scale)
&& Math::NearEqual(BaseLinesGapScale, other.BaseLinesGapScale);
&& Scale == other.Scale
&& BaseLinesGapScale == other.BaseLinesGapScale;
}
FORCE_INLINE bool operator!=(const TextLayoutOptions& other) const

View File

@@ -236,9 +236,9 @@ struct ShadowAtlasLight
{
if (!Cache.StaticValid || !Cache.DynamicValid)
return;
if (!Math::NearEqual(Cache.Distance, light.ShadowsDistance) ||
!Math::NearEqual(Cache.ShadowsUpdateRate, light.ShadowsUpdateRate) ||
!Math::NearEqual(Cache.ShadowsUpdateRateAtDistance, light.ShadowsUpdateRateAtDistance) ||
if (Cache.Distance != light.ShadowsDistance ||
Cache.ShadowsUpdateRate != light.ShadowsUpdateRate ||
Cache.ShadowsUpdateRateAtDistance != light.ShadowsUpdateRateAtDistance ||
Cache.ShadowFrame != light.ShadowFrame ||
Cache.ShadowsResolution != light.ShadowsResolution ||
Float3::Dot(Cache.Direction, light.Direction) < SHADOWS_ROTATION_ERROR)
@@ -250,7 +250,7 @@ struct ShadowAtlasLight
{
// Sun
if (!Float3::NearEqual(Cache.Position, view.Position, SHADOWS_POSITION_ERROR) ||
!Float4::NearEqual(Cache.CascadeSplits, CascadeSplits) ||
Cache.CascadeSplits != CascadeSplits ||
Float3::Dot(Cache.ViewDirection, view.Direction) < SHADOWS_ROTATION_ERROR)
{
// Invalidate
@@ -262,12 +262,12 @@ struct ShadowAtlasLight
// Local light
const auto& localLight = (const RenderLocalLightData&)light;
if (!Float3::NearEqual(Cache.Position, light.Position, SHADOWS_POSITION_ERROR) ||
!Math::NearEqual(Cache.Radius, localLight.Radius))
Cache.Radius != localLight.Radius)
{
// Invalidate
Cache.StaticValid = false;
}
if (light.IsSpotLight && !Math::NearEqual(Cache.OuterConeAngle, ((const RenderSpotLightData&)light).OuterConeAngle))
if (light.IsSpotLight && Cache.OuterConeAngle != ((const RenderSpotLightData&)light).OuterConeAngle)
{
// Invalidate
Cache.StaticValid = false;

View File

@@ -261,7 +261,7 @@ void Terrain::SetScaleInLightmap(float value)
void Terrain::SetBoundsExtent(const Vector3& value)
{
if (Vector3::NearEqual(_boundsExtent, value))
if (_boundsExtent == value)
return;
_boundsExtent = value;
@@ -892,7 +892,7 @@ void Terrain::OnTransformChanged()
auto patch = _patches[i];
patch->UpdateTransform();
}
if (!Float3::NearEqual(_cachedScale, _transform.Scale))
if (_cachedScale != _transform.Scale)
{
_cachedScale = _transform.Scale;
for (int32 i = 0; i < _patches.Count(); i++)

View File

@@ -11,13 +11,13 @@ namespace FlaxEngine.Tests
[Test]
public void TestConversion()
{
Assert.AreEqual(Float4.Zero, new FloatR10G10B10A2(Float4.Zero).ToFloat4());
Assert.AreEqual(Float4.One, new FloatR10G10B10A2(Float4.One).ToFloat4());
Assert.AreEqual(new Float4(0.5004888f, 0.5004888f, 0.5004888f, 0.666667f), new FloatR10G10B10A2(new Float4(0.5f)).ToFloat4());
Assert.AreEqual(new Float4(1, 0, 0, 0), new FloatR10G10B10A2(new Float4(1, 0, 0, 0)).ToFloat4());
Assert.AreEqual(new Float4(0, 1, 0, 0), new FloatR10G10B10A2(new Float4(0, 1, 0, 0)).ToFloat4());
Assert.AreEqual(new Float4(0, 0, 1, 0), new FloatR10G10B10A2(new Float4(0, 0, 1, 0)).ToFloat4());
Assert.AreEqual(new Float4(0, 0, 0, 1), new FloatR10G10B10A2(new Float4(0, 0, 0, 1)).ToFloat4());
Assert.IsTrue(Float4.NearEqual(Float4.Zero, new FloatR10G10B10A2(Float4.Zero).ToFloat4()));
Assert.IsTrue(Float4.NearEqual(Float4.One, new FloatR10G10B10A2(Float4.One).ToFloat4()));
Assert.IsTrue(Float4.NearEqual(new Float4(0.5004888f, 0.5004888f, 0.5004888f, 0.666667f), new FloatR10G10B10A2(new Float4(0.5f)).ToFloat4()));
Assert.IsTrue(Float4.NearEqual(new Float4(1, 0, 0, 0), new FloatR10G10B10A2(new Float4(1, 0, 0, 0)).ToFloat4()));
Assert.IsTrue(Float4.NearEqual(new Float4(0, 1, 0, 0), new FloatR10G10B10A2(new Float4(0, 1, 0, 0)).ToFloat4()));
Assert.IsTrue(Float4.NearEqual(new Float4(0, 0, 1, 0), new FloatR10G10B10A2(new Float4(0, 0, 1, 0)).ToFloat4()));
Assert.IsTrue(Float4.NearEqual(new Float4(0, 0, 0, 1), new FloatR10G10B10A2(new Float4(0, 0, 0, 1)).ToFloat4()));
}
}
}

