Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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85f2910718
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Move collider shape raycasting utilities to the PhysicsColliderActor class
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2024-02-16 17:19:51 +01:00 |
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Wojtek Figat
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42363e411e
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Various tweaks
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2024-02-14 18:21:30 +01:00 |
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Wojtek Figat
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22c8ec5342
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Fix crash when rigidbody gets deleted during physical collision
#1893
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2023-11-09 11:50:48 +01:00 |
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Wojtek Figat
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d9c2decff5
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Fix crash when contact was not read properly
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2023-10-28 20:09:27 +02:00 |
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8548df4a1b
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Fix crash when physics actor contact is lost with another actor
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2023-10-14 02:34:15 +03:00 |
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Wojtek Figat
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58b9d76d24
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Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
# Source/Editor/Viewport/PrefabWindowViewport.cs
# Source/Engine/Physics/PhysX/SimulationEventCallbackPhysX.cpp
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2023-09-28 20:42:54 +02:00 |
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Wojtek Figat
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e319b4dedc
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Minor optimization for PhysX events cleanup
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2023-09-28 19:37:08 +02:00 |
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Wojtek Figat
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682ff2fb3a
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Minor tweaks
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2023-09-13 10:52:46 +02:00 |
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Wojtek Figat
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6bdbaecc18
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Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
# Source/Engine/Physics/PhysX/SimulationEventCallbackPhysX.cpp
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2023-09-13 10:29:28 +02:00 |
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Wojtek Figat
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7b4c8e391a
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Minor optimization for clearing collider from simulation events cache
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2023-09-12 13:50:50 +02:00 |
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6278fea496
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Optimize PhysX collision event handling and onContact callback
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2023-09-02 23:04:35 +03:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojciech Figat
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a4cdca80fc
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Increase level of assertions in SimulationEventCallbackPhysX
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2022-08-08 11:18:32 +02:00 |
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Wojtek Figat
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427846f73b
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Refactor Physics to separate PhysicsBackend
#673
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2022-01-20 23:28:43 +01:00 |
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