Norite SC
|
85f3fdd438
|
Update Vector3.cs
|
2024-04-07 23:29:19 +02:00 |
|
Norite SC
|
55be82a2c4
|
Update Vector3.cs
|
2024-04-07 03:23:52 +02:00 |
|
Norite SC
|
0b19d8639b
|
changed float to Real
|
2024-04-07 03:02:47 +02:00 |
|
Norite SC
|
92b35ab3e7
|
GetClosest for vectos
|
2024-04-07 02:40:35 +02:00 |
|
Wojtek Figat
|
7d92779e99
|
Merge remote-tracking branch 'origin/master' into 1.9
|
2024-04-05 21:50:42 +02:00 |
|
Wojtek Figat
|
b2f9da4113
|
Fix default diffuse color value when importing material
|
2024-04-05 16:54:10 +02:00 |
|
Wojtek Figat
|
f164626c41
|
Merge branch 'master' of https://github.com/Zode/FlaxEngine into Zode-master
|
2024-04-05 15:49:20 +02:00 |
|
Wojtek Figat
|
97bd90d4be
|
Change default collision type to ConvexMesh from TriangleMesh
|
2024-04-05 15:23:09 +02:00 |
|
Wojtek Figat
|
3efd1e4e84
|
Optimize local lights sphere mesh rendering to match the area better
|
2024-04-05 12:48:09 +02:00 |
|
Wojtek Figat
|
0cc6669cbd
|
Reimplement cascaded shadow maps blending via dithering
|
2024-04-05 10:59:34 +02:00 |
|
Wojtek Figat
|
84e04de23d
|
Add more improvements to optional tess/geo shaders
|
2024-04-04 18:35:26 +02:00 |
|
Wojtek Figat
|
3d0d41ebff
|
Add reducing shadows quality for smaller local lights
|
2024-04-04 13:29:38 +02:00 |
|
Wojtek Figat
|
61323f8526
|
Refactor shadows rendering to use Shadow Map Atlas
|
2024-04-04 12:54:07 +02:00 |
|
Norite SC
|
18d641e2aa
|
correct spelling mistakes and doc's
Co-Authored-By: Menotdan <32620310+Menotdan@users.noreply.github.com>
|
2024-04-03 14:34:51 +02:00 |
|
Wojtek Figat
|
017def29d4
|
Rename ShadowSamplerPCF to ShadowSamplerLinear
|
2024-04-03 13:29:45 +02:00 |
|
Norite SC
|
bfa3507cc6
|
missing cpp funcion 💩
|
2024-04-03 06:36:33 +02:00 |
|
Norite SC
|
137a60ccef
|
will it explode ?
|
2024-04-03 06:34:22 +02:00 |
|
Norite SC
|
58d4bad400
|
Update Vector3.cpp
|
2024-04-03 06:16:46 +02:00 |
|
Norite SC
|
f6f1f0023a
|
fixed compile errors
|
2024-04-03 06:03:31 +02:00 |
|
Norite SC
|
f6313b4427
|
Extended math lib
added
GetRotacionFromNormal
AlignRotacionToNormalAndSnapToGrid
SnapToRotatedGrid
SnapToRotatedGridWithOffset
|
2024-04-03 04:53:11 +02:00 |
|
Wojtek Figat
|
13a04c2941
|
Add stencilValue for stencil buffer clearing
|
2024-04-02 14:56:26 +02:00 |
|
Wojtek Figat
|
d12630d815
|
Fix
|
2024-03-31 00:03:45 +01:00 |
|
Wojtek Figat
|
fb0d70d555
|
Fix
|
2024-03-30 23:58:50 +01:00 |
|
Wojtek Figat
|
c5e1abb08c
|
Add setter for crword agent position and velocity
|
2024-03-30 22:29:43 +01:00 |
|
Wojtek Figat
|
294b4c4006
|
Add CPU profiler events for UI drawing
|
2024-03-30 22:20:41 +01:00 |
|
Wojtek Figat
|
e1944bce96
|
Add statically disabled geometry shaders on mobile
|
2024-03-30 22:08:44 +01:00 |
|
Wojtek Figat
|
369c19bd5d
|
