22 Commits

Author SHA1 Message Date
Wojtek Figat
653aaecaec Postmerge cleanup
#2391
2024-08-30 14:48:06 +02:00
Norite SC
58d4bad400 Update Vector3.cpp 2024-04-03 06:16:46 +02:00
Norite SC
f6f1f0023a fixed compile errors 2024-04-03 06:03:31 +02:00
Wojtek Figat
859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
Wojtek Figat
24c03c0e4b Add cloth painting tools to Editor 2023-07-13 23:30:37 +02:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojtek Figat
98d8543334 Fix compilation 2022-07-03 15:33:15 +02:00
Wojtek Figat
33513834df Add support for Large Worlds in more engine systems 2022-07-02 20:07:04 +02:00
Wojtek Figat
a881c90b2e Refactor engine to support double-precision vectors 2022-06-13 00:40:32 +02:00
Wojtek Figat
f82e370392 Refactor Vector types to support 64-bit precision via define switch 2022-05-25 20:04:33 +02:00
Wojciech Figat
3ded5326a2 Add more utilities for using Matrix3x3 2022-04-04 17:09:47 +02:00
Wojciech Figat
8082f5f909 Minor fixes and changes 2022-02-21 20:14:46 +01:00
Wojciech Figat
5d4c168e1e Add Vector3::Clamp for easier inline in optimized builds 2022-02-15 12:14:31 +01:00
Wojciech Figat
9dc49f7165 Optimize Vector3 method to be inlined more often 2022-02-14 11:46:48 +01:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
intolerantape
9ee0773ab1 Moved the various Vector::Angle functions into their respective CPP files.
They didn't seem like prime candidates for inlining.
2021-09-30 13:30:55 -07:00
Jean-Baptiste Perrier
c8ceb4f86b Add DoubleX constructors for VectorX 2021-08-18 12:49:38 +02:00
Jean-Baptiste Perrier
a746e0c995 Add Vector3 constructor for IntX. 2021-04-08 18:41:38 +02:00
Wojtek Figat
a3fa8ff9f0 Optimize some includes 2021-01-12 19:17:08 +01:00
Jean-Baptiste Perrier
03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
Wojtek Figat
4c205be617 Fix code style 2020-12-30 11:20:37 +01:00
Wojtek Figat
6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00