View File

@@ -11,13 +11,13 @@ namespace FlaxEngine.Tests
[Test]
public void TestConversion()
{
Assert.AreEqual(Float3.Zero, new FloatR11G11B10(Float3.Zero).ToFloat3());
Assert.AreEqual(Float3.One, new FloatR11G11B10(Float3.One).ToFloat3());
Assert.AreEqual(new Float3(0.5f, 0.5f, 0.5f), new FloatR11G11B10(new Float3(0.5f)).ToFloat3());
Assert.AreEqual(new Float3(1, 0, 0), new FloatR11G11B10(new Float3(1, 0, 0)).ToFloat3());
Assert.AreEqual(new Float3(0, 1, 0), new FloatR11G11B10(new Float3(0, 1, 0)).ToFloat3());
Assert.AreEqual(new Float3(0, 0, 1), new FloatR11G11B10(new Float3(0, 0, 1)).ToFloat3());
Assert.AreEqual(new Float3(10, 11, 12), new FloatR11G11B10(new Float3(10, 11, 12)).ToFloat3());
Assert.IsTrue(Float3.NearEqual(Float3.Zero, new FloatR11G11B10(Float3.Zero).ToFloat3()));
Assert.IsTrue(Float3.NearEqual(Float3.One, new FloatR11G11B10(Float3.One).ToFloat3()));
Assert.IsTrue(Float3.NearEqual(new Float3(0.5f, 0.5f, 0.5f), new FloatR11G11B10(new Float3(0.5f)).ToFloat3()));
Assert.IsTrue(Float3.NearEqual(new Float3(1, 0, 0), new FloatR11G11B10(new Float3(1, 0, 0)).ToFloat3()));
Assert.IsTrue(Float3.NearEqual(new Float3(0, 1, 0), new FloatR11G11B10(new Float3(0, 1, 0)).ToFloat3()));
Assert.IsTrue(Float3.NearEqual(new Float3(0, 0, 1), new FloatR11G11B10(new Float3(0, 0, 1)).ToFloat3()));
Assert.IsTrue(Float3.NearEqual(new Float3(10, 11, 12), new FloatR11G11B10(new Float3(10, 11, 12)).ToFloat3()));
}
}
}

View File

@@ -17,10 +17,10 @@ namespace FlaxEngine.Tests
[Test]
public void TestEuler()
{
Assert.AreEqual(Quaternion.Euler(90, 0, 0), new Quaternion(0.7071068f, 0, 0, 0.7071068f));
Assert.AreEqual(Quaternion.Euler(25, 0, 10), new Quaternion(0.215616f, -0.018864f, 0.0850898f, 0.9725809f));
Assert.AreEqual(new Float3(25, 0, 10), Quaternion.Euler(25, 0, 10).EulerAngles);
Assert.AreEqual(new Float3(25, -5, 10), Quaternion.Euler(25, -5, 10).EulerAngles);
Assert.IsTrue(Quaternion.NearEqual(Quaternion.Euler(90, 0, 0), new Quaternion(0.7071068f, 0, 0, 0.7071068f)));
Assert.IsTrue(Quaternion.NearEqual(Quaternion.Euler(25, 0, 10), new Quaternion(0.215616f, -0.018864f, 0.0850898f, 0.9725809f)));
Assert.IsTrue(Float3.NearEqual(new Float3(25, 0, 10), Quaternion.Euler(25, 0, 10).EulerAngles, 0.00001f));
Assert.IsTrue(Float3.NearEqual(new Float3(25, -5, 10), Quaternion.Euler(25, -5, 10).EulerAngles, 0.00001f));
}
/// <summary>
@@ -33,7 +33,7 @@ namespace FlaxEngine.Tests
var delta = Quaternion.Euler(0, 10, 0);
for (int i = 0; i < 9; i++)
q *= delta;
Assert.AreEqual(Quaternion.Euler(0, 90, 0), q);
Assert.IsTrue(Quaternion.NearEqual(Quaternion.Euler(0, 90, 0), q));
}
}
}

