Window improvements with a new approach

This commit is contained in:
PhyresiCompany
2023-06-27 19:58:37 -03:00
parent 694f8fbaf3
commit fe8260fe14
8 changed files with 342 additions and 146 deletions

View File

@@ -15,11 +15,13 @@ namespace FlaxEditor.Viewport.Previews
/// <seealso cref="AssetPreview" />
public class AnimatedModelPreview : AssetPreview
{
/// <inheritdoc />
public AnimatedModel _previewModel;
private ContextMenuButton _showNodesButton, _showBoundsButton, _showFloorButton, _showNodesNamesButton;
private bool _showNodes, _showBounds, _showFloor, _showCurrentLOD, _showNodesNames;
private AnimatedModel _previewModel;
private bool _showNodes, _showBounds, _showFloor, _showNodesNames;
private StaticModel _floorModel;
private ContextMenuButton _showCurrentLODButton;
private bool _playAnimation, _playAnimationOnce;
private float _playSpeed = 1.0f;
@@ -207,26 +209,6 @@ namespace FlaxEditor.Viewport.Previews
// Show Floor
_showFloorButton = ViewWidgetShowMenu.AddButton("Floor", button => ShowFloor = !ShowFloor);
_showFloorButton.IndexInParent = 1;
// Show Current LOD
_showCurrentLODButton = ViewWidgetShowMenu.AddButton("Current LOD", button =>
{
_showCurrentLOD = !_showCurrentLOD;
_showCurrentLODButton.Icon = _showCurrentLOD ? Style.Current.CheckBoxTick : SpriteHandle.Invalid;
});
_showCurrentLODButton.IndexInParent = 2;
// Preview LOD
{
var previewLOD = ViewWidgetButtonMenu.AddButton("Preview LOD");
previewLOD.CloseMenuOnClick = false;
var previewLODValue = new IntValueBox(-1, 90, 2, 70.0f, -1, 10, 0.02f)
{
Parent = previewLOD
};
previewLODValue.ValueChanged += () => _previewModel.ForcedLOD = previewLODValue.Value;
ViewWidgetButtonMenu.VisibleChanged += control => previewLODValue.Value = _previewModel.ForcedLOD;
}
}
// Enable shadows
@@ -339,44 +321,6 @@ namespace FlaxEditor.Viewport.Previews
_previewModel.ResetAnimation();
}
private int ComputeLODIndex(SkinnedModel model)
{
if (PreviewActor.ForcedLOD != -1)
return PreviewActor.ForcedLOD;
// Based on RenderTools::ComputeModelLOD
CreateProjectionMatrix(out var projectionMatrix);
float screenMultiple = 0.5f * Mathf.Max(projectionMatrix.M11, projectionMatrix.M22);
var sphere = PreviewActor.Sphere;
var viewOrigin = ViewPosition;
var distSqr = Vector3.DistanceSquared(ref sphere.Center, ref viewOrigin);
var screenRadiusSquared = Mathf.Square(screenMultiple * sphere.Radius) / Mathf.Max(1.0f, distSqr);
// Check if model is being culled
if (Mathf.Square(model.MinScreenSize * 0.5f) > screenRadiusSquared)
return -1;
// Skip if no need to calculate LOD
if (model.LoadedLODs == 0)
return -1;
var lods = model.LODs;
if (lods.Length == 0)
return -1;
if (lods.Length == 1)
return 0;
// Iterate backwards and return the first matching LOD
for (int lodIndex = lods.Length - 1; lodIndex >= 0; lodIndex--)
{
if (Mathf.Square(lods[lodIndex].ScreenSize * 0.5f) >= screenRadiusSquared)
{
return lodIndex + PreviewActor.LODBias;
}
}
return 0;
}
/// <inheritdoc />
protected override void OnDebugDraw(GPUContext context, ref RenderContext renderContext)
{
@@ -440,45 +384,6 @@ namespace FlaxEditor.Viewport.Previews
}
}
/// <inheritdoc />
public override void Draw()
{
base.Draw();
var skinnedModel = _previewModel.SkinnedModel;
if (skinnedModel == null || !skinnedModel.IsLoaded)
return;
var lods = skinnedModel.LODs;
if (lods.Length == 0)
{
// Force show skeleton for models without geometry
ShowNodes = true;
return;
}
if (_showCurrentLOD)
{
var lodIndex = ComputeLODIndex(skinnedModel);
string text = string.Format("Current LOD: {0}", lodIndex);
if (lodIndex != -1)
{
lodIndex = Mathf.Clamp(lodIndex + PreviewActor.LODBias, 0, lods.Length - 1);
var lod = lods[lodIndex];
int triangleCount = 0, vertexCount = 0;
for (int meshIndex = 0; meshIndex < lod.Meshes.Length; meshIndex++)
{
var mesh = lod.Meshes[meshIndex];
triangleCount += mesh.TriangleCount;
vertexCount += mesh.VertexCount;
}
text += string.Format("\nTriangles: {0:N0}\nVertices: {1:N0}", triangleCount, vertexCount);
}
var font = Style.Current.FontMedium;
var pos = new Float2(10, 50);
Render2D.DrawText(font, text, new Rectangle(pos + Float2.One, Size), Color.Black);
Render2D.DrawText(font, text, new Rectangle(pos, Size), Color.White);
}
}
/// <inheritdoc />
public override void Update(float deltaTime)
{
@@ -498,6 +403,14 @@ namespace FlaxEditor.Viewport.Previews
}
}
/// <summary>
/// Calls SetArcBallView from ViewportCamera
/// </summary>
public void CallSetArcBallView()
{
ViewportCamera.SetArcBallView(_previewModel.Box);
}
/// <inheritdoc />
public override bool OnKeyDown(KeyboardKeys key)
{
@@ -505,7 +418,7 @@ namespace FlaxEditor.Viewport.Previews
{
case KeyboardKeys.F:
// Pay respect..
ViewportCamera.SetArcBallView(_previewModel.Box);
CallSetArcBallView();
return true;
case KeyboardKeys.Spacebar:
PlayAnimation = !PlayAnimation;
@@ -525,7 +438,6 @@ namespace FlaxEditor.Viewport.Previews
_showNodesButton = null;
_showBoundsButton = null;
_showFloorButton = null;
_showCurrentLODButton = null;
_showNodesNamesButton = null;
base.OnDestroy();