Wojtek Figat
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fc1451254d
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Fix missing terrain debug shapes drawing when only in a view
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2025-10-07 18:08:51 +02:00 |
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Wojtek Figat
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87e2c4c4d5
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Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Editor/Windows/OutputLogWindow.cs
# Source/Engine/Level/Actor.cpp
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2025-09-24 18:18:27 +02:00 |
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Wojtek Figat
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70ba750a5e
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Fix code #3511
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2025-09-22 22:31:23 +02:00 |
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Wojtek Figat
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a86661a855
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Merge branch 'commandSuggestionImprovements' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-commandSuggestionImprovements
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2025-09-22 18:06:55 +02:00 |
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Wojtek Figat
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c57e128ff1
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Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Source/Engine/Level/Scene/SceneRendering.cpp
# Source/Engine/Physics/Colliders/Collider.cpp
# Source/Engine/Physics/Colliders/Collider.h
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2025-09-02 22:23:45 +02:00 |
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Wojtek Figat
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9fafb47abb
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Fix debug drawing wheeled vehicle in prefab viewport
#3591
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2025-08-29 21:03:44 +02:00 |
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Wojtek Figat
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db660721ce
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Fix debug command length bug
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2025-08-02 22:01:25 +02:00 |
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Wojtek Figat
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01617ae684
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Optimize Debug Commands name building and support nested classes with name hierarchy
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2025-07-31 20:03:26 +02:00 |
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Wojtek Figat
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8ed2d6da56
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Optimize Debug Draw performance of splines to use frustum culling
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2025-07-14 20:26:24 +02:00 |
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xxSeys1
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ec154b4998
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remove unnecessary returns xml doc comment
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2025-06-12 19:31:32 +02:00 |
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Wojtek Figat
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f462a2187f
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Merge branch 'master' into 1.11
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2025-06-05 18:03:17 +02:00 |
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xxSeys1
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c9fe9213b3
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add showing all commands if prompt is whitespace(s)
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2025-06-02 23:25:50 +02:00 |
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Wojtek Figat
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89baa91552
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Don't sue
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2025-06-01 09:20:11 +02:00 |
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Wojtek Figat
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83b3b1af76
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Fix terrain collision debug draw flickering when moving camera in Large Worlds
#3260
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2025-06-01 09:19:49 +02:00 |
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Wojtek Figat
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0f3044ae72
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Optimize debug drawing of terrain shape in Physics Colliders view mode
#3469
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2025-05-31 23:27:51 +02:00 |
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Wojtek Figat
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03d52d4eb9
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Add support for building engine without logging
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2025-05-28 04:05:12 +02:00 |
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Wojtek Figat
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410ec0465c
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Optimize CSharp scripting runtime to use arena allocator per-assembly
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2025-05-25 02:04:16 +02:00 |
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Wojtek Figat
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c639a3103c
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Add memory profiling events to the main areas of the engine
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2025-05-22 04:47:01 +02:00 |
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Wojtek Figat
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32bc73610f
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Fix debug command type detection when it's used with argument
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2025-05-22 04:45:12 +02:00 |
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Wojtek Figat
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9c3fd052cd
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Remove copyright year from source files and update to 2025
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2025-04-07 19:22:21 +02:00 |
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Wojtek Figat
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5bdbbb6d38
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Merge remote-tracking branch 'origin/master' into 1.10
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2025-03-07 23:41:02 +01:00 |
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Wojtek Figat
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47b22b305d
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Add conditional showing of Clear Debug Draw buttons only if there is anything to clear
#2989
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2025-03-03 09:51:05 +01:00 |
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Wojtek Figat
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379c31ca49
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Merge branch 'DebugLog-documentation-fix' of https://github.com/anton-makarenko/FlaxEngine into anton-makarenko-DebugLog-documentation-fix
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2025-03-02 22:54:26 +01:00 |
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Wojtek Figat
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2ab9adab24
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Merge remote-tracking branch 'origin/master' into 1.10
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2025-02-24 23:27:56 +01:00 |
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Wojtek Figat
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0ebda18669
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Fix game-build version of DebugDraw for C# but without xml docs
#3201
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2025-02-24 00:09:52 +01:00 |
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Wojtek Figat
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7225737984
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Merge branch 'tube-to-capsule' of https://github.com/Tryibion/FlaxEngine into Tryibion-tube-to-capsule
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2025-02-23 23:58:28 +01:00 |
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Wojtek Figat
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a6fb651ff4
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Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Engine/Graphics/Materials/MaterialShader.h
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2025-02-18 09:19:59 +01:00 |
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Chandler Cox
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2521ed4ad5
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Change DrawTube to DrawCapsule. Depricate old Tube code.
