Window improvements with a new approach
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@@ -15,11 +15,13 @@ namespace FlaxEditor.Viewport.Previews
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/// <seealso cref="AssetPreview" />
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public class AnimatedModelPreview : AssetPreview
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{
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/// <inheritdoc />
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public AnimatedModel _previewModel;
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private ContextMenuButton _showNodesButton, _showBoundsButton, _showFloorButton, _showNodesNamesButton;
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private bool _showNodes, _showBounds, _showFloor, _showCurrentLOD, _showNodesNames;
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private AnimatedModel _previewModel;
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private bool _showNodes, _showBounds, _showFloor, _showNodesNames;
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private StaticModel _floorModel;
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private ContextMenuButton _showCurrentLODButton;
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private bool _playAnimation, _playAnimationOnce;
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private float _playSpeed = 1.0f;
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@@ -207,26 +209,6 @@ namespace FlaxEditor.Viewport.Previews
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// Show Floor
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_showFloorButton = ViewWidgetShowMenu.AddButton("Floor", button => ShowFloor = !ShowFloor);
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_showFloorButton.IndexInParent = 1;
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// Show Current LOD
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_showCurrentLODButton = ViewWidgetShowMenu.AddButton("Current LOD", button =>
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{
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_showCurrentLOD = !_showCurrentLOD;
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_showCurrentLODButton.Icon = _showCurrentLOD ? Style.Current.CheckBoxTick : SpriteHandle.Invalid;
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});
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_showCurrentLODButton.IndexInParent = 2;
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// Preview LOD
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{
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var previewLOD = ViewWidgetButtonMenu.AddButton("Preview LOD");
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previewLOD.CloseMenuOnClick = false;
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var previewLODValue = new IntValueBox(-1, 90, 2, 70.0f, -1, 10, 0.02f)
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{
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Parent = previewLOD
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};
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previewLODValue.ValueChanged += () => _previewModel.ForcedLOD = previewLODValue.Value;
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ViewWidgetButtonMenu.VisibleChanged += control => previewLODValue.Value = _previewModel.ForcedLOD;
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}
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}
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// Enable shadows
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@@ -339,44 +321,6 @@ namespace FlaxEditor.Viewport.Previews
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_previewModel.ResetAnimation();
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}
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private int ComputeLODIndex(SkinnedModel model)
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{
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if (PreviewActor.ForcedLOD != -1)
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return PreviewActor.ForcedLOD;
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// Based on RenderTools::ComputeModelLOD
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CreateProjectionMatrix(out var projectionMatrix);
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float screenMultiple = 0.5f * Mathf.Max(projectionMatrix.M11, projectionMatrix.M22);
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var sphere = PreviewActor.Sphere;
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var viewOrigin = ViewPosition;
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var distSqr = Vector3.DistanceSquared(ref sphere.Center, ref viewOrigin);
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var screenRadiusSquared = Mathf.Square(screenMultiple * sphere.Radius) / Mathf.Max(1.0f, distSqr);
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// Check if model is being culled
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if (Mathf.Square(model.MinScreenSize * 0.5f) > screenRadiusSquared)
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return -1;
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// Skip if no need to calculate LOD
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if (model.LoadedLODs == 0)
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return -1;
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var lods = model.LODs;
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if (lods.Length == 0)
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return -1;
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if (lods.Length == 1)
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return 0;
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// Iterate backwards and return the first matching LOD
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for (int lodIndex = lods.Length - 1; lodIndex >= 0; lodIndex--)
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{
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if (Mathf.Square(lods[lodIndex].ScreenSize * 0.5f) >= screenRadiusSquared)
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{
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return lodIndex + PreviewActor.LODBias;
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}
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}
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return 0;
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}
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/// <inheritdoc />
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protected override void OnDebugDraw(GPUContext context, ref RenderContext renderContext)
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{
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@@ -440,45 +384,6 @@ namespace FlaxEditor.Viewport.Previews
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}
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}
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/// <inheritdoc />
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public override void Draw()
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{
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base.Draw();
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var skinnedModel = _previewModel.SkinnedModel;
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if (skinnedModel == null || !skinnedModel.IsLoaded)
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return;
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var lods = skinnedModel.LODs;
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if (lods.Length == 0)
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{
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// Force show skeleton for models without geometry
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ShowNodes = true;
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return;
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}
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if (_showCurrentLOD)
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{
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var lodIndex = ComputeLODIndex(skinnedModel);
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string text = string.Format("Current LOD: {0}", lodIndex);
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if (lodIndex != -1)
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{
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lodIndex = Mathf.Clamp(lodIndex + PreviewActor.LODBias, 0, lods.Length - 1);
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var lod = lods[lodIndex];
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int triangleCount = 0, vertexCount = 0;
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for (int meshIndex = 0; meshIndex < lod.Meshes.Length; meshIndex++)
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{
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var mesh = lod.Meshes[meshIndex];
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triangleCount += mesh.TriangleCount;
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vertexCount += mesh.VertexCount;
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}
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text += string.Format("\nTriangles: {0:N0}\nVertices: {1:N0}", triangleCount, vertexCount);
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}
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var font = Style.Current.FontMedium;
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var pos = new Float2(10, 50);
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Render2D.DrawText(font, text, new Rectangle(pos + Float2.One, Size), Color.Black);
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Render2D.DrawText(font, text, new Rectangle(pos, Size), Color.White);
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}
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}
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/// <inheritdoc />
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public override void Update(float deltaTime)
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{
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@@ -498,6 +403,14 @@ namespace FlaxEditor.Viewport.Previews
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}
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}
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/// <summary>
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/// Calls SetArcBallView from ViewportCamera
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/// </summary>
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public void CallSetArcBallView()
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{
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ViewportCamera.SetArcBallView(_previewModel.Box);
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}
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/// <inheritdoc />
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public override bool OnKeyDown(KeyboardKeys key)
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{
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@@ -505,7 +418,7 @@ namespace FlaxEditor.Viewport.Previews
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{
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case KeyboardKeys.F:
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// Pay respect..
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ViewportCamera.SetArcBallView(_previewModel.Box);
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CallSetArcBallView();
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return true;
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case KeyboardKeys.Spacebar:
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PlayAnimation = !PlayAnimation;
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@@ -525,7 +438,6 @@ namespace FlaxEditor.Viewport.Previews
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_showNodesButton = null;
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_showBoundsButton = null;
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_showFloorButton = null;
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_showCurrentLODButton = null;
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_showNodesNamesButton = null;
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base.OnDestroy();
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