Wojtek Figat
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449fc597b5
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Fix crash when using overlapping instances
#3899
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2026-02-02 19:21:45 +01:00 |
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Wojtek Figat
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bf0c7fe0dc
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Fix timescale in FixedTimestep particles update and when using Editor preview
#3811
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2026-02-01 23:32:00 +01:00 |
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Wojtek Figat
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2ab8b9dd55
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Add Texture Group option for triplanar and procedural samplers
#3904
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2026-02-01 23:11:44 +01:00 |
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Chandler Cox
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e1ffdee57a
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If UI is culling children, dont return children outside of client area for raycast.
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2026-01-30 15:51:53 -06:00 |
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Wojtek Figat
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afc04dc41c
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Minor cleanup and fix
#3733
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2026-01-30 16:43:48 +01:00 |
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Wojtek Figat
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bdfa503c05
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Merge branch 'fix-terrain-closest-point' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-terrain-closest-point
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2026-01-30 16:38:50 +01:00 |
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Wojtek Figat
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205a8b2ebe
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Fix GPU Vertex Layout usage with explicit offsets to properly hash and calculates stride
#3625
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2026-01-30 15:10:31 +01:00 |
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Wojtek Figat
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d18c245730
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Fix rare async task crash when it's canceled while dequeuing
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2026-01-30 13:14:36 +01:00 |
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Wojtek Figat
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e4eb064562
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Add bake button to nav mesh bounds and minor improvements
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2026-01-30 13:12:45 +01:00 |
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Wojtek Figat
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9fc9382e58
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Refactor navmesh building to support updating all scenes automatically without specifying one
#3744
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2026-01-30 13:11:56 +01:00 |
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Wojtek Figat
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2bf9efaf30
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Fix rebuilding navmesh data for multiple scenes at once that share the same navmesh runtime
#3744
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2026-01-29 17:28:34 +01:00 |
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Wojtek Figat
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528b4c89ce
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Add memory profiler category for engine debug data
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2026-01-29 17:15:04 +01:00 |
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Wojtek Figat
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277dabc8b4
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Fix documentation typos
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2026-01-29 13:07:59 +01:00 |
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Wojtek Figat
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9a5bc444ba
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Fix build issues on MSVC on Windows
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2026-01-29 12:38:23 +01:00 |
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Wojtek Figat
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e834fc5a42
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Add more profiler categories for navigation
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2026-01-29 12:35:36 +01:00 |
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Wojtek Figat
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8ed6a92022
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Merge branch 'fix-scaling-issue' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-scaling-issue
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2026-01-29 10:58:03 +01:00 |
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Wojtek Figat
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c9d16e16cc
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Fix Rich Text Box vertical alignment of the inlined images and whole contents
#3502 ae4ae7a638 7ee2e66881
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2026-01-29 10:55:10 +01:00 |
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Wojtek Figat
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1e9918b9cc
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Add CPU profiler events to texture and buffer creation
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2026-01-28 21:46:42 +01:00 |
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Wojtek Figat
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43b337e163
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Fix Vulkan synchronization between CPU and GPU to prevent running over frames in flight
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2026-01-28 20:43:01 +01:00 |
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Wojtek Figat
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45306ca20e
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Minor Vulkan fixes
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2026-01-28 20:35:42 +01:00 |
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Wojtek Figat
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259d93f95c
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Fix RenderDoc detection on Vulkan
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2026-01-28 17:08:00 +01:00 |
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Wojtek Figat
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61b6aeb252
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Fix missing DDGI on D3D11 when object counter readback buffer doesn't have data on time
(eg. during very fast rendering)
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2026-01-28 14:04:43 +01:00 |
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Wojtek Figat
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b1b6953200
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Optimize Volumetric Fog on 2k/4k displays by limiting res to 1080p
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2026-01-28 08:53:15 +01:00 |
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Wojtek Figat
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fa428e343b
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Add dithering to Volumetric Fog to reduce aliasing
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2026-01-28 08:39:56 +01:00 |
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Wojtek Figat
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dbbb67f398
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Cleanup old Volumetric Fog pass code
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2026-01-27 23:32:13 +01:00 |
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Wojtek Figat
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a9bddfa784
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Fix Volumetric Fog sampling to use the same code path for depth slices conversion
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2026-01-27 23:24:47 +01:00 |
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Wojtek Figat
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f9b784a42a
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Add improvements to Volumetric Fog quality and performance
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2026-01-27 22:20:48 +01:00 |
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Wojtek Figat
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305296883d
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Fix Volumetric Fog to not flicker on temporal blend when resizing the screen or changing quality
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2026-01-27 13:56:26 +01:00 |
|
Chandler Cox
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004e02af73
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Fix double scaling in canvas scalar.
