Window improvements with a new approach

This commit is contained in:
PhyresiCompany
2023-06-27 19:58:37 -03:00
parent 694f8fbaf3
commit fe8260fe14
8 changed files with 342 additions and 146 deletions

View File

@@ -15,11 +15,13 @@ namespace FlaxEditor.Viewport.Previews
/// <seealso cref="AssetPreview" />
public class AnimatedModelPreview : AssetPreview
{
/// <inheritdoc />
public AnimatedModel _previewModel;
private ContextMenuButton _showNodesButton, _showBoundsButton, _showFloorButton, _showNodesNamesButton;
private bool _showNodes, _showBounds, _showFloor, _showCurrentLOD, _showNodesNames;
private AnimatedModel _previewModel;
private bool _showNodes, _showBounds, _showFloor, _showNodesNames;
private StaticModel _floorModel;
private ContextMenuButton _showCurrentLODButton;
private bool _playAnimation, _playAnimationOnce;
private float _playSpeed = 1.0f;
@@ -207,26 +209,6 @@ namespace FlaxEditor.Viewport.Previews
// Show Floor
_showFloorButton = ViewWidgetShowMenu.AddButton("Floor", button => ShowFloor = !ShowFloor);
_showFloorButton.IndexInParent = 1;
// Show Current LOD
_showCurrentLODButton = ViewWidgetShowMenu.AddButton("Current LOD", button =>
{
_showCurrentLOD = !_showCurrentLOD;
_showCurrentLODButton.Icon = _showCurrentLOD ? Style.Current.CheckBoxTick : SpriteHandle.Invalid;
});
_showCurrentLODButton.IndexInParent = 2;
// Preview LOD
{
var previewLOD = ViewWidgetButtonMenu.AddButton("Preview LOD");
previewLOD.CloseMenuOnClick = false;
var previewLODValue = new IntValueBox(-1, 90, 2, 70.0f, -1, 10, 0.02f)
{
Parent = previewLOD
};
previewLODValue.ValueChanged += () => _previewModel.ForcedLOD = previewLODValue.Value;
ViewWidgetButtonMenu.VisibleChanged += control => previewLODValue.Value = _previewModel.ForcedLOD;
}
}
// Enable shadows
@@ -339,44 +321,6 @@ namespace FlaxEditor.Viewport.Previews
_previewModel.ResetAnimation();
}
private int ComputeLODIndex(SkinnedModel model)
{
if (PreviewActor.ForcedLOD != -1)
return PreviewActor.ForcedLOD;
// Based on RenderTools::ComputeModelLOD
CreateProjectionMatrix(out var projectionMatrix);
float screenMultiple = 0.5f * Mathf.Max(projectionMatrix.M11, projectionMatrix.M22);
var sphere = PreviewActor.Sphere;
var viewOrigin = ViewPosition;
var distSqr = Vector3.DistanceSquared(ref sphere.Center, ref viewOrigin);
var screenRadiusSquared = Mathf.Square(screenMultiple * sphere.Radius) / Mathf.Max(1.0f, distSqr);
// Check if model is being culled
if (Mathf.Square(model.MinScreenSize * 0.5f) > screenRadiusSquared)
return -1;
// Skip if no need to calculate LOD
if (model.LoadedLODs == 0)
return -1;
var lods = model.LODs;
if (lods.Length == 0)
return -1;
if (lods.Length == 1)
return 0;
// Iterate backwards and return the first matching LOD
for (int lodIndex = lods.Length - 1; lodIndex >= 0; lodIndex--)
{
if (Mathf.Square(lods[lodIndex].ScreenSize * 0.5f) >= screenRadiusSquared)
{
return lodIndex + PreviewActor.LODBias;
}
}
return 0;
}
/// <inheritdoc />
protected override void OnDebugDraw(GPUContext context, ref RenderContext renderContext)
{
@@ -440,45 +384,6 @@ namespace FlaxEditor.Viewport.Previews
}
}
/// <inheritdoc />
public override void Draw()
{
base.Draw();
var skinnedModel = _previewModel.SkinnedModel;
if (skinnedModel == null || !skinnedModel.IsLoaded)
return;
var lods = skinnedModel.LODs;
if (lods.Length == 0)
{
// Force show skeleton for models without geometry
ShowNodes = true;
return;
}
if (_showCurrentLOD)
{
var lodIndex = ComputeLODIndex(skinnedModel);
string text = string.Format("Current LOD: {0}", lodIndex);
if (lodIndex != -1)
{
lodIndex = Mathf.Clamp(lodIndex + PreviewActor.LODBias, 0, lods.Length - 1);
var lod = lods[lodIndex];
int triangleCount = 0, vertexCount = 0;
for (int meshIndex = 0; meshIndex < lod.Meshes.Length; meshIndex++)
{
var mesh = lod.Meshes[meshIndex];
triangleCount += mesh.TriangleCount;
vertexCount += mesh.VertexCount;
}
text += string.Format("\nTriangles: {0:N0}\nVertices: {1:N0}", triangleCount, vertexCount);
}
var font = Style.Current.FontMedium;
var pos = new Float2(10, 50);
Render2D.DrawText(font, text, new Rectangle(pos + Float2.One, Size), Color.Black);
Render2D.DrawText(font, text, new Rectangle(pos, Size), Color.White);
}
}
/// <inheritdoc />
public override void Update(float deltaTime)
{
@@ -498,6 +403,14 @@ namespace FlaxEditor.Viewport.Previews
}
}
/// <summary>
/// Calls SetArcBallView from ViewportCamera
/// </summary>
public void CallSetArcBallView()
{
ViewportCamera.SetArcBallView(_previewModel.Box);
}
/// <inheritdoc />
public override bool OnKeyDown(KeyboardKeys key)
{
@@ -505,7 +418,7 @@ namespace FlaxEditor.Viewport.Previews
{
case KeyboardKeys.F:
// Pay respect..
ViewportCamera.SetArcBallView(_previewModel.Box);
CallSetArcBallView();
return true;
case KeyboardKeys.Spacebar:
PlayAnimation = !PlayAnimation;
@@ -525,7 +438,6 @@ namespace FlaxEditor.Viewport.Previews
_showNodesButton = null;
_showBoundsButton = null;
_showFloorButton = null;
_showCurrentLODButton = null;
_showNodesNamesButton = null;
base.OnDestroy();

