Fix missing scripting api

This commit is contained in:
Wojtek Figat
2024-03-29 18:46:00 +01:00
parent 3696501050
commit 0b0115aa10

View File

@@ -11,7 +11,7 @@
/// <summary>
/// Describes a single skeleton node data. Used by the runtime.
/// </summary>
API_STRUCT() struct SkeletonNode
API_STRUCT() struct FLAXENGINE_API SkeletonNode
{
DECLARE_SCRIPTING_TYPE_MINIMAL(SkeletonNode);
@@ -34,7 +34,7 @@ API_STRUCT() struct SkeletonNode
/// <summary>
/// Describes a single skeleton bone data. Used by the runtime. Skeleton bones are subset of the skeleton nodes collection that are actually used by the skinned model meshes.
/// </summary>
API_STRUCT() struct SkeletonBone
API_STRUCT() struct FLAXENGINE_API SkeletonBone
{
DECLARE_SCRIPTING_TYPE_MINIMAL(SkeletonBone);
@@ -71,7 +71,7 @@ struct TIsPODType<SkeletonBone>
/// <remarks>
/// Bones are ordered so that parents always come first, allowing for hierarchical updates in a simple loop.
/// </remarks>
class SkeletonData
class FLAXENGINE_API SkeletonData
{
public:
/// <summary>