Window improvements with a new approach

This commit is contained in:
PhyresiCompany
2023-06-27 19:58:37 -03:00
parent 694f8fbaf3
commit fe8260fe14
8 changed files with 342 additions and 146 deletions

View File

@@ -0,0 +1,188 @@
using System;
using FlaxEditor.GUI.ContextMenu;
using FlaxEngine;
using FlaxEngine.GUI;
using FlaxEditor.Viewport.Widgets;
namespace FlaxEditor.Viewport.Previews
{
/// <summary>
/// Animation asset preview editor viewport.
/// </summary>
/// <seealso cref="AnimatedModelPreview" />
public class SkinnedModelPreview : AnimatedModelPreview
{
private bool _showCurrentLOD;
private ContextMenuButton _showCurrentLODButton;
/// <summary>
/// The "PreviewLODS" widget button context menu.
/// </summary>
private ContextMenu previewLODSWidgetButtonMenu;
/// <summary>
/// Gets or sets a value that shows LOD statistics
/// </summary>
public bool ShowCurrentLOD
{
get => _showCurrentLOD;
set
{
if (_showCurrentLOD == value)
return;
_showCurrentLOD = value;
if (value)
ShowDebugDraw = true;
if (_showCurrentLODButton != null)
_showCurrentLODButton.Checked = value;
}
}
/// <summary>
/// Initializes a new instance of the <see cref="SkinnedModelPreview"/> class.
/// </summary>
/// <param name="useWidgets">if set to <c>true</c> use widgets.</param>
public SkinnedModelPreview(bool useWidgets)
: base(useWidgets)
{
if (useWidgets)
{
// Show Current LOD
_showCurrentLODButton = ViewWidgetShowMenu.AddButton("Current LOD", button =>
{
_showCurrentLOD = !_showCurrentLOD;
_showCurrentLODButton.Icon = _showCurrentLOD ? Style.Current.CheckBoxTick : SpriteHandle.Invalid;
});
_showCurrentLODButton.IndexInParent = 2;
// PreviewLODS mode widget
var PreviewLODSMode = new ViewportWidgetsContainer(ViewportWidgetLocation.UpperRight);
previewLODSWidgetButtonMenu = new ContextMenu();
previewLODSWidgetButtonMenu.VisibleChanged += PreviewLODSWidgetMenuOnVisibleChanged;
var previewLODSModeButton = new ViewportWidgetButton("Preview LOD", SpriteHandle.Invalid, previewLODSWidgetButtonMenu)
{
TooltipText = "Preview LOD properties",
Parent = PreviewLODSMode,
};
PreviewLODSMode.Parent = this;
}
}
/// <summary>
/// Fill out all SkinnedModel LODS
/// </summary>
/// <param name="control"></param>
private void PreviewLODSWidgetMenuOnVisibleChanged(Control control)
{
if (!control.Visible)
return;
var skinned = _previewModel.SkinnedModel;
if (skinned && !skinned.WaitForLoaded() && skinned.IsLoaded)
{
previewLODSWidgetButtonMenu.ItemsContainer.DisposeChildren();
var lods = skinned.LODs.Length;
for (int i = -1; i < lods; i++)
{
var index = i;
var button = previewLODSWidgetButtonMenu.AddButton("LOD " + (index == -1 ? "Auto" : index));
button.ButtonClicked += (button) => _previewModel.ForcedLOD = index;
button.Checked = _previewModel.ForcedLOD == index;
button.Tag = index;
if (lods <= 1) return;
}
}
}
/// <inheritdoc />
private int ComputeLODIndex(SkinnedModel model, out float screenSize)
{
screenSize = 1.0f;
if (PreviewActor.ForcedLOD != -1)
return PreviewActor.ForcedLOD;
// Based on RenderTools::ComputeModelLOD
CreateProjectionMatrix(out var projectionMatrix);
float screenMultiple = 0.5f * Mathf.Max(projectionMatrix.M11, projectionMatrix.M22);
var sphere = PreviewActor.Sphere;
var viewOrigin = ViewPosition;
var distSqr = Vector3.DistanceSquared(ref sphere.Center, ref viewOrigin);
var screenRadiusSquared = Mathf.Square(screenMultiple * sphere.Radius) / Mathf.Max(1.0f, distSqr);
screenSize = Mathf.Sqrt((float)screenRadiusSquared) * 2.0f;
// Check if model is being culled
if (Mathf.Square(model.MinScreenSize * 0.5f) > screenRadiusSquared)
return -1;
// Skip if no need to calculate LOD
if (model.LoadedLODs == 0)
return -1;
var lods = model.LODs;
if (lods.Length == 0)
return -1;
if (lods.Length == 1)
return 0;
// Iterate backwards and return the first matching LOD
for (int lodIndex = lods.Length - 1; lodIndex >= 0; lodIndex--)
{
if (Mathf.Square(lods[lodIndex].ScreenSize * 0.5f) >= screenRadiusSquared)
{
return lodIndex + PreviewActor.LODBias;
}
}
return 0;
}
/// <inheritdoc />
public override void Draw()
{
base.Draw();
var skinnedModel = _previewModel.SkinnedModel;
if (skinnedModel == null || !skinnedModel.IsLoaded)
return;
var lods = skinnedModel.LODs;
if (lods.Length == 0)
{
// Force show skeleton for models without geometry
ShowNodes = true;
return;
}
if (_showCurrentLOD)
{
var lodIndex = ComputeLODIndex(skinnedModel, out var screenSize);
var auto = _previewModel.ForcedLOD == -1;
string text = auto ? "LOD Automatic" : "";
text += auto ? string.Format("\nScreen Size: {0:F2}", screenSize) : "";
text += string.Format("\nCurrent LOD: {0}", lodIndex);
if (lodIndex != -1)
{
lodIndex = Mathf.Clamp(lodIndex + PreviewActor.LODBias, 0, lods.Length - 1);
var lod = lods[lodIndex];
int triangleCount = 0, vertexCount = 0;
for (int meshIndex = 0; meshIndex < lod.Meshes.Length; meshIndex++)
{
var mesh = lod.Meshes[meshIndex];
triangleCount += mesh.TriangleCount;
vertexCount += mesh.VertexCount;
}
text += string.Format("\nTriangles: {0:N0}\nVertices: {1:N0}", triangleCount, vertexCount);
}
var font = Style.Current.FontMedium;
var pos = new Float2(10, 50);
Render2D.DrawText(font, text, new Rectangle(pos + Float2.One, Size), Color.Black);
Render2D.DrawText(font, text, new Rectangle(pos, Size), Color.White);
}
}
/// <inheritdoc />
public override void OnDestroy()
{
_showCurrentLODButton = null;
base.OnDestroy();
}
}
}