View File

@@ -4,6 +4,8 @@ using System;
using FlaxEditor.Surface;
using FlaxEngine;
using FlaxEngine.GUI;
using FlaxEditor.Viewport.Widgets;
using FlaxEditor.GUI.ContextMenu;
using Object = FlaxEngine.Object;
namespace FlaxEditor.Viewport.Previews
@@ -63,6 +65,11 @@ namespace FlaxEditor.Viewport.Previews
}
}
/// <summary>
/// The "Model" widget button context menu.
/// </summary>
private ContextMenu modelWidgetButtonMenu;
/// <summary>
/// Gets or sets the selected preview model index.
/// </summary>
@@ -80,6 +87,27 @@ namespace FlaxEditor.Viewport.Previews
}
}
/// <summary>
/// Fill out all models
/// </summary>
/// <param name="control"></param>
private void ModelWidgetMenuOnVisibleChanged(Control control)
{
if (!control.Visible) return;
modelWidgetButtonMenu.ItemsContainer.DisposeChildren();
// Fill out all models
for (int i = 0; i < Models.Length; i++)
{
var index = i;
var button = modelWidgetButtonMenu.AddButton(Models[index]);
button.ButtonClicked += (button) => SelectedModelIndex = index;
button.Checked = SelectedModelIndex == index;
button.Tag = index;
}
}
/// <summary>
/// Initializes a new instance of the <see cref="MaterialPreview"/> class.
/// </summary>
@@ -95,20 +123,18 @@ namespace FlaxEditor.Viewport.Previews
Task.AddCustomActor(_previewModel);
// Create context menu for primitive switching
if (useWidgets && ViewWidgetButtonMenu != null)
if (useWidgets)
{
ViewWidgetButtonMenu.AddSeparator();
var modelSelect = ViewWidgetButtonMenu.AddChildMenu("Model").ContextMenu;
// Fill out all models
for (int i = 0; i < Models.Length; i++)
// Model mode widget
var modelMode = new ViewportWidgetsContainer(ViewportWidgetLocation.UpperRight);
modelWidgetButtonMenu = new ContextMenu();
modelWidgetButtonMenu.VisibleChanged += ModelWidgetMenuOnVisibleChanged;
var previewLODSModeButton = new ViewportWidgetButton("Model", SpriteHandle.Invalid, modelWidgetButtonMenu)
{
var button = modelSelect.AddButton(Models[i]);
button.Tag = i;
}
// Link the action
modelSelect.ButtonClicked += (button) => SelectedModelIndex = (int)button.Tag;
TooltipText = "Change material model",
Parent = modelMode,
};
modelMode.Parent = this;
}
}

