15 Commits

Author SHA1 Message Date
Wojtek Figat
859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
Wojtek Figat
85f2910718 Move collider shape raycasting utilities to the PhysicsColliderActor class 2024-02-16 17:19:51 +01:00
Wojtek Figat
42363e411e Various tweaks 2024-02-14 18:21:30 +01:00
Wojtek Figat
22c8ec5342 Fix crash when rigidbody gets deleted during physical collision
#1893
2023-11-09 11:50:48 +01:00
Wojtek Figat
d9c2decff5 Fix crash when contact was not read properly 2023-10-28 20:09:27 +02:00
8548df4a1b Fix crash when physics actor contact is lost with another actor 2023-10-14 02:34:15 +03:00
Wojtek Figat
58b9d76d24 Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
#	Source/Editor/Viewport/PrefabWindowViewport.cs
#	Source/Engine/Physics/PhysX/SimulationEventCallbackPhysX.cpp
2023-09-28 20:42:54 +02:00
Wojtek Figat
e319b4dedc Minor optimization for PhysX events cleanup 2023-09-28 19:37:08 +02:00
Wojtek Figat
682ff2fb3a Minor tweaks 2023-09-13 10:52:46 +02:00
Wojtek Figat
6bdbaecc18 Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
#	Source/Engine/Physics/PhysX/SimulationEventCallbackPhysX.cpp
2023-09-13 10:29:28 +02:00
Wojtek Figat
7b4c8e391a Minor optimization for clearing collider from simulation events cache 2023-09-12 13:50:50 +02:00
6278fea496 Optimize PhysX collision event handling and onContact callback 2023-09-02 23:04:35 +03:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojciech Figat
a4cdca80fc Increase level of assertions in SimulationEventCallbackPhysX 2022-08-08 11:18:32 +02:00
Wojtek Figat
427846f73b Refactor Physics to separate PhysicsBackend
#673
2022-01-20 23:28:43 +01:00