29 Commits

Author SHA1 Message Date
Wojtek Figat
1e86eff2d3 Improve GPU constant buffers structures definitions to properly align on new Clang 2024-06-02 09:52:10 +02:00
Wojtek Figat
206ff89587 Add constant buffers alignment for data structures (16-byte boundaries) 2024-05-23 13:58:46 +02:00
Wojtek Figat
e1944bce96 Add statically disabled geometry shaders on mobile 2024-03-30 22:08:44 +01:00
Wojtek Figat
859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
Wojtek Figat
83a931de7e Fix typo bug in DOF 2023-10-29 01:57:48 +02:00
Wojtek Figat
6f60218bec Optimize various rendering stages to skip loading shader when effect is disables 2023-10-19 15:07:03 +02:00
Wojtek Figat
a6353c0bb9 Rename GPUPipelineState::Description::PrimitiveTopologyType to PrimitiveTopology 2023-06-19 11:53:40 +02:00
Wojtek Figat
f127bbebe1 Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
2023-01-15 12:44:39 +01:00
Wojciech Figat
a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojciech Figat
70cce0e1ee Fix regression crash when using DoF, optimize DoF usage of GPU memory 2023-01-09 16:06:47 +01:00
Wojciech Figat
b33ce8d264 Add pooled render targets naming for easier GPU memory usage debugging 2022-12-09 11:26:35 +01:00
Wojtek Figat
4e541dc0ba Revert tested disabled bokeh shapes 2022-09-02 15:33:30 +02:00
Wojtek Figat
57cb15486e Fix the Depth Of Field to be consistent no matter the resolution 2022-08-25 19:42:03 +02:00
Wojtek Figat
d50908e10b Cleanup DOF shader to use shader permutations for vertical/horizontal passes 2022-08-25 19:42:02 +02:00
Wojtek Figat
a6e9abfceb Add UseAlpha to RenderBuffers for pass-though renderer with alpha channel 2022-08-01 22:58:22 +02:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojtek Figat
88cf1bcd28 Refactor UAV slots binding when rendering from PS into UAV 2021-10-07 14:15:45 +02:00
Wojtek Figat
2bc6ca089f Add HasTypedUAVLoad to GPULimits (use for GPU lightmaps support baking detection)
#526
2021-06-08 16:11:27 +02:00
Wojtek Figat
4c6fd783e1 Add Bokeh DoF rendering on D3D12 (works fine after fixes) 2021-06-08 15:18:33 +02:00
Wojtek Figat
2e93a7fd08 Add support for Geometry Shaders on Vulkan
#136
2021-05-18 11:41:18 +02:00
Jean-Baptiste Perrier
95a951a453 Merge branch 'master' of https://github.com/FlaxEngine/FlaxEngine into indirect-vulkan 2021-05-16 17:41:10 +02:00
Wojtek Figat
0e75dba142 Optimize C++ compilation time 2021-04-30 16:27:57 +02:00
Jean-Baptiste Perrier
4c130bcba1 Merge branch '1.2' of https://github.com/FlaxEngine/FlaxEngine into indirect-vulkan 2021-04-24 14:29:51 +02:00
Jean-Baptiste Perrier
52815a4ab0 Refactor using GPUDrawIndirectArgs. 2021-04-19 22:02:59 +02:00
Wojtek Figat
698ce4c0ce Fix crash on bokeh in dof on d3d12 2021-04-13 19:03:04 +02:00
Wojtek Figat
81e41d51c8 Remove Unlink from asset reference 2021-02-10 11:37:14 +01:00
Jean-Baptiste Perrier
03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
Wojtek Figat
6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00