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2026-01-26 20:46:49 -06:00 |
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Wojtek Figat
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143d714037
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Optimize Screen Space Reflections tracing with Hierarchical Z-Buffer
Improve SSR resolve filter quality and adjust scalability.
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2026-01-26 15:22:39 +01:00 |
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Wojtek Figat
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66a295d5af
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Optimize reflections combine with depth bounds test
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2026-01-20 22:41:59 +01:00 |
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Wojtek Figat
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d7458d81a5
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Optimize SSR a bit more
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2026-01-20 22:05:52 +01:00 |
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Wojtek Figat
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cc5e4c19e1
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Fixes for SSAO and SSR
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2026-01-20 18:19:34 +01:00 |
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Wojtek Figat
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0c5cb59875
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Fix precision print in profile gpu dump command
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2026-01-20 13:23:11 +01:00 |
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Wojtek Figat
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85ed0ecb06
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Optimize ASSAO perf by using half pixels and less processing for similar visuals
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2026-01-20 13:22:01 +01:00 |
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Wojtek Figat
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95b9392f51
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Fix render target pool pink clear on consoles and mobile
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2026-01-20 12:07:20 +01:00 |
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Wojtek Figat
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c7c1bbe35f
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Fix half res depth buffer regression from 192d3d1a8e
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2026-01-20 12:01:03 +01:00 |
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Wojtek Figat
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192d3d1a8e
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Optimize SSAO rendering with depth bounds and half-res depth buffer
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2026-01-20 00:22:27 +01:00 |
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Wojtek Figat
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877d57681d
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Optimize reflection probes, lights and shadow projections rendering with depth bounds test
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2026-01-19 22:14:59 +01:00 |
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Wojtek Figat
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0a9bc084f4
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Fix deprecated macro usage
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2026-01-19 17:45:30 +01:00 |
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Wojtek Figat
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ec4f8ce239
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Optimize RenderTargetWriteMask on depth pass for transparency and terrain materials
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2026-01-19 17:45:18 +01:00 |
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Wojtek Figat
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d049a16882
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Add support for Depth Bounds test in all graphics APIs
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2026-01-19 17:44:45 +01:00 |
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Wojtek Figat
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0072e21ffa
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Add ProfilerGPU.Dump command for GPU frame profiling log
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2026-01-18 16:38:15 +01:00 |
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Wojtek Figat
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f44dde89db
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Fix missing vertex counting in draws (use index count to approx)
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2026-01-18 16:24:15 +01:00 |
|
Chandler Cox
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e6fd761b80
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Fix missing light shadow resolution serialization.
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2026-01-17 14:09:13 -06:00 |
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Wojtek Figat
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e67b705397
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Deprecate GPUTimerQuery in favor of new queries API
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2026-01-16 13:39:28 +01:00 |
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Wojtek Figat
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847f6411e7
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Migrate ProfilerGPU to new lightweight queries API
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2026-01-16 13:24:56 +01:00 |
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Wojtek Figat
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0d7c04682d
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Fix parsing else preprocessor and && conditions in bindings generator
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2026-01-16 12:48:58 +01:00 |
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Wojtek Figat
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baf068330c
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Add Graphics.TestValue general purpose utility for A/B testing features and perf in shaders during development
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2026-01-16 12:48:05 +01:00 |
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Wojtek Figat
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593646061e
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Mark TemporalScale in SSR settings as deprecated and add a minor sharpening to SSR temporal filter
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2026-01-16 11:20:06 +01:00 |
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