Fix missing light shadow resolution serialization.
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@@ -107,6 +107,7 @@ void LightWithShadow::Serialize(SerializeStream& stream, const void* otherObj)
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SERIALIZE(ContactShadowsLength);
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SERIALIZE(ShadowsUpdateRate);
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SERIALIZE(ShadowsUpdateRateAtDistance);
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SERIALIZE(ShadowsResolution);
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}
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void LightWithShadow::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier)
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@@ -125,4 +126,5 @@ void LightWithShadow::Deserialize(DeserializeStream& stream, ISerializeModifier*
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DESERIALIZE(ContactShadowsLength);
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DESERIALIZE(ShadowsUpdateRate);
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DESERIALIZE(ShadowsUpdateRateAtDistance);
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DESERIALIZE(ShadowsResolution);
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}
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