View File

@@ -56,25 +56,14 @@ namespace FlaxEditor.Viewport.Previews
// Link actors for rendering
Task.AddCustomActor(StaticModel);
Task.AddCustomActor(AnimatedModel);
}
if (useWidgets)
{
// Preview LOD
{
var previewLOD = ViewWidgetButtonMenu.AddButton("Preview LOD");
previewLOD.CloseMenuOnClick = false;
var previewLODValue = new IntValueBox(-1, 90, 2, 70.0f, -1, 10, 0.02f)
{
Parent = previewLOD
};
previewLODValue.ValueChanged += () =>
{
StaticModel.ForcedLOD = previewLODValue.Value;
AnimatedModel.ForcedLOD = previewLODValue.Value;
};
ViewWidgetButtonMenu.VisibleChanged += control => previewLODValue.Value = StaticModel.ForcedLOD;
}
}
/// <summary>
/// Calls SetArcBallView from ViewportCamera
/// </summary>
public void CallSetArcBallView()
{
ViewportCamera.SetArcBallView(StaticModel.Model != null ? StaticModel.Box : AnimatedModel.Box);
}
private void OnBegin(RenderTask task, GPUContext context)
@@ -104,7 +93,7 @@ namespace FlaxEditor.Viewport.Previews
{
case KeyboardKeys.F:
// Pay respect..
ViewportCamera.SetArcBallView(StaticModel.Model != null ? StaticModel.Box : AnimatedModel.Box);
CallSetArcBallView();
break;
}
return base.OnKeyDown(key);

View File

@@ -5,6 +5,7 @@ using FlaxEditor.GUI.Input;
using FlaxEngine;
using FlaxEngine.GUI;
using FlaxEngine.Utilities;
using FlaxEditor.Viewport.Widgets;
using Object = FlaxEngine.Object;
namespace FlaxEditor.Viewport.Previews
@@ -20,6 +21,29 @@ namespace FlaxEditor.Viewport.Previews
private bool _showBounds, _showCurrentLOD, _showNormals, _showTangents, _showBitangents, _showFloor;
private MeshDataCache _meshDatas;
/// <summary>
/// The "PreviewLODS" widget button context menu.
/// </summary>
private ContextMenu previewLODSWidgetButtonMenu;
/// <summary>
/// Gets or sets a value that shows LOD statistics
/// </summary>
public bool ShowCurrentLOD
{
get => _showCurrentLOD;
set
{
if (_showCurrentLOD == value)
return;
_showCurrentLOD = value;
if (value)
ShowDebugDraw = true;
if (_showCurrentLODButton != null)
_showCurrentLODButton.Checked = value;
}
}
/// <summary>
/// Gets or sets the model asset to preview.
/// </summary>
@@ -198,16 +222,41 @@ namespace FlaxEditor.Viewport.Previews
});
_showCurrentLODButton.IndexInParent = 2;
// Preview LOD
// PreviewLODS mode widget
var PreviewLODSMode = new ViewportWidgetsContainer(ViewportWidgetLocation.UpperRight);
previewLODSWidgetButtonMenu = new ContextMenu();
previewLODSWidgetButtonMenu.VisibleChanged += PreviewLODSWidgetMenuOnVisibleChanged;
var previewLODSModeButton = new ViewportWidgetButton("Preview LOD", SpriteHandle.Invalid, previewLODSWidgetButtonMenu)
{
var previewLOD = ViewWidgetButtonMenu.AddButton("Preview LOD");
previewLOD.CloseMenuOnClick = false;
var previewLODValue = new IntValueBox(-1, 90, 2, 70.0f, -1, 10, 0.02f)
{
Parent = previewLOD
};
previewLODValue.ValueChanged += () => _previewModel.ForcedLOD = previewLODValue.Value;
ViewWidgetButtonMenu.VisibleChanged += control => previewLODValue.Value = _previewModel.ForcedLOD;
TooltipText = "Preview LOD properties",
Parent = PreviewLODSMode,
};
PreviewLODSMode.Parent = this;
}
}
/// <summary>
/// Fill out all Model LODS
/// </summary>
/// <param name="control"></param>
private void PreviewLODSWidgetMenuOnVisibleChanged(Control control)
{
if (!control.Visible)
return;
var model = _previewModel.Model;
if (model && !model.WaitForLoaded() && model.IsLoaded)
{
previewLODSWidgetButtonMenu.ItemsContainer.DisposeChildren();
var lods = model.LODs.Length;
for (int i = -1; i < lods; i++)
{
var index = i;
var button = previewLODSWidgetButtonMenu.AddButton("LOD " + (index == -1 ? "Auto" : index));
button.ButtonClicked += (button) => _previewModel.ForcedLOD = index;
button.Checked = _previewModel.ForcedLOD == index;
button.Tag = index;
if (lods <= 1) return;
}
}
}
@@ -346,8 +395,11 @@ namespace FlaxEditor.Viewport.Previews
if (_showCurrentLOD)
{
var asset = Model;
var lodIndex = ComputeLODIndex(asset, out var screenSize);
string text = string.Format("Current LOD: {0}\nScreen Size: {1:F2}", lodIndex, screenSize);
var lodIndex = ComputeLODIndex(asset, out var screenSize);
var auto = _previewModel.ForcedLOD == -1;
string text = auto ? "LOD Automatic" : "";
text += auto ? string.Format("\nScreen Size: {0:F2}", screenSize) : "";
text += string.Format("\nCurrent LOD: {0}", lodIndex);
if (lodIndex != -1)
{
var lods = asset.LODs;
@@ -369,6 +421,14 @@ namespace FlaxEditor.Viewport.Previews
}
}
/// <summary>
/// Calls SetArcBallView from ViewportCamera
/// </summary>
public void CallSetArcBallView()
{
ViewportCamera.SetArcBallView(_previewModel.Box);
}
/// <inheritdoc />
public override bool OnKeyDown(KeyboardKeys key)
{
@@ -376,7 +436,7 @@ namespace FlaxEditor.Viewport.Previews
{
case KeyboardKeys.F:
// Pay respect..
ViewportCamera.SetArcBallView(_previewModel.Box);
CallSetArcBallView();
break;
}
return base.OnKeyDown(key);

