Commit Graph

964 Commits

Author SHA1 Message Date
Wojtek Figat
2fc95bdf57 Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Content/Editor/MaterialTemplates/Deformable.shader
#	Flax.flaxproj
#	Source/Engine/Content/Content.h
#	Source/Engine/Serialization/JsonTools.cpp
2026-04-01 17:14:21 +02:00
Wojtek Figat
7737dbc77f Various minor fixes
#3866
2026-04-01 15:58:31 +02:00
Wojtek Figat
a88e3265cd Merge branch 'VISjectIsNowMoreVISuallyAppealingAndLegible' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-VISjectIsNowMoreVISuallyAppealingAndLegible 2026-03-31 15:16:55 +02:00
Wojtek Figat
8b383d4dbe Fix regression on Large Worlds build and bunch of warnings 2026-03-30 23:50:03 +02:00
Wojtek Figat
b2457b6ee6 Fix Variant array element typename 2026-03-30 19:55:13 +02:00
Wojtek Figat
258ba233d5 Attempt to fix time precision issue in long game run
#3865
2026-03-27 23:52:11 +01:00
Wojtek Figat
7f1add4bdd Fix missing Length in Vector4 2026-03-24 18:26:45 +01:00
Wojtek Figat
7f49cae9af Optimize LOG() macro to use stack-allocated buffer for shorter texts 2026-03-16 16:41:16 +01:00
Saas
8bad080d59 Merge remote-tracking branch 'upstream/master' into VISjectIsNowMoreVISuallyAppealingAndLegible 2026-03-15 14:43:11 +01:00
Wojtek Figat
45a8d82a83 Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GUI.flax
#	Flax.flaxproj
#	Source/Editor/Windows/AboutDialog.cs
#	Source/Engine/Serialization/Stream.cpp
#	Source/Shaders/GUICommon.hlsl
2026-03-13 08:09:16 +01:00
Wojtek Figat
3cfa110a48 Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Source/Editor/Options/InterfaceOptions.cs
#	Source/Engine/Audio/OpenAL/AudioBackendOAL.cpp
#	Source/Engine/Graphics/Graphics.cpp
#	Source/Engine/GraphicsDevice/Vulkan/CmdBufferVulkan.cpp
#	Source/Engine/GraphicsDevice/Vulkan/CmdBufferVulkan.h
#	Source/Engine/GraphicsDevice/Vulkan/Config.h
#	Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.cpp
#	Source/Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.h
#	Source/Engine/GraphicsDevice/Vulkan/QueueVulkan.cpp
2026-03-10 15:08:43 +01:00
Phantom
dfdcd47ad7 Merge branch 'master' into Improve-HighlightedPopUpColor 2026-03-04 22:33:45 +01:00
Saas
93ca9f1cb0 Merge remote-tracking branch 'upstream/master' into VISjectIsNowMoreVISuallyAppealingAndLegible 2026-03-04 19:12:11 +01:00
Wojtek Figat
cee1b72f2f Fix regression from 7b7a92758f
#3932
2026-03-04 00:02:06 +01:00
Wojtek Figat
6814a43418 Various changes for WebGPU and hardware instancing support 2026-03-03 14:51:15 +01:00
Wojtek Figat
3e63551e90 Fix hashing pinter on 32-bit systems 2026-03-03 09:48:45 +01:00
Wojtek Figat
e41ec4ebfd Add verbosity level to platform log for better integration with Web and Android platforms 2026-02-24 20:09:09 +01:00
Wojtek Figat
6bd13feba6 Add various fixes 2026-02-16 16:11:00 +01:00
Wojtek Figat
25e90deed6 Fix Web (and consoles) to run without exceptions throw/catch support 2026-02-16 11:50:52 +01:00
Wojtek Figat
fc0b885a14 Fix missing Length in Vector4 2026-02-14 00:07:34 +01:00
Wojtek Figat
f12ad5c874 Add **Web platform with Emscripten** 2026-02-14 00:07:21 +01:00
Wojtek Figat
fd0584b406 Fix build regression from 865a26cbbe 2026-02-12 22:03:13 +01:00
Wojtek Figat
865a26cbbe Remove deprecated CommonValue
Deprecated on 31th July 2020
2026-02-12 18:26:08 +01:00
Wojtek Figat
f045b5b6b6 Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Content/Editor/Camera/M_Camera.flax
#	Content/Editor/CubeTexturePreviewMaterial.flax
#	Content/Editor/DebugMaterials/DDGIDebugProbes.flax
#	Content/Editor/DebugMaterials/SingleColor/Decal.flax
#	Content/Editor/DebugMaterials/SingleColor/Particle.flax
#	Content/Editor/DebugMaterials/SingleColor/Surface.flax
#	Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
#	Content/Editor/DebugMaterials/SingleColor/Terrain.flax
#	Content/Editor/DefaultFontMaterial.flax
#	Content/Editor/Gizmo/FoliageBrushMaterial.flax
#	Content/Editor/Gizmo/Material.flax
#	Content/Editor/Gizmo/MaterialWire.flax
#	Content/Editor/Gizmo/SelectionOutlineMaterial.flax
#	Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
#	Content/Editor/Highlight Material.flax
#	Content/Editor/Icons/IconsMaterial.flax
#	Content/Editor/IesProfilePreviewMaterial.flax
#	Content/Editor/MaterialTemplates/Features/ForwardShading.hlsl
#	Content/Editor/Particles/Particle Material Color.flax
#	Content/Editor/Particles/Smoke Material.flax
#	Content/Editor/SpriteMaterial.flax
#	Content/Editor/Terrain/Circle Brush Material.flax
#	Content/Editor/Terrain/Highlight Terrain Material.flax
#	Content/Editor/TexturePreviewMaterial.flax
#	Content/Editor/Wires Debug Material.flax
#	Content/Engine/DefaultDeformableMaterial.flax
#	Content/Engine/DefaultMaterial.flax
#	Content/Engine/DefaultRadialMenu.flax
#	Content/Engine/DefaultTerrainMaterial.flax
#	Content/Engine/SingleColorMaterial.flax
#	Content/Engine/SkyboxMaterial.flax
#	Flax.flaxproj
#	Source/Engine/Graphics/Materials/MaterialShader.h
#	Source/Engine/Graphics/Materials/MaterialShaderFeatures.cpp
#	Source/Engine/Renderer/RenderList.h
#	Source/Shaders/Reflections.shader
#	Source/Shaders/ReflectionsCommon.hlsl
#	Source/Tools/Flax.Build/Bindings/BindingsGenerator.Cpp.cs
2026-02-11 00:20:38 +01:00
Phantom
07b6d3558a Merge branch 'master' into Improve-HighlightedPopUpColor 2026-02-10 17:09:22 +01:00
Wojtek Figat
1f9f281c31 Fix regression from 7b7a92758f for Visual Scripts 2026-02-10 15:02:05 +01:00
Wojtek Figat
7b7a92758f Optimize VariantType to use static type name in game or from non-reloadable assemblies
This avoids many dynamic memory allocations in Visual Scripts and Anim Graph.

