add game view to "View" menu, add keyboard new keyboard shortcuts to menu and extra options for view flags and view layers
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@@ -864,7 +864,9 @@ namespace FlaxEditor.Viewport
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}
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});
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viewLayers.AddButton("Reset layers", () => Task.ViewLayersMask = LayersMask.Default).Icon = Editor.Instance.Icons.Rotate32;
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viewLayers.AddButton("Disable layers", () => Task.ViewLayersMask = new LayersMask(0)).Icon = Editor.Instance.Icons.Rotate32;
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viewLayers.AddSeparator();
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viewLayers.AddButton("Enable all", () => Task.ViewLayersMask = new LayersMask(-1)).Icon = Editor.Instance.Icons.CheckBoxTick12;
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viewLayers.AddButton("Disable all", () => Task.ViewLayersMask = new LayersMask(0)).Icon = Editor.Instance.Icons.Cross12;
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viewLayers.AddSeparator();
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var layers = LayersAndTagsSettings.GetCurrentLayers();
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if (layers != null && layers.Length > 0)
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@@ -905,7 +907,9 @@ namespace FlaxEditor.Viewport
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}
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});
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viewFlags.AddButton("Reset flags", () => Task.ViewFlags = ViewFlags.DefaultEditor).Icon = Editor.Instance.Icons.Rotate32;
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viewFlags.AddButton("Disable flags", () => Task.ViewFlags = ViewFlags.None).Icon = Editor.Instance.Icons.Rotate32;
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viewFlags.AddSeparator();
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viewFlags.AddButton("Enable all", () => Task.ViewFlags = ViewFlags.All).Icon = Editor.Instance.Icons.CheckBoxTick12;
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viewFlags.AddButton("Disable all", () => Task.ViewFlags = ViewFlags.None).Icon = Editor.Instance.Icons.Cross12;
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viewFlags.AddSeparator();
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for (int i = 0; i < ViewFlagsValues.Length; i++)
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{
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@@ -25,6 +25,7 @@ namespace FlaxEditor.Viewport
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private readonly Editor _editor;
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private readonly ContextMenuButton _showGridButton;
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private readonly ContextMenuButton _showNavigationButton;
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private readonly ContextMenuButton _toggleGameViewButton;
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private SelectionOutline _customSelectionOutline;
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/// <summary>
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@@ -191,6 +192,7 @@ namespace FlaxEditor.Viewport
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: base(Object.New<SceneRenderTask>(), editor.Undo, editor.Scene.Root)
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{
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_editor = editor;
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var inputOptions = _editor.Options.Options.Input;
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DragHandlers = new ViewportDragHandlers(this, this, ValidateDragItem, ValidateDragActorType, ValidateDragScriptItem);
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// Prepare rendering task
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@@ -238,9 +240,14 @@ namespace FlaxEditor.Viewport
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_showGridButton.CloseMenuOnClick = false;
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// Show navigation widget
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_showNavigationButton = ViewWidgetShowMenu.AddButton("Navigation", () => ShowNavigation = !ShowNavigation);
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_showNavigationButton = ViewWidgetShowMenu.AddButton("Navigation", inputOptions.ToggleNavMeshVisibility, () => ShowNavigation = !ShowNavigation);
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_showNavigationButton.CloseMenuOnClick = false;
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// Game View
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ViewWidgetButtonMenu.AddSeparator();
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_toggleGameViewButton = ViewWidgetButtonMenu.AddButton("Game View", inputOptions.ToggleGameView, ToggleGameView);
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_toggleGameViewButton.CloseMenuOnClick = false;
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// Create camera widget
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ViewWidgetButtonMenu.AddSeparator();
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ViewWidgetButtonMenu.AddButton("Create camera here", CreateCameraAtView);
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@@ -268,26 +275,7 @@ namespace FlaxEditor.Viewport
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InputActions.Add(options => options.ToggleNavMeshVisibility, () => ShowNavigation = !ShowNavigation);
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// Game View
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InputActions.Add(options => options.ToggleGameView, () =>
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{
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if (!_gameViewActive)
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{
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_preGameViewFlags = Task.ViewFlags;
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_gameViewWasGridShown = ShowFpsCounter;
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_gameViewWasFpsCounterShown = ShowNavigation;
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_gameViewWasNagivationShown = Grid.Enabled;
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}
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Task.ViewFlags = _gameViewActive ? _preGameViewFlags : ViewFlags.GameView;
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ShowFpsCounter = _gameViewActive ? _gameViewWasGridShown : false;
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ShowNavigation = _gameViewActive ? _gameViewWasFpsCounterShown : false;
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Grid.Enabled = _gameViewActive ? _gameViewWasNagivationShown : false;
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_gameViewActive = !_gameViewActive;
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TransformGizmo.Visible = !_gameViewActive;
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SelectionOutline.ShowSelectionOutline = !_gameViewActive;
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});
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InputActions.Add(options => options.ToggleGameView, ToggleGameView);
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}
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/// <inheritdoc />
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@@ -503,6 +491,32 @@ namespace FlaxEditor.Viewport
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TransformGizmo.EndTransforming();
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}
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/// <summary>
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/// Toggles game view view mode on or off.
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/// </summary>
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public void ToggleGameView()
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{
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if (!_gameViewActive)
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{
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_preGameViewFlags = Task.ViewFlags;
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_gameViewWasGridShown = ShowFpsCounter;
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_gameViewWasFpsCounterShown = ShowNavigation;
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_gameViewWasNagivationShown = Grid.Enabled;
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}
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Task.ViewFlags = _gameViewActive ? _preGameViewFlags : ViewFlags.GameView;
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ShowFpsCounter = _gameViewActive ? _gameViewWasGridShown : false;
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ShowNavigation = _gameViewActive ? _gameViewWasFpsCounterShown : false;
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Grid.Enabled = _gameViewActive ? _gameViewWasNagivationShown : false;
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_gameViewActive = !_gameViewActive;
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TransformGizmo.Visible = !_gameViewActive;
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SelectionOutline.ShowSelectionOutline = !_gameViewActive;
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_toggleGameViewButton.Icon = _gameViewActive ? Style.Current.CheckBoxTick : SpriteHandle.Invalid;
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}
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/// <inheritdoc />
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public override void OnLostFocus()
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{
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@@ -1087,6 +1087,11 @@ API_ENUM(Attributes="Flags") enum class ViewFlags : uint64
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/// Default flags for game view.
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/// </summary>
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GameView = AntiAliasing | Shadows | Reflections | SSR | AO | GI | DirectionalLights | PointLights | SpotLights | SkyLights | Sky | Fog | SpecularLight | Decals | CustomPostProcess | Bloom | ToneMapping | EyeAdaptation | CameraArtifacts | LensFlares | MotionBlur | ContactShadows | DepthOfField,
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/// <summary>
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/// All flags enabled.
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/// </summary>
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All = None | DebugDraw | EditorSprites | Reflections | SSR | AO | GI | DirectionalLights | PointLights | SpotLights | SkyLights | Shadows | SpecularLight | AntiAliasing | CustomPostProcess | Bloom | ToneMapping | EyeAdaptation | CameraArtifacts | LensFlares | Decals | DepthOfField | PhysicsDebug | Fog | MotionBlur | ContactShadows | GlobalSDF | Sky | LightsDebug,
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};
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DECLARE_ENUM_OPERATORS(ViewFlags);
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