View File

@@ -68,9 +68,9 @@ namespace FlaxEngine.Tests
t1.LocalToWorld(new Vector3[1] { t2.Translation }, a4T);
Vector3 a4 = a4T[0];
Assert.AreEqual(a1.Translation, a2);
Assert.AreEqual(a2, a3);
Assert.AreEqual(a2, a4);
Assert.IsTrue(Vector3.NearEqual(a1.Translation, a2));
Assert.IsTrue(Vector3.NearEqual(a2, a3));
Assert.IsTrue(Vector3.NearEqual(a2, a4));
}
/// <summary>
@@ -100,9 +100,9 @@ namespace FlaxEngine.Tests
t1.WorldToLocal(new Vector3[1] { t2.Translation }, a4T);
Float3 a4 = a4T[0];
Assert.AreEqual((Float3)a1.Translation, a2);
Assert.AreEqual(a2, a3);
Assert.AreEqual(a2, a4);
Assert.IsTrue(Float3.NearEqual((Float3)a1.Translation, a2));
Assert.IsTrue(Float3.NearEqual(a2, a3, 0.0001f));
Assert.IsTrue(Float3.NearEqual(a2, a4));
}
/// <summary>
@@ -113,28 +113,28 @@ namespace FlaxEngine.Tests
{
Transform trans = new Transform(new Vector3(1, 2, 3));
Assert.AreEqual(new Float3(1, 2, 3), (Float3)trans.LocalToWorld(new Float3(0, 0, 0)));
Assert.AreEqual(new Float3(4, 4, 4), (Float3)trans.LocalToWorld(new Float3(3, 2, 1)));
Assert.AreEqual(new Float3(-1, -2, -3), (Float3)trans.WorldToLocal(new Float3(0, 0, 0)));
Assert.AreEqual(new Float3(0, 0, 0), (Float3)trans.WorldToLocal(new Float3(1, 2, 3)));
Assert.IsTrue(Float3.NearEqual(new Float3(1, 2, 3), (Float3)trans.LocalToWorld(new Float3(0, 0, 0))));
Assert.IsTrue(Float3.NearEqual(new Float3(4, 4, 4), (Float3)trans.LocalToWorld(new Float3(3, 2, 1))));
Assert.IsTrue(Float3.NearEqual(new Float3(-1, -2, -3), (Float3)trans.WorldToLocal(new Float3(0, 0, 0))));
Assert.IsTrue(Float3.NearEqual(new Float3(0, 0, 0), (Float3)trans.WorldToLocal(new Float3(1, 2, 3))));
trans = new Transform(Vector3.Zero, Quaternion.Euler(0, 90, 0));
Assert.AreEqual(new Float3(0, 2, -1), (Float3)trans.LocalToWorld(new Float3(1, 2, 0)));
Assert.IsTrue(Float3.NearEqual(new Float3(0, 2, -1), (Float3)trans.LocalToWorld(new Float3(1, 2, 0))));
trans.Translation = new Vector3(1, 0, 0);
trans.Orientation = Quaternion.RotationX((float)Math.PI * 0.5f);
trans.Scale = new Vector3(2, 2, 2);
Assert.AreEqual(new Float3(1, 0, 2), (Float3)trans.LocalToWorld(new Float3(0, 1, 0)));
Assert.IsTrue(Float3.NearEqual(new Float3(1, 0, 2), (Float3)trans.LocalToWorld(new Float3(0, 1, 0))));
Transform t1 = trans.LocalToWorld(Transform.Identity);
Assert.AreEqual(new Float3(1.0f, 0, 0), (Float3)t1.Translation);
Assert.AreEqual(Quaternion.RotationX((float)Math.PI * 0.5f), t1.Orientation);
Assert.AreEqual(new Float3(2.0f, 2.0f, 2.0f), t1.Scale);
Assert.IsTrue(Float3.NearEqual(new Float3(1.0f, 0, 0), (Float3)t1.Translation));
Assert.IsTrue(Quaternion.NearEqual(Quaternion.RotationX((float)Math.PI * 0.5f), t1.Orientation));
Assert.IsTrue(Float3.NearEqual(new Float3(2.0f, 2.0f, 2.0f), t1.Scale));
Transform t2 = trans.WorldToLocal(Transform.Identity);
Assert.AreEqual(new Float3(-0.5f, 0, 0), (Float3)t2.Translation);
Assert.AreEqual(Quaternion.RotationX((float)Math.PI * -0.5f), t2.Orientation);
Assert.AreEqual(new Float3(0.5f, 0.5f, 0.5f), t2.Scale);
Assert.IsTrue(Float3.NearEqual(new Float3(-0.5f, 0, 0), (Float3)t2.Translation));
Assert.IsTrue(Quaternion.NearEqual(Quaternion.RotationX((float)Math.PI * -0.5f), t2.Orientation));
Assert.IsTrue(Float3.NearEqual(new Float3(0.5f, 0.5f, 0.5f), t2.Scale));
var rand = new Random(10);
for (int i = 0; i < 10; i++)