View File

@@ -0,0 +1,188 @@
using System;
using FlaxEditor.GUI.ContextMenu;
using FlaxEngine;
using FlaxEngine.GUI;
using FlaxEditor.Viewport.Widgets;
namespace FlaxEditor.Viewport.Previews
{
/// <summary>
/// Animation asset preview editor viewport.
/// </summary>
/// <seealso cref="AnimatedModelPreview" />
public class SkinnedModelPreview : AnimatedModelPreview
{
private bool _showCurrentLOD;
private ContextMenuButton _showCurrentLODButton;
/// <summary>
/// The "PreviewLODS" widget button context menu.
/// </summary>
private ContextMenu previewLODSWidgetButtonMenu;
/// <summary>
/// Gets or sets a value that shows LOD statistics
/// </summary>
public bool ShowCurrentLOD
{
get => _showCurrentLOD;
set
{
if (_showCurrentLOD == value)
return;
_showCurrentLOD = value;
if (value)
ShowDebugDraw = true;
if (_showCurrentLODButton != null)
_showCurrentLODButton.Checked = value;
}
}
/// <summary>
/// Initializes a new instance of the <see cref="SkinnedModelPreview"/> class.
/// </summary>
/// <param name="useWidgets">if set to <c>true</c> use widgets.</param>
public SkinnedModelPreview(bool useWidgets)
: base(useWidgets)
{
if (useWidgets)
{
// Show Current LOD
_showCurrentLODButton = ViewWidgetShowMenu.AddButton("Current LOD", button =>
{
_showCurrentLOD = !_showCurrentLOD;
_showCurrentLODButton.Icon = _showCurrentLOD ? Style.Current.CheckBoxTick : SpriteHandle.Invalid;
});
_showCurrentLODButton.IndexInParent = 2;
// PreviewLODS mode widget
var PreviewLODSMode = new ViewportWidgetsContainer(ViewportWidgetLocation.UpperRight);
previewLODSWidgetButtonMenu = new ContextMenu();
previewLODSWidgetButtonMenu.VisibleChanged += PreviewLODSWidgetMenuOnVisibleChanged;
var previewLODSModeButton = new ViewportWidgetButton("Preview LOD", SpriteHandle.Invalid, previewLODSWidgetButtonMenu)
{
TooltipText = "Preview LOD properties",
Parent = PreviewLODSMode,
};
PreviewLODSMode.Parent = this;
}
}
/// <summary>
/// Fill out all SkinnedModel LODS
/// </summary>
/// <param name="control"></param>
private void PreviewLODSWidgetMenuOnVisibleChanged(Control control)
{
if (!control.Visible)
return;
var skinned = _previewModel.SkinnedModel;
if (skinned && !skinned.WaitForLoaded() && skinned.IsLoaded)
{
previewLODSWidgetButtonMenu.ItemsContainer.DisposeChildren();
var lods = skinned.LODs.Length;
for (int i = -1; i < lods; i++)
{
var index = i;
var button = previewLODSWidgetButtonMenu.AddButton("LOD " + (index == -1 ? "Auto" : index));
button.ButtonClicked += (button) => _previewModel.ForcedLOD = index;
button.Checked = _previewModel.ForcedLOD == index;
button.Tag = index;