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2025-02-08 21:15:49 -06:00 |
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Anton Makarenko
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9e25714338
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Changes text of documentation above static Log method from warning to info to better reflect method's purpose and avoid possible confusion
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2025-02-05 16:24:55 +02:00 |
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Wojtek Figat
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a5fffc0c9e
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Fix DebugDraw.DrawWireArc with Large Worlds enabled
#3049
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2025-02-04 23:44:31 +01:00 |
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Wojtek Figat
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24f3dfe264
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Fix selected spline points to be drawn relative to the view for greater readability
#2595
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2025-01-31 21:01:26 +01:00 |
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Wojtek Figat
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f5280eab74
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Refactor and improve collections code
#3043
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2025-01-23 14:44:11 +01:00 |
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Wojtek Figat
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b3f37ca041
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Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
#3044 #2667
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2024-12-15 22:10:45 +01:00 |
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Wojtek Figat
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35e9e048f2
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Merge remote-tracking branch 'origin/master' into 1.10
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2024-12-10 11:07:31 +01:00 |
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Wojtek Figat
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3e344e789a
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Optimize terrain debug shape drawing by caching lines into a vertex buffer
#2841
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2024-12-09 18:26:53 +01:00 |
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Wojtek Figat
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46c1cc9a49
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Add nested variant printing in debug command output
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2024-10-25 13:25:15 +02:00 |
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Wojtek Figat
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2d371fd05f
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Fix DebugCommands::InitAsync when called every frame
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2024-10-24 23:38:36 +02:00 |
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Wojtek Figat
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86e21a53ff
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Add improved value printing of debug command result
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2024-10-24 22:31:07 +02:00 |
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Wojtek Figat
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c3e31baa7a
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Merge remote-tracking branch 'origin/master' into 1.10
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2024-10-24 19:35:43 +02:00 |
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Wojtek Figat
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e324d32769
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Add async init and tint coloring based on type to debug commands
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2024-10-24 19:34:42 +02:00 |
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Wojtek Figat
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2127961069
|
Add printing debug command upon execute
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2024-10-21 13:05:26 +02:00 |
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Wojtek Figat
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449e988a59
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Add workaround for debug command text memory bug due to managed handles gc
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2024-10-20 23:25:38 +02:00 |
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Wojtek Figat
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a2693fa354
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Ignore non-public debug commands from marked classes
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2024-10-20 23:24:26 +02:00 |
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Wojtek Figat
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5328ea891d
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Add command line input to Output Log in Editor
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2024-10-20 23:23:54 +02:00 |
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Wojtek Figat
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91d86552cd
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Minor cleanup
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2024-10-17 23:43:07 +02:00 |
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xxSeys1
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fceb47f2af
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fix context not implemented
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2024-10-17 18:47:48 +02:00 |
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xxSeys1
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283ee2af6f
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add debug draw clear method
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2024-10-15 18:55:03 +02:00 |
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Wojtek Figat
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c6958357c3
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Allow placing DebugCommand attribute on fields and properties
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2024-10-04 15:58:47 +02:00 |
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Wojtek Figat
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a932d549f4
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Debug Commands work in progress
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2024-10-03 10:24:15 +02:00 |
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Wojtek Figat
|
20456d95e8
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-08-22 17:33:20 +02:00 |
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