Wojtek Figat
|
0c887cd29e
|
Use fix from #3830 in particle and anim graphs too
|
2025-12-13 23:11:01 +01:00 |
|
Wojtek Figat
|
2ca435a414
|
Fix shader graph assets loading to wait for async task
#3802
|
2025-11-18 16:11:31 +01:00 |
|
Wojtek Figat
|
2f1f380062
|
Add new scene textures SceneStencil and ObjectLayer to sample Stencil buffer
|
2025-10-07 18:10:14 +02:00 |
|
Wojtek Figat
|
0ea555b041
|
Optimize GPU Particles simulation to perform memory buffer copies/updates before dispatch
|
2025-08-08 16:25:09 +02:00 |
|
Wojtek Figat
|
3ffb067e55
|
Optimize Particles drawing to use a whole RenderContextBatch
|
2025-08-07 09:27:28 +02:00 |
|
Wojtek Figat
|
cf9c203855
|
Various optimizations
|
2025-08-06 18:48:18 +02:00 |
|
Wojtek Figat
|
3e82e550f3
|
Add option for debug shapes drawing for particle emitters
#3267
|
2025-07-11 23:00:41 +02:00 |
|
Wojtek Figat
|
867ae2ceaa
|
Add Texture Size node to particles
|
2025-06-23 09:31:15 +02:00 |
|
Wojtek Figat
|
b51ba58063
|
Fix crash on invalid particle data to be a soft check instead
|
2025-06-02 14:56:51 +02:00 |
|
Wojtek Figat
|
9c3fd052cd
|
Remove copyright year from source files and update to 2025
|
2025-04-07 19:22:21 +02:00 |
|
Wojtek Figat
|
a6fb651ff4
|
Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Engine/Graphics/Materials/MaterialShader.h
|
2025-02-18 09:19:59 +01:00 |
|
Wojtek Figat
|
53ba5968fd
|
Fix missing default value usage on GPU particle shape rotation and simplify CPU code
#3104
|
2025-01-27 11:42:59 +01:00 |
|
Wojtek Figat
|
933fac6c13
|
Add Slice to Span and sue it to make code cleaner
|
2025-01-05 17:41:27 +01:00 |
|
Chandler Cox
|
873491eca2
|
Fix CPU particle code.
|
2024-12-12 21:07:00 -06:00 |
|
Chandler Cox
|
3ba1ebb847
|
Add rotate position shape as particle module.
|
2024-12-12 20:41:11 -06:00 |
|
Wojtek Figat
|
0cf31395b5
|
Add support for Quaternion in GPU particles graph
#2901
|
2024-12-06 17:38:16 +01:00 |
|
Wojtek Figat
|
b00cab6388
|
Fix using old CPU particle assets
|
2024-10-01 14:38:32 +02:00 |
|
Wojtek Figat
|
9daddccbed
|
Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Source/Editor/Modules/ContentDatabaseModule.cs
# Source/Editor/Surface/SurfaceUtils.cs
# Source/Editor/Windows/Assets/MaterialInstanceWindow.cs
# Source/Engine/Foliage/Foliage.cpp
# Source/Engine/Graphics/Models/MeshBase.h
# Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp
|
2024-09-12 13:38:20 +02:00 |
|
Wojtek Figat
|
0b3835f593
|
Fix turbulence module in GPU particles far away from world origin
#1944
|
2024-08-27 15:12:58 +02:00 |
|
Wojtek Figat
|
591f0ee6a9
|
Fix regressions after rendering changes
|
2024-08-23 00:26:42 +02:00 |
|
Wojtek Figat
|
ffb760d8f3
|
Fix GPU particles issues with Global SDF far away from scene geometry
|
2024-08-05 22:43:00 +02:00 |
|
Wojtek Figat
|
6e60a988a0
|
Fix node archetype
|
2024-07-19 00:54:05 +02:00 |
|
Wojtek Figat
|
53ca33f301
|
Add option to sample Global SDF from higher cascade
|
2024-07-19 00:30:06 +02:00 |
|
Wojtek Figat
|
d521409033
|
Missing change for particles from 6b06f1dbcf
|
2024-07-10 13:58:01 +02:00 |
|
Wojtek Figat
|
1e86eff2d3
|
Improve GPU constant buffers structures definitions to properly align on new Clang
|
2024-06-02 09:52:10 +02:00 |
|
Wojtek Figat
|
0cee4ac973
|
Add SpawnParticles utility to Particle Effect
|
2024-05-25 09:52:09 +02:00 |
|
Wojtek Figat
|
206ff89587
|
Add constant buffers alignment for data structures (16-byte boundaries)
|
2024-05-23 13:58:46 +02:00 |
|
Wojtek Figat
|
cdeb9a3b15
|
Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Content/Editor/Camera/M_Camera.flax
# Content/Editor/CubeTexturePreviewMaterial.flax
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Content/Editor/DebugMaterials/SingleColor/Decal.flax
# Content/Editor/DebugMaterials/SingleColor/Particle.flax
# Content/Editor/DebugMaterials/SingleColor/Surface.flax
# Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