if (lods <= 1) return;
}
}
}
/// <inheritdoc />
private int ComputeLODIndex(SkinnedModel model, out float screenSize)
{
screenSize = 1.0f;
if (PreviewActor.ForcedLOD != -1)
return PreviewActor.ForcedLOD;
// Based on RenderTools::ComputeModelLOD
CreateProjectionMatrix(out var projectionMatrix);
float screenMultiple = 0.5f * Mathf.Max(projectionMatrix.M11, projectionMatrix.M22);
var sphere = PreviewActor.Sphere;
var viewOrigin = ViewPosition;
var distSqr = Vector3.DistanceSquared(ref sphere.Center, ref viewOrigin);
var screenRadiusSquared = Mathf.Square(screenMultiple * sphere.Radius) / Mathf.Max(1.0f, distSqr);
screenSize = Mathf.Sqrt((float)screenRadiusSquared) * 2.0f;
// Check if model is being culled
if (Mathf.Square(model.MinScreenSize * 0.5f) > screenRadiusSquared)
return -1;
// Skip if no need to calculate LOD
if (model.LoadedLODs == 0)
return -1;
var lods = model.LODs;
if (lods.Length == 0)
return -1;
if (lods.Length == 1)
return 0;
// Iterate backwards and return the first matching LOD
for (int lodIndex = lods.Length - 1; lodIndex >= 0; lodIndex--)
{
if (Mathf.Square(lods[lodIndex].ScreenSize * 0.5f) >= screenRadiusSquared)
{
return lodIndex + PreviewActor.LODBias;
}
}
return 0;
}
/// <inheritdoc />
public override void Draw()
{
base.Draw();
var skinnedModel = _previewModel.SkinnedModel;
if (skinnedModel == null || !skinnedModel.IsLoaded)
return;
var lods = skinnedModel.LODs;
if (lods.Length == 0)
{
// Force show skeleton for models without geometry
ShowNodes = true;
return;
}
if (_showCurrentLOD)
{
var lodIndex = ComputeLODIndex(skinnedModel, out var screenSize);
var auto = _previewModel.ForcedLOD == -1;
string text = auto ? "LOD Automatic" : "";
text += auto ? string.Format("\nScreen Size: {0:F2}", screenSize) : "";
text += string.Format("\nCurrent LOD: {0}", lodIndex);
if (lodIndex != -1)
{
lodIndex = Mathf.Clamp(lodIndex + PreviewActor.LODBias, 0, lods.Length - 1);
var lod = lods[lodIndex];
int triangleCount = 0, vertexCount = 0;
for (int meshIndex = 0; meshIndex < lod.Meshes.Length; meshIndex++)
{
var mesh = lod.Meshes[meshIndex];
triangleCount += mesh.TriangleCount;
vertexCount += mesh.VertexCount;
}
text += string.Format("\nTriangles: {0:N0}\nVertices: {1:N0}", triangleCount, vertexCount);
}
var font = Style.Current.FontMedium;
var pos = new Float2(10, 50);
Render2D.DrawText(font, text, new Rectangle(pos + Float2.One, Size), Color.Black);
Render2D.DrawText(font, text, new Rectangle(pos, Size), Color.White);
}
}
/// <inheritdoc />
public override void OnDestroy()
{
_showCurrentLODButton = null;
base.OnDestroy();
}
}
}

