Merge branch 'xxSeys1-addSphere'
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@@ -141,6 +141,8 @@ namespace FlaxEditor.SceneGraph.Actors
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b.TooltipText = "Add a box collider to every selected model that will auto resize based on the model bounds.";
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b = menu.ContextMenu.AddButton("Sphere", () => OnAddCollider(window, CreateSphere));
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b.TooltipText = "Add a sphere collider to every selected model that will auto resize based on the model bounds.";
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b = menu.ContextMenu.AddButton("Capsule", () => OnAddCollider(window, CreateCapsule));
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b.TooltipText = "Add a capsule collider to every selected model that will auto resize based on the model bounds.";
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b = menu.ContextMenu.AddButton("Convex", () => OnAddCollider(window, CreateConvex));
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b.TooltipText = "Generate and add a convex collider for every selected model.";
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b = menu.ContextMenu.AddButton("Triangle Mesh", () => OnAddCollider(window, CreateTriangle));
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@@ -267,6 +269,20 @@ namespace FlaxEditor.SceneGraph.Actors
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spawner(collider);
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}
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private void CreateCapsule(StaticModel actor, Spawner spawner, bool singleNode)
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{
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var collider = new CapsuleCollider
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{
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Transform = actor.Transform,
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Position = actor.Box.Center,
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// Size the capsule to best fit the actor
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Radius = (float)actor.Sphere.Radius / Mathf.Max((float)actor.Scale.MaxValue, 0.0001f) * 0.707f,
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Height = 100f,
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};
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spawner(collider);
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}
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private void CreateConvex(StaticModel actor, Spawner spawner, bool singleNode)
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{
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CreateMeshCollider(actor, spawner, singleNode, CollisionDataType.ConvexMesh);
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