Increase level of assertions in SimulationEventCallbackPhysX
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@@ -220,7 +220,7 @@ void SimulationEventCallback::onContact(const PxContactPairHeader& pairHeader, c
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const PxContactPair& pair = pairs[i.contactPairIndex];
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c.ThisActor = static_cast<PhysicsColliderActor*>(pair.shapes[0]->userData);
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c.OtherActor = static_cast<PhysicsColliderActor*>(pair.shapes[1]->userData);
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ASSERT_LOW_LAYER(c.ThisActor && c.OtherActor);
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ASSERT(c.ThisActor && c.OtherActor);
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Collision& collision = Collisions[CollidersPair(c.ThisActor, c.OtherActor)];
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collision.ThisVelocity = P2C(linearVelocityActor0);
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@@ -241,7 +241,7 @@ void SimulationEventCallback::onTrigger(PxTriggerPair* pairs, PxU32 count)
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auto trigger = static_cast<PhysicsColliderActor*>(pair.triggerShape->userData);
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auto otherCollider = static_cast<PhysicsColliderActor*>(pair.otherShape->userData);
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ASSERT_LOW_LAYER(trigger && otherCollider);
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ASSERT(trigger && otherCollider);
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CollidersPair collidersPair(trigger, otherCollider);
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if (pair.status & PxPairFlag::eNOTIFY_TOUCH_LOST)
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