View File

@@ -132,7 +132,7 @@ namespace FlaxEngine.GUI
get => _scaleFactor;
set
{
if (Mathf.NearEqual(_scaleFactor, value))
if (_scaleFactor == value)
return;
_scaleFactor = value;
PerformLayout();
@@ -175,7 +175,7 @@ namespace FlaxEngine.GUI
get => _physicalUnitSize;
set
{
if (Mathf.NearEqual(_physicalUnitSize, value))
if (_physicalUnitSize == value)
return;
_physicalUnitSize = value;
PerformLayout();
@@ -212,7 +212,7 @@ namespace FlaxEngine.GUI
set
{
value = Float2.Max(value, Float2.One);
if (Float2.NearEqual(ref _resolutionMin, ref value))
if (_resolutionMin == value)
return;
_resolutionMin = value;
PerformLayout();
@@ -231,7 +231,7 @@ namespace FlaxEngine.GUI
set
{
value = Float2.Max(value, Float2.One);
if (Float2.NearEqual(ref _resolutionMax, ref value))
if (_resolutionMax == value)
return;
_resolutionMax = value;
PerformLayout();

View File

@@ -140,7 +140,7 @@ namespace FlaxEngine.GUI
set
{
value = Mathf.Clamp(value, _minimum, _maximum);
if (!Mathf.NearEqual(value, _value))
if (value != _value)
{
_value = value;
if (!UseSmoothing || _firstUpdate)

View File

@@ -114,7 +114,7 @@ public class Slider : ContainerControl
value = Mathf.Clamp(value, Minimum, Maximum);
if (WholeNumbers)
value = Mathf.RoundToInt(value);
if (!Mathf.NearEqual(value, _value))
if (value != _value)
{
_value = value;

View File

@@ -189,7 +189,7 @@ namespace FlaxEngine.GUI
get => _bounds.Size.X;
set
{
if (Mathf.NearEqual(_bounds.Size.X, value))
if (_bounds.Size.X == value)
return;
var bounds = new Rectangle(_bounds.Location, value, _bounds.Size.Y);
if (_pivotRelativeSizing)
@@ -210,7 +210,7 @@ namespace FlaxEngine.GUI
get => _bounds.Size.Y;
set
{
if (Mathf.NearEqual(_bounds.Size.Y, value))
if (_bounds.Size.Y == value)
return;
var bounds = new Rectangle(_bounds.Location, _bounds.Size.X, value);
if (_pivotRelativeSizing)
@@ -412,7 +412,7 @@ namespace FlaxEngine.GUI
get => _rotation;
set
{
if (!Mathf.NearEqual(_rotation, value))
if (_rotation != value)
{
SetRotationInternal(value);
}
@@ -598,8 +598,7 @@ namespace FlaxEngine.GUI
var anchorMin = AnchorPresetsData[i].Min;
var anchorMax = AnchorPresetsData[i].Max;
var bounds = _bounds;
if (!Float2.NearEqual(ref _anchorMin, ref anchorMin) ||
!Float2.NearEqual(ref _anchorMax, ref anchorMax))
if (_anchorMin != anchorMin || _anchorMax != anchorMax)
{
// Disable scrolling for anchored controls (by default but can be manually restored)
if (!anchorMin.IsZero || !anchorMax.IsZero)

View File

@@ -251,10 +251,10 @@ namespace FlaxEngine.GUI
/// <returns><c>true</c> if the specified <see cref="Margin" /> is equal to this instance; otherwise, <c>false</c>.</returns>
public bool Equals(ref Margin other)
{
return Mathf.NearEqual(other.Left, Left) &&
Mathf.NearEqual(other.Right, Right) &&
Mathf.NearEqual(other.Top, Top) &&
Mathf.NearEqual(other.Bottom, Bottom);
return other.Left == Left &&
other.Right == Right &&
other.Top == Top &&
other.Bottom == Bottom;
}
/// <summary>

