Wojtek Figat
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528b4c89ce
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Add memory profiler category for engine debug data
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2026-01-29 17:15:04 +01:00 |
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Wojtek Figat
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277dabc8b4
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Fix documentation typos
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2026-01-29 13:07:59 +01:00 |
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Wojtek Figat
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9a5bc444ba
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Fix build issues on MSVC on Windows
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2026-01-29 12:38:23 +01:00 |
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Wojtek Figat
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e834fc5a42
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Add more profiler categories for navigation
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2026-01-29 12:35:36 +01:00 |
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Wojtek Figat
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a65a74b866
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Merge branch 'fix-drag-tree-open' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-drag-tree-open
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2026-01-29 11:00:34 +01:00 |
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Wojtek Figat
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29b8326042
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Merge branch 'fix-tabs-panel2' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-tabs-panel2
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2026-01-29 10:58:48 +01:00 |
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Wojtek Figat
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8ed6a92022
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Merge branch 'fix-scaling-issue' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-scaling-issue
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2026-01-29 10:58:03 +01:00 |
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Wojtek Figat
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c9d16e16cc
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Fix Rich Text Box vertical alignment of the inlined images and whole contents
#3502 ae4ae7a638 7ee2e66881
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2026-01-29 10:55:10 +01:00 |
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Chandler Cox
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d9f9401c5a
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Fix tree node not expanding on drag over arrow.
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2026-01-28 20:04:39 -06:00 |
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Wojtek Figat
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1e9918b9cc
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Add CPU profiler events to texture and buffer creation
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2026-01-28 21:46:42 +01:00 |
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Wojtek Figat
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43b337e163
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Fix Vulkan synchronization between CPU and GPU to prevent running over frames in flight
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2026-01-28 20:43:01 +01:00 |
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Wojtek Figat
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45306ca20e
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Minor Vulkan fixes
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2026-01-28 20:35:42 +01:00 |
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Wojtek Figat
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259d93f95c
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Fix RenderDoc detection on Vulkan
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2026-01-28 17:08:00 +01:00 |
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Wojtek Figat
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61b6aeb252
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Fix missing DDGI on D3D11 when object counter readback buffer doesn't have data on time
(eg. during very fast rendering)
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2026-01-28 14:04:43 +01:00 |
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Wojtek Figat
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f105d6f84f
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Fix SSR artifacts when ray goes towards the screen
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2026-01-28 09:22:48 +01:00 |
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Wojtek Figat
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b1b6953200
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Optimize Volumetric Fog on 2k/4k displays by limiting res to 1080p
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2026-01-28 08:53:15 +01:00 |
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Wojtek Figat
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fa428e343b
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Add dithering to Volumetric Fog to reduce aliasing
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2026-01-28 08:39:56 +01:00 |
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Wojtek Figat
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dbbb67f398
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Cleanup old Volumetric Fog pass code
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2026-01-27 23:32:13 +01:00 |
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Wojtek Figat
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a9bddfa784
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Fix Volumetric Fog sampling to use the same code path for depth slices conversion
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2026-01-27 23:24:47 +01:00 |
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Wojtek Figat
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f9b784a42a
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Add improvements to Volumetric Fog quality and performance
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2026-01-27 22:20:48 +01:00 |
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Wojtek Figat
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d47bd5d6e7
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Fix small lights and small particles rasterization into Volumetric Fog
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2026-01-27 21:00:20 +01:00 |
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Wojtek Figat
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e1013aec94
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Add using medium shadow quality in Volumetric Fog for smoother shadowed lights scattering
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2026-01-27 20:52:41 +01:00 |
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Wojtek Figat
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305296883d
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Fix Volumetric Fog to not flicker on temporal blend when resizing the screen or changing quality
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2026-01-27 13:56:26 +01:00 |
|
Chandler Cox
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a7016d1186
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Fix issue with tabs not collapsing panel 1 if no tabs on panel 1
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2026-01-26 21:56:30 -06:00 |
|
Chandler Cox
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004e02af73
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Fix double scaling in canvas scalar.
