Fix crash on Vulkan when binding dummy buffer as missing uniform buffer
#3000
This commit is contained in:
@@ -557,14 +557,9 @@ void GPUContextVulkan::UpdateDescriptorSets(const SpirvShaderDescriptorInfo& des
|
||||
VkBuffer buffer = VK_NULL_HANDLE;
|
||||
VkDeviceSize offset = 0, range = 0;
|
||||
uint32 dynamicOffset = 0;
|
||||
if (handle)
|
||||
handle->DescriptorAsDynamicUniformBuffer(this, buffer, offset, range, dynamicOffset);
|
||||
else
|
||||
{
|
||||
const auto dummy = _device->HelperResources.GetDummyBuffer();
|
||||
buffer = dummy->GetHandle();
|
||||
range = dummy->GetSize();
|
||||
}
|
||||
if (!handle)
|
||||
handle = (GPUConstantBufferVulkan*)_device->HelperResources.GetDummyConstantBuffer();
|
||||
handle->DescriptorAsDynamicUniformBuffer(this, buffer, offset, range, dynamicOffset);
|
||||
needsWrite |= dsWriter.WriteDynamicUniformBuffer(descriptorIndex, buffer, offset, range, dynamicOffset, index);
|
||||
break;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user