Allow multiple collision actors to be created from context menu.

This commit is contained in:
Chandler Cox
2024-03-22 10:35:53 -05:00
parent 4cd788cedc
commit fd756f7bae

View File

@@ -89,71 +89,87 @@ namespace FlaxEditor.SceneGraph.Actors
private void OnAddMeshCollider()
{
var model = ((StaticModel)Actor).Model;
if (!model)
return;
// Allow collider to be added to evey static model selection
var selection = Editor.Instance.SceneEditing.Selection.ToArray();
var createdNodes = new List<SceneGraphNode>();
foreach (var node in selection)
{
if (node is not StaticModelNode staticModelNode)
continue;
// Special case for in-built Editor models that can use analytical collision
var modelPath = model.Path;
if (modelPath.EndsWith("/Primitives/Cube.flax", StringComparison.Ordinal))
{
var actor = new BoxCollider
{
StaticFlags = Actor.StaticFlags,
Transform = Actor.Transform,
};
Root.Spawn(actor, Actor);
return;
}
if (modelPath.EndsWith("/Primitives/Sphere.flax", StringComparison.Ordinal))
{
var actor = new SphereCollider
{
StaticFlags = Actor.StaticFlags,
Transform = Actor.Transform,
};
Root.Spawn(actor, Actor);
return;
}
if (modelPath.EndsWith("/Primitives/Plane.flax", StringComparison.Ordinal))
{
var actor = new BoxCollider
{
StaticFlags = Actor.StaticFlags,
Transform = Actor.Transform,
Size = new Float3(100.0f, 100.0f, 1.0f),
};
Root.Spawn(actor, Actor);
return;
}
if (modelPath.EndsWith("/Primitives/Capsule.flax", StringComparison.Ordinal))
{
var actor = new CapsuleCollider
{
StaticFlags = Actor.StaticFlags,
Transform = Actor.Transform,
Radius = 25.0f,
Height = 50.0f,
};
Editor.Instance.SceneEditing.Spawn(actor, Actor);
actor.LocalPosition = new Vector3(0, 50.0f, 0);
actor.LocalOrientation = Quaternion.Euler(0, 0, 90.0f);
return;
}
var model = ((StaticModel)staticModelNode.Actor).Model;
if (!model)
continue;
// Create collision data (or reuse) and add collision actor
Action<CollisionData> created = collisionData =>
{
var actor = new MeshCollider
// Special case for in-built Editor models that can use analytical collision
var modelPath = model.Path;
if (modelPath.EndsWith("/Primitives/Cube.flax", StringComparison.Ordinal))
{
StaticFlags = Actor.StaticFlags,
Transform = Actor.Transform,
CollisionData = collisionData,
var actor = new BoxCollider
{
StaticFlags = staticModelNode.Actor.StaticFlags,
Transform = staticModelNode.Actor.Transform,
};
staticModelNode.Root.Spawn(actor, staticModelNode.Actor);
createdNodes.Add(Editor.Instance.Scene.GetActorNode(actor));
continue;
}
if (modelPath.EndsWith("/Primitives/Sphere.flax", StringComparison.Ordinal))
{
var actor = new SphereCollider
{
StaticFlags = staticModelNode.Actor.StaticFlags,
Transform = staticModelNode.Actor.Transform,
};
staticModelNode.Root.Spawn(actor, staticModelNode.Actor);
createdNodes.Add(Editor.Instance.Scene.GetActorNode(actor));
continue;
}
if (modelPath.EndsWith("/Primitives/Plane.flax", StringComparison.Ordinal))
{
var actor = new BoxCollider
{
StaticFlags = staticModelNode.Actor.StaticFlags,
Transform = staticModelNode.Actor.Transform,
Size = new Float3(100.0f, 100.0f, 1.0f),
};
staticModelNode.Root.Spawn(actor, staticModelNode.Actor);
createdNodes.Add(Editor.Instance.Scene.GetActorNode(actor));
continue;
}
if (modelPath.EndsWith("/Primitives/Capsule.flax", StringComparison.Ordinal))
{
var actor = new CapsuleCollider
{
StaticFlags = staticModelNode.Actor.StaticFlags,
Transform = staticModelNode.Actor.Transform,
Radius = 25.0f,
Height = 50.0f,
};
Editor.Instance.SceneEditing.Spawn(actor, staticModelNode.Actor);
actor.LocalPosition = new Vector3(0, 50.0f, 0);
actor.LocalOrientation = Quaternion.Euler(0, 0, 90.0f);
createdNodes.Add(Editor.Instance.Scene.GetActorNode(actor));
continue;
}
// Create collision data (or reuse) and add collision actor
Action<CollisionData> created = collisionData =>
{
var actor = new MeshCollider
{
StaticFlags = staticModelNode.Actor.StaticFlags,
Transform = staticModelNode.Actor.Transform,
CollisionData = collisionData,
};
staticModelNode.Root.Spawn(actor, staticModelNode.Actor);
createdNodes.Add(Editor.Instance.Scene.GetActorNode(actor));
};
Root.Spawn(actor, Actor);
};
var collisionDataProxy = (CollisionDataProxy)Editor.Instance.ContentDatabase.GetProxy<CollisionData>();
collisionDataProxy.CreateCollisionDataFromModel(model, created);
var collisionDataProxy = (CollisionDataProxy)Editor.Instance.ContentDatabase.GetProxy<CollisionData>();
collisionDataProxy.CreateCollisionDataFromModel(model, created);
}
// Select all created nodes
Editor.Instance.SceneEditing.Select(createdNodes);
}
}
}