#
2026-02-09 18:01:47 +01:00
Wojtek Figat
a855b17cc0 Add new collection type ConcurrentDictionary
#3917 #3827
2026-02-07 00:44:51 +01:00
Phantom
05a0a6b539 Merge branch 'master' into Improve-HighlightedPopUpColor 2026-02-05 19:42:54 +01:00
Phantom
f57df83d26 Add Slerp methods on Vectors
#3682
2026-02-05 12:43:29 +01:00
Phantom
7a96c1ff76 Merge branch 'master' into Improve-HighlightedPopUpColor 2026-02-03 23:26:34 +01:00
Phantom
83c15c05bb Merge branch 'master' into Improve-HighlightedPopUpColor 2026-02-03 23:06:53 +01:00
Wojtek Figat
9a44902949 Optimize e84b5410ec to use faster code path on common math types
#3499
2026-02-03 23:00:36 +01:00
Wojtek Figat
15771355cb Add ShouldSerialize to ISerializable to properly handle serialization of custom C++ types in prefabs
#3499
2026-02-03 22:09:41 +01:00
Wojtek Figat
36ab08e60d Fix build regression on Clang 2026-02-03 18:28:25 +01:00
Phantom
834c4553b2 Add Missing functions on Vector4
#3715
2026-02-03 17:57:31 +01:00
Wojtek Figat
1535f95cf1 Fix mesh collision proxy setup for meshes using packed positions format
#3791
2026-02-03 13:18:02 +01:00
Wojtek Figat
e0062a6ff1 Add RenderColorFormat option to graphics settings for rendering pipeline buffer format
#3618
2026-01-13 09:07:22 +01:00
Wojtek Figat
e60bd165f4 Disable Linear color space until it's ready for production 2026-01-12 18:50:19 +01:00
Wojtek Figat
827ad85651 Fix sRGB between Linear conversion to remain Alpha unchanged 2026-01-12 16:08:50 +01:00
Wojtek Figat
b834dddb11 **Refactor sRGB import option on textures** to actually handle image contents with gamma 2026-01-12 15:50:24 +01:00
Wojtek Figat
4b9fa0dcf5 Add OnSerializing/OnSerialized/OnDeserializing/OnDeserialized callbacks to auto serialization code-gen 2026-01-09 10:24:38 +01:00
Wojtek Figat
6788844270 Merge remote-tracking branch 'origin/1.12' into 1.12 2026-01-07 23:21:22 +01:00
Phantom
b171071893 Merge branch 'master' into Improve-HighlightedPopUpColor 2026-01-05 06:30:42 +01:00
52e2327527 Add USED attribute for forcing compiler to emit the symbol 2025-12-19 01:08:45 +02:00
Saas
d3d67fddcc add node shadow
- rectangular shadow (can be disabled...)
- ... for example for nodes with more complex shapes like reroute
2025-12-18 19:54:31 +01:00
Phantom
0094216ff8 Renaming Luminance name to Brightness 2025-12-15 14:29:57 +01:00
Phantom
298ee284e1 Merge branch 'master' into Improve-HighlightedPopUpColor 2025-12-15 00:49:49 +01:00
Phantom
7f2f73afd8 Added Luminance property and updated authors
-Added public Luminance property in Color.cs to calculate colour brightness.
-Refactored Dropdown.cs to use Luminance instead of manual calculation.
-Updated author list in AboutDialog.cs by adding ‘Michael Salvini’.
2025-12-15 00:48:42 +01:00
Wojtek Figat
5fdbed2b56 Minor codestyle adjustments 2025-12-14 22:41:00 +01:00