View File

@@ -182,6 +182,9 @@ namespace FlaxEditor.Windows.Assets
{
// Toolstrip
_toolstrip.AddSeparator();
_toolstrip.AddButton(editor.Icons.CenterView64, () => _preview.CallSetArcBallView()).LinkTooltip("Show whole collision");
_toolstrip.AddButton(editor.Icons.Docs64, () => Platform.OpenUrl(Utilities.Constants.DocsUrl + "manual/physics/colliders/collision-data.html")).LinkTooltip("See documentation to learn more");
// Split Panel

View File

@@ -779,12 +779,18 @@ namespace FlaxEditor.Windows.Assets
private MeshDataCache _meshData;
private ModelImportSettings _importSettings = new ModelImportSettings();
private float _backfacesThreshold = 0.6f;
private ToolStripButton _showCurrentLODButton;
/// <inheritdoc />
public ModelWindow(Editor editor, AssetItem item)
: base(editor, item)
{
// Toolstrip
_toolstrip.AddSeparator();
_showCurrentLODButton = (ToolStripButton)_toolstrip.AddButton(editor.Icons.Info64, () => _preview.ShowCurrentLOD = !_preview.ShowCurrentLOD).LinkTooltip("Show LOD statistics");
_toolstrip.AddButton(editor.Icons.CenterView64, () => _preview.CallSetArcBallView()).LinkTooltip("Show whole model");
_toolstrip.AddSeparator();
_toolstrip.AddButton(editor.Icons.Docs64, () => Platform.OpenUrl(Utilities.Constants.DocsUrl + "manual/graphics/models/index.html")).LinkTooltip("See documentation to learn more");
@@ -869,6 +875,8 @@ namespace FlaxEditor.Windows.Assets
}
}
_showCurrentLODButton.Checked = _preview.ShowCurrentLOD;
base.Update(deltaTime);
}
@@ -946,6 +954,7 @@ namespace FlaxEditor.Windows.Assets
base.OnDestroy();
Object.Destroy(ref _highlightActor);
_showCurrentLODButton = null;
}
}
}

View File

@@ -31,7 +31,7 @@ namespace FlaxEditor.Windows.Assets
/// <seealso cref="FlaxEditor.Windows.Assets.AssetEditorWindow" />
public sealed class SkinnedModelWindow : ModelBaseWindow<SkinnedModel, SkinnedModelWindow>
{
private sealed class Preview : AnimatedModelPreview
private sealed class Preview : SkinnedModelPreview
{
private readonly SkinnedModelWindow _window;
@@ -1105,6 +1105,7 @@ namespace FlaxEditor.Windows.Assets
private Preview _preview;
private AnimatedModel _highlightActor;
private ToolStripButton _showNodesButton;
private ToolStripButton _showCurrentLODButton;
private MeshData[][] _meshDatas;
private bool _meshDatasInProgress;
@@ -1116,7 +1117,13 @@ namespace FlaxEditor.Windows.Assets
{
// Toolstrip
_toolstrip.AddSeparator();
_showCurrentLODButton = (ToolStripButton)_toolstrip.AddButton(editor.Icons.Info64, () => _preview.ShowCurrentLOD = !_preview.ShowCurrentLOD).LinkTooltip("Show LOD statistics");
_showNodesButton = (ToolStripButton)_toolstrip.AddButton(editor.Icons.Bone64, () => _preview.ShowNodes = !_preview.ShowNodes).LinkTooltip("Show animated model nodes debug view");
_toolstrip.AddButton(editor.Icons.CenterView64, () => _preview.CallSetArcBallView()).LinkTooltip("Show whole model");
_toolstrip.AddSeparator();
_toolstrip.AddButton(editor.Icons.Docs64, () => Platform.OpenUrl(Utilities.Constants.DocsUrl + "manual/animation/skinned-model/index.html")).LinkTooltip("See documentation to learn more");
@@ -1265,6 +1272,7 @@ namespace FlaxEditor.Windows.Assets
}
}
_showCurrentLODButton.Checked = _preview.ShowCurrentLOD;
_showNodesButton.Checked = _preview.ShowNodes;
base.Update(deltaTime);
@@ -1349,6 +1357,7 @@ namespace FlaxEditor.Windows.Assets
Object.Destroy(ref _highlightActor);
_preview = null;
_showNodesButton = null;
_showCurrentLODButton = null;
}
}
}