Move assets

This commit is contained in:
Wojtek Figat
2021-10-07 10:28:14 +02:00
parent cc29e97fa3
commit fd8f7c76a2
7 changed files with 6 additions and 6 deletions

View File

@@ -13,7 +13,7 @@
LODPreviewMaterialShader::LODPreviewMaterialShader()
{
_material = Content::LoadAsyncInternal<Material>(TEXT("Editor/DebugMaterials/Single Color Surface"));
_material = Content::LoadAsyncInternal<Material>(TEXT("Editor/DebugMaterials/SingleColor/Surface"));
}
const MaterialInfo& LODPreviewMaterialShader::GetInfo() const

View File

@@ -88,11 +88,11 @@ MaterialComplexityMaterialShader::MaterialComplexityMaterialShader()
// Initialize material wrappers table with separate materials for each material domain type and shader configuration
#define INIT_WRAPPER(i, domain, asset) _wrappers[i].Domain = MaterialDomain::domain; _wrappers[i].MaterialAsset = Content::LoadAsyncInternal<Material>(TEXT(asset))
INIT_WRAPPER(0, Surface, "Editor/DebugMaterials/Single Color Surface");
INIT_WRAPPER(1, Surface, "Editor/DebugMaterials/Single Color Surface Additive");
INIT_WRAPPER(2, Terrain, "Editor/DebugMaterials/Single Color Terrain");
INIT_WRAPPER(3, Particle, "Editor/DebugMaterials/Single Color Particle");
INIT_WRAPPER(4, Decal, "Editor/DebugMaterials/Single Color Decal");
INIT_WRAPPER(0, Surface, "Editor/DebugMaterials/SingleColor/Surface");
INIT_WRAPPER(1, Surface, "Editor/DebugMaterials/SingleColor/SurfaceAdditive");
INIT_WRAPPER(2, Terrain, "Editor/DebugMaterials/SingleColor/Terrain");
INIT_WRAPPER(3, Particle, "Editor/DebugMaterials/SingleColor/Particle");
INIT_WRAPPER(4, Decal, "Editor/DebugMaterials/SingleColor/Decal");
// TODO: deformable splines rendering cost for complexity
// TODO: volumetric fog particles rendering cost for complexity
#undef INIT_WRAPPER