Fix crash on Vulkan when binding dummy buffer as missing uniform buffer
#3000
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@@ -557,14 +557,9 @@ void GPUContextVulkan::UpdateDescriptorSets(const SpirvShaderDescriptorInfo& des
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VkBuffer buffer = VK_NULL_HANDLE;
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VkDeviceSize offset = 0, range = 0;
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uint32 dynamicOffset = 0;
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if (handle)
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handle->DescriptorAsDynamicUniformBuffer(this, buffer, offset, range, dynamicOffset);
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else
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{
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const auto dummy = _device->HelperResources.GetDummyBuffer();
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buffer = dummy->GetHandle();
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range = dummy->GetSize();
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}
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if (!handle)
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handle = (GPUConstantBufferVulkan*)_device->HelperResources.GetDummyConstantBuffer();
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handle->DescriptorAsDynamicUniformBuffer(this, buffer, offset, range, dynamicOffset);
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needsWrite |= dsWriter.WriteDynamicUniformBuffer(descriptorIndex, buffer, offset, range, dynamicOffset, index);
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break;
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}
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@@ -749,8 +749,6 @@ bool BufferedQueryPoolVulkan::HasRoom() const
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HelperResourcesVulkan::HelperResourcesVulkan(GPUDeviceVulkan* device)
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: _device(device)
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, _dummyBuffer(nullptr)
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, _dummyVB(nullptr)
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{
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Platform::MemoryClear(_dummyTextures, sizeof(_dummyTextures));
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Platform::MemoryClear(_staticSamplers, sizeof(_staticSamplers));
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@@ -883,7 +881,6 @@ GPUBufferVulkan* HelperResourcesVulkan::GetDummyBuffer()
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_dummyBuffer = (GPUBufferVulkan*)_device->CreateBuffer(TEXT("DummyBuffer"));
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_dummyBuffer->Init(GPUBufferDescription::Buffer(sizeof(int32) * 256, GPUBufferFlags::ShaderResource | GPUBufferFlags::UnorderedAccess, PixelFormat::R32_SInt));
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}
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return _dummyBuffer;
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}
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@@ -894,15 +891,24 @@ GPUBufferVulkan* HelperResourcesVulkan::GetDummyVertexBuffer()
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_dummyVB = (GPUBufferVulkan*)_device->CreateBuffer(TEXT("DummyVertexBuffer"));
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_dummyVB->Init(GPUBufferDescription::Vertex(sizeof(Color32), 1, &Color32::Transparent));
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}
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return _dummyVB;
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}
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GPUConstantBuffer* HelperResourcesVulkan::GetDummyConstantBuffer()
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{
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if (!_dummyCB)
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{
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_dummyCB = _device->CreateConstantBuffer(256, TEXT("DummyConstantBuffer"));
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}
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return _dummyCB;
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}
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void HelperResourcesVulkan::Dispose()
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{
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SAFE_DELETE_GPU_RESOURCES(_dummyTextures);
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SAFE_DELETE_GPU_RESOURCE(_dummyBuffer);
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SAFE_DELETE_GPU_RESOURCE(_dummyVB);
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SAFE_DELETE_GPU_RESOURCE(_dummyCB);
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for (int32 i = 0; i < ARRAY_COUNT(_staticSamplers); i++)
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{
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@@ -308,8 +308,9 @@ class HelperResourcesVulkan
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private:
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GPUDeviceVulkan* _device;
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GPUTextureVulkan* _dummyTextures[6];
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GPUBufferVulkan* _dummyBuffer;
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GPUBufferVulkan* _dummyVB;
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GPUBufferVulkan* _dummyBuffer = nullptr;
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GPUBufferVulkan* _dummyVB = nullptr;
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GPUConstantBuffer* _dummyCB = nullptr;
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VkSampler _staticSamplers[GPU_STATIC_SAMPLERS_COUNT];
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public:
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@@ -320,6 +321,7 @@ public:
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GPUTextureVulkan* GetDummyTexture(SpirvShaderResourceType type);
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GPUBufferVulkan* GetDummyBuffer();
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GPUBufferVulkan* GetDummyVertexBuffer();
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GPUConstantBuffer* GetDummyConstantBuffer();
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void Dispose();
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};
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