Fix missing scripting api
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@@ -11,7 +11,7 @@
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/// <summary>
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/// Describes a single skeleton node data. Used by the runtime.
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/// </summary>
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API_STRUCT() struct SkeletonNode
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API_STRUCT() struct FLAXENGINE_API SkeletonNode
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{
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DECLARE_SCRIPTING_TYPE_MINIMAL(SkeletonNode);
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@@ -34,7 +34,7 @@ API_STRUCT() struct SkeletonNode
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/// <summary>
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/// Describes a single skeleton bone data. Used by the runtime. Skeleton bones are subset of the skeleton nodes collection that are actually used by the skinned model meshes.
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/// </summary>
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API_STRUCT() struct SkeletonBone
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API_STRUCT() struct FLAXENGINE_API SkeletonBone
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{
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DECLARE_SCRIPTING_TYPE_MINIMAL(SkeletonBone);
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@@ -71,7 +71,7 @@ struct TIsPODType<SkeletonBone>
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/// <remarks>
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/// Bones are ordered so that parents always come first, allowing for hierarchical updates in a simple loop.
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/// </remarks>
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class SkeletonData
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class FLAXENGINE_API SkeletonData
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{
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public:
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/// <summary>
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