View File

@@ -76,7 +76,7 @@ namespace FlaxEngine.GUI
get => _headerHeight;
set
{
if (!Mathf.NearEqual(_headerHeight, value))
if (_headerHeight != value)
{
_headerHeight = value;
PerformLayout();

View File

@@ -130,7 +130,7 @@ namespace FlaxEngine.GUI
get => _scrollBarsSize;
set
{
if (Mathf.NearEqual(_scrollBarsSize, value))
if (_scrollBarsSize == value)
return;
_scrollBarsSize = value;
PerformLayout();

View File

@@ -44,7 +44,7 @@ namespace FlaxEngine.GUI
get => _margin.Left;
set
{
if (!Mathf.NearEqual(_margin.Left, value))
if (_margin.Left != value)
{
_margin.Left = value;
PerformLayout();
@@ -61,7 +61,7 @@ namespace FlaxEngine.GUI
get => _margin.Right;
set
{
if (!Mathf.NearEqual(_margin.Right, value))
if (_margin.Right != value)
{
_margin.Right = value;
PerformLayout();
@@ -78,7 +78,7 @@ namespace FlaxEngine.GUI
get => _margin.Top;
set
{
if (!Mathf.NearEqual(_margin.Top, value))
if (_margin.Top != value)
{
_margin.Top = value;
PerformLayout();
@@ -95,7 +95,7 @@ namespace FlaxEngine.GUI
get => _margin.Bottom;
set
{
if (!Mathf.NearEqual(_margin.Bottom, value))
if (_margin.Bottom != value)
{
_margin.Bottom = value;
PerformLayout();
@@ -112,7 +112,7 @@ namespace FlaxEngine.GUI
get => _spacing;
set
{
if (!Mathf.NearEqual(_spacing, value))
if (_spacing != value)
{
_spacing = value;
PerformLayout();
@@ -129,7 +129,7 @@ namespace FlaxEngine.GUI
get => _offset;
set
{
if (!Float2.NearEqual(ref _offset, ref value))
if (_offset != value)
{
_offset = value;
PerformLayout();

View File

@@ -132,7 +132,7 @@ namespace FlaxEngine.GUI
set
{
value = Mathf.Clamp(value, _minimum, _maximum);
if (!Mathf.NearEqual(value, _targetValue))
if (value != _targetValue)
{
_targetValue = value;
_startValue = _value;
@@ -163,7 +163,7 @@ namespace FlaxEngine.GUI
set
{
value = Mathf.Clamp(value, _minimum, _maximum);
if (!Mathf.NearEqual(value, _targetValue))
if (value != _targetValue)
{
_targetValue = value;
_value = value;
@@ -237,7 +237,7 @@ namespace FlaxEngine.GUI
/// </summary>
public void FastScroll()
{
if (!Mathf.NearEqual(_value, _targetValue))
if (_value != _targetValue)
{
_value = _targetValue = _startValue;
_scrollAnimationProgress = 0f;

View File

@@ -67,7 +67,7 @@ namespace FlaxEngine.GUI
set
{
value = Mathf.Saturate(value);
if (!Mathf.NearEqual(_splitterValue, value))
if (_splitterValue != value)
{
// Set new value
_splitterValue = value;

View File

@@ -42,7 +42,7 @@ void VideoPlayer::SetIsAudioSpatial(bool value)
void VideoPlayer::SetAudioVolume(float value)
{
value = Math::Saturate(value);
if (Math::NearEqual(_volume, value))
if (_volume == value)
return;
_volume = value;
UpdateInfo();
@@ -51,7 +51,7 @@ void VideoPlayer::SetAudioVolume(float value)
void VideoPlayer::SetAudioPan(float value)
{
value = Math::Clamp(value, -1.0f, 1.0f);
if (Math::NearEqual(_pan, value))
if (_pan == value)
return;
_pan = value;
UpdateInfo();
@@ -60,7 +60,7 @@ void VideoPlayer::SetAudioPan(float value)
void VideoPlayer::SetAudioMinDistance(float value)
{
value = Math::Max(0.0f, value);
if (Math::NearEqual(_minDistance, value))
if (_minDistance == value)
return;
_minDistance = value;
UpdateInfo();
@@ -69,7 +69,7 @@ void VideoPlayer::SetAudioMinDistance(float value)
void VideoPlayer::SetAudioAttenuation(float value)
{
value = Math::Max(0.0f, value);
if (Math::NearEqual(_attenuation, value))
if (_attenuation == value)
return;
_attenuation = value;
UpdateInfo();