# Content/Editor/DebugMaterials/SingleColor/Terrain.flax
# Content/Editor/DefaultFontMaterial.flax
# Content/Editor/Gizmo/FoliageBrushMaterial.flax
# Content/Editor/Gizmo/Material.flax
# Content/Editor/Gizmo/MaterialWire.flax
# Content/Editor/Gizmo/SelectionOutlineMaterial.flax
# Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
# Content/Editor/Highlight Material.flax
# Content/Editor/Icons/IconsMaterial.flax
# Content/Editor/IesProfilePreviewMaterial.flax
# Content/Editor/Particles/Particle Material Color.flax
# Content/Editor/Particles/Smoke Material.flax
# Content/Editor/SpriteMaterial.flax
# Content/Editor/Terrain/Circle Brush Material.flax
# Content/Editor/Terrain/Highlight Terrain Material.flax
# Content/Editor/TexturePreviewMaterial.flax
# Content/Editor/Wires Debug Material.flax
# Content/Engine/DefaultDeformableMaterial.flax
# Content/Engine/DefaultMaterial.flax
# Content/Engine/DefaultTerrainMaterial.flax
# Content/Engine/SingleColorMaterial.flax
# Content/Engine/SkyboxMaterial.flax
# Source/Engine/Graphics/Materials/MaterialShader.h
|
2024-04-23 10:30:01 +02:00 |
|
Wojtek Figat
|
71fe280464
|
Refactor Visject Graph nodes data for unlimited size
|
2024-04-19 12:22:04 +02:00 |
|
Wojtek Figat
|
708fba5136
|
Add variable rate update for shadow maps atlas based on distance to light
|
2024-04-08 00:04:57 +02:00 |
|
Wojtek Figat
|
61323f8526
|
Refactor shadows rendering to use Shadow Map Atlas
|
2024-04-04 12:54:07 +02:00 |
|
Wojtek Figat
|
0e00f1e0eb
|
Refactor lights data in renderer storage
|
2024-03-25 17:13:40 +01:00 |
|
Wojtek Figat
|
859c420d76
|
Update year in copyright note
|
2024-02-26 19:00:48 +01:00 |
|
Wojtek Figat
|
9a21cfd092
|
Fix transform scaling applying to nested objects when drawing
#1796 #1350
|
2024-02-20 23:55:06 +01:00 |
|
Wojtek Figat
|
082768d08c
|
Refactor ThreadLocal when running on hardware with more cores than PLATFORM_THREADS_LIMIT
|
2024-02-07 23:39:02 +01:00 |
|
Wojtek Figat
|
4e9a739a52
|
Update GPU particle emitter graph version after recent changes
|
2023-10-20 00:28:13 +02:00 |
|
Wojtek Figat
|
84d615935e
|
Fix crash when updating GPU particle system without view buffers allocated
#1683
|
2023-10-12 23:39:39 +02:00 |
|
Wojtek Figat
|
2414abf183
|
Fix particle attributes usage in GPU emitter function
#1640
|
2023-10-12 20:01:30 +02:00 |
|
Wojtek Figat
|
d52412c5c3
|
Fix particle emitter function cache clearing for GPU shader generation
#1640
|
2023-10-12 19:55:50 +02:00 |
|
Wojtek Figat
|
5b5f43714e
|
Fix invalid particle attributes access inside emitter function
#1640
|
2023-10-12 17:55:49 +02:00 |
|
Wojtek Figat
|
8af2f458d7
|
Fix missing particle layout attributes when using Particle Emitter Function
#1640
|
2023-10-12 17:39:42 +02:00 |
|
Wojtek Figat
|
fb27606541
|
Add missing Particle Scale getter node to Particle Emitter graph
#1343
|
2023-09-11 13:54:44 +02:00 |
|
Wiktor Kocielski
|
f44156eb80
|
Remove another unnecessary exposed CommonValue.h
|
2023-08-13 09:02:43 +03:00 |
|
Wiktor Kocielski
|
47c6e54406
|
Fix exposed public CommonValue inclusion
|
2023-08-08 08:45:14 +03:00 |
|
Wojtek Figat
|
872509df2a
|
Fix incorrect Transform Position To Screen UV in particles graph in CPU code path
|
2023-07-18 18:13:19 +02:00 |
|
Chandler Cox
|
12a2a69ad7
|
Change to TryGetBox
|
2023-05-05 09:18:44 -05:00 |
|
Chandler Cox
|
86044fcc05
|
Change logic for Random Rang particle nodes
|
2023-05-05 08:17:07 -05:00 |
|
Wojtek Figat
|
b64475bcfa
|
Fix particle module initialization if it reuses graph from other module
|
2023-02-02 15:53:16 +01:00 |
|
Wojciech Figat
|
a7e428a21c
|
Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
|
2023-01-10 15:37:55 +01:00 |
|
Wojciech Figat
|
9626e9bbb6
|
Update copyright year
|
2023-01-10 15:29:37 +01:00 |
|