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2026-01-26 20:46:49 -06:00 |
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Wojtek Figat
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143d714037
|
Optimize Screen Space Reflections tracing with Hierarchical Z-Buffer
Improve SSR resolve filter quality and adjust scalability.
|
2026-01-26 15:22:39 +01:00 |
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Wojtek Figat
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da8376bba1
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Fix NaN artifacts after TAA
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2026-01-26 13:51:50 +01:00 |
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Wojtek Figat
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d8343dae8e
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Merge branch 'fix-missing-light-serialize' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-missing-light-serialize
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2026-01-22 23:40:16 +01:00 |
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Wojtek Figat
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b09fbe2d9b
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Fix deploying NuGet packages to include dependencies (recursive)
#3900
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2026-01-22 23:39:38 +01:00 |
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Wojtek Figat
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6dbfd25bdb
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Fix deploying NuGet packages to include correct library file name
#3900
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2026-01-22 19:57:16 +01:00 |
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Wojtek Figat
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ecfd03f79c
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Fix restoring NuGet packages for target with multiple projects
Fix restoring `NuGet` packages to run before project build to ensure files are downloaded
#3900
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2026-01-22 18:49:47 +01:00 |
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Wojtek Figat
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66a295d5af
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Optimize reflections combine with depth bounds test
|
2026-01-20 22:41:59 +01:00 |
|
Wojtek Figat
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d7458d81a5
|
Optimize SSR a bit more
|
2026-01-20 22:05:52 +01:00 |
|
Wojtek Figat
|
cc5e4c19e1
|
Fixes for SSAO and SSR
|
2026-01-20 18:19:34 +01:00 |
|
Wojtek Figat
|
0c5cb59875
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Fix precision print in profile gpu dump command
|
2026-01-20 13:23:11 +01:00 |
|
Wojtek Figat
|
85ed0ecb06
|
Optimize ASSAO perf by using half pixels and less processing for similar visuals
|
2026-01-20 13:22:01 +01:00 |
|
Wojtek Figat
|
95b9392f51
|
Fix render target pool pink clear on consoles and mobile
|
2026-01-20 12:07:20 +01:00 |
|
Wojtek Figat
|
c7c1bbe35f
|
Fix half res depth buffer regression from 192d3d1a8e
|
2026-01-20 12:01:03 +01:00 |
|
Wojtek Figat
|
192d3d1a8e
|
Optimize SSAO rendering with depth bounds and half-res depth buffer
|
2026-01-20 00:22:27 +01:00 |
|
Wojtek Figat
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877d57681d
|
Optimize reflection probes, lights and shadow projections rendering with depth bounds test
|
2026-01-19 22:14:59 +01:00 |
|
Wojtek Figat
|
0a9bc084f4
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Fix deprecated macro usage
|
2026-01-19 17:45:30 +01:00 |
|
Wojtek Figat
|
ec4f8ce239
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Optimize RenderTargetWriteMask on depth pass for transparency and terrain materials
|
2026-01-19 17:45:18 +01:00 |
|
Wojtek Figat
|
d049a16882
|
Add support for Depth Bounds test in all graphics APIs
|
2026-01-19 17:44:45 +01:00 |
|
Wojtek Figat
|
ee75cab73e
|
Add DirectX12 Agility SDK to third-party includes
|
2026-01-19 17:41:47 +01:00 |
|
Wojtek Figat
|
0072e21ffa
|
Add ProfilerGPU.Dump command for GPU frame profiling log
|
2026-01-18 16:38:15 +01:00 |
|
Wojtek Figat
|
f44dde89db
|
Fix missing vertex counting in draws (use index count to approx)
|
2026-01-18 16:24:15 +01:00 |
|
Chandler Cox
|
e6fd761b80
|
Fix missing light shadow resolution serialization.
|
2026-01-17 14:09:13 -06:00 |
|
Wojtek Figat
|
e67b705397
|
Deprecate GPUTimerQuery in favor of new queries API
|
2026-01-16 13:39:28 +01:00 |
|
Wojtek Figat
|
847f6411e7
|
Migrate ProfilerGPU to new lightweight queries API
|
2026-01-16 13:24:56 +01:00 |
|
Wojtek Figat
|
0d7c04682d
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Fix parsing else preprocessor and && conditions in bindings generator
|
2026-01-16 12:48:58 +01:00 |
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