Add statically disabled tessellation on macOS/iOS
|
2024-03-30 18:46:37 +01:00 |
|
Zode
|
55383c3fa4
|
Patch numpad enter to normal enter on Linux
|
2024-03-30 02:35:11 +02:00 |
|
Wojtek Figat
|
0b0115aa10
|
Fix missing scripting api
|
2024-03-29 18:46:00 +01:00 |
|
Wojtek Figat
|
3696501050
|
Fix invalid shader codegen when using ddx/ddy in material vertex shader
#2376
|
2024-03-29 18:07:10 +01:00 |
|
Wojtek Figat
|
6929a91312
|
Add support for manually dirtying objects that use ReplicationFPS < 0 for manual-only replication
|
2024-03-29 13:03:38 +01:00 |
|
Wojtek Figat
|
069445b94e
|
Fix bug in NetworkReplicator::RemoveObject
|
2024-03-29 13:03:11 +01:00 |
|
Wojtek Figat
|
09f5ac0ed6
|
Fix networked objects dirtying for replication
|
2024-03-29 13:02:23 +01:00 |
|
Wojtek Figat
|
b8a287c4d5
|
Fix Vulkan swapchain init on Android device with more surfaces reported by the driver
|
2024-03-28 18:08:22 +01:00 |
|
Wojtek Figat
|
24e56a825e
|
Fix streaming astc 6x6 textures that have higher block size
|
2024-03-28 18:07:53 +01:00 |
|
Wojtek Figat
|
35e34997c9
|
Merge branch 'new_project_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-new_project_fix
|
2024-03-28 15:38:51 +01:00 |
|
Menotdan
|
d8ca8f5985
|
Attempt to fix compilation error.
|
2024-03-26 21:26:29 -04:00 |
|
Menotdan
|
ac36297e27
|
Add basic support for log contexts.
|
2024-03-26 21:09:18 -04:00 |
|
Wojtek Figat
|
f7470af42d
|
Optimize depth pass rendering to batch simple materials together
|
2024-03-26 18:04:08 +01:00 |
|
Wojtek Figat
|
5c356ec22a
|
Fix Global Surface Atlas defragmentation flicker when atlas it nearly full
|
2024-03-26 16:50:58 +01:00 |
|
Wojtek Figat
|
55af307c43
|
Optimize env probes data storage in renderer
|
2024-03-26 15:01:12 +01:00 |
|
Wojtek Figat
|
4ab572426d
|
Various renamings
|
2024-03-26 14:27:10 +01:00 |
|
Wojtek Figat
|
01d91bf102
|
Optimize decals rendering
|
2024-03-26 14:05:24 +01:00 |
|
Wojtek Figat
|
2dfb1058b2
|
Optimize world matrix storage for drawable objects to use Matrix3x4 instead of full matrix
|
2024-03-26 11:29:01 +01:00 |
|
Wojtek Figat
|
cdbb2cc813
|
Refactor shader structures naming with a prefix
|
2024-03-25 17:52:48 +01:00 |
|
Wojtek Figat
|
0e00f1e0eb
|
Refactor lights data in renderer storage
|
2024-03-25 17:13:40 +01:00 |
|
Wojtek Figat
|
d13621e631
|
Skip CloseFileHandles if file is not in use
|
2024-03-25 16:50:48 +01:00 |
|
Wojtek Figat
|
1f35f9536d
|
Merge branch 'text-stuff' of https://github.com/Tryibion/FlaxEngine into Tryibion-text-stuff
|
2024-03-24 20:24:29 +01:00 |
|
Wojtek Figat
|
9a27ba3cdc
|
Merge branch 'fix-splitters' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-splitters
|
2024-03-24 20:18:15 +01:00 |
|
Wojtek Figat
|
b821bb7a54
|
Simplify code
|
2024-03-24 20:17:42 +01:00 |
|