Wojtek Figat
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fa8f50ead1
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Fix crash on incorrect light shadow state after shadowmap resizing failure
#3106
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2024-12-16 22:52:05 +01:00 |
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Wojtek Figat
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79471af0c1
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Fix bug in new shadows rendering when there are too many lights
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2024-10-10 11:19:06 +02:00 |
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Wojtek Figat
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5f19538455
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Add UpdateFlags to ISceneRenderingListener::UpdateActor for more contextual control overdirtying actors state in renderer data
Fixes issue of static shadow maps not refreshing when changing static flags of the model.
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2024-09-29 22:03:46 +02:00 |
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Wojtek Figat
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ca62a6c4bf
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Fix directional lights shadows jittering when using TAA
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2024-08-08 14:05:57 +02:00 |
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Wojtek Figat
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2b9c050911
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Add Graphics.ShadowUpdateRate to control global shadows atlas update rate
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2024-08-07 23:46:18 +02:00 |
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Wojtek Figat
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28ce224caa
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Reduce shadow atlas fragmentation to favor bigger tile sizes
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2024-08-07 17:14:31 +02:00 |
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Wojtek Figat
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15d6f9861c
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Fix shadow atlas resizing bug
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2024-08-07 17:14:06 +02:00 |
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Wojtek Figat
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b2e228c090
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Fix shadows rendering in reflection probes
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2024-07-24 13:43:53 +02:00 |
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Wojtek Figat
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fe33f09f1d
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Update shader
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2024-07-19 00:32:14 +02:00 |
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Wojtek Figat
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ee02aa394a
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Fix potential error in new shadows atlas rendering
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2024-07-18 00:17:33 +02:00 |
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Wojtek Figat
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08ef7c93ea
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Refactor draw calls drawing to use single objects buffer and better materials batching
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2024-07-02 00:52:22 +02:00 |
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Wojtek Figat
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c119750896
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Fix RectAtlas regression
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2024-06-21 16:24:47 +02:00 |
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Wojtek Figat
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8e49a35e0e
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Refactor RectPack into new RectPackNode and RectPackAtlas that uses more optimized memory allocations
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2024-06-20 15:26:58 +02:00 |
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Wojtek Figat
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9c161121b3
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Add Graphics::SpreadWorkload to disable graphics workloads amortization over several frames when debugging graphics perf
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2024-06-19 14:03:55 +02:00 |
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Wojtek Figat
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1e86eff2d3
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Improve GPU constant buffers structures definitions to properly align on new Clang
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2024-06-02 09:52:10 +02:00 |
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Wojtek Figat
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1481d1a1e9
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Add ShadowsResolution for manually specified shadowmap resolution for lights
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2024-05-23 14:47:16 +02:00 |
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Wojtek Figat
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206ff89587
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Add constant buffers alignment for data structures (16-byte boundaries)
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2024-05-23 13:58:46 +02:00 |
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Wojtek Figat
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cf23892bd4
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Fix sun shadows invalidate when view rotates
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2024-04-14 23:51:20 +02:00 |
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Wojtek Figat
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25f3cef8c3
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Fix artifacts due to light shape culling and use depth test to improve perf
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2024-04-14 23:44:08 +02:00 |
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Wojtek Figat
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7342629a86
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Add dynamic resolution for static shadow map tiles limited by current dynamic res
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2024-04-11 18:47:32 +02:00 |
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Wojtek Figat
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5f860db6a5
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Fix typo
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2024-04-11 17:34:21 +02:00 |
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Wojtek Figat
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62444315de
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Add METERS_TO_UNITS and impl metric units in shadows rendering
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2024-04-11 16:38:43 +02:00 |
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Wojtek Figat
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a532ea7b42
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Add InvalidateShadow for manual shadow cache refresh
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2024-04-11 16:34:42 +02:00 |
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Wojtek Figat
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890b2da108
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Add **shadows caching for static geometry**
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2024-04-11 15:35:18 +02:00 |
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Wojtek Figat
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89f7e442f7
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Fix point light seams due to missing shadow map borders
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2024-04-10 11:03:18 +02:00 |
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Wojtek Figat
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ff7c986fb1
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Add better stability to Cascaded Shadow Maps projection
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2024-04-09 16:58:22 +02:00 |
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Wojtek Figat
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708fba5136
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Add variable rate update for shadow maps atlas based on distance to light
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2024-04-08 00:04:57 +02:00 |
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Wojtek Figat
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3efd1e4e84
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Optimize local lights sphere mesh rendering to match the area better
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2024-04-05 12:48:09 +02:00 |
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Wojtek Figat
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0cc6669cbd
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Reimplement cascaded shadow maps blending via dithering
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2024-04-05 10:59:34 +02:00 |
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Wojtek Figat
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3d0d41ebff
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Add reducing shadows quality for smaller local lights
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2024-04-04 13:29:38 +02:00 |
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Wojtek Figat
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61323f8526
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Refactor shadows rendering to use Shadow Map Atlas
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2024-04-04 12:54:07 +02:00 |
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Wojtek Figat
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4ab572426d
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Various renamings
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2024-03-26 14:27:10 +01:00 |
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Wojtek Figat
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cdbb2cc813
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Refactor shader structures naming with a prefix
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2024-03-25 17:52:48 +01:00 |
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Wojtek Figat
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0e00f1e0eb
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Refactor lights data in renderer storage
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2024-03-25 17:13:40 +01:00 |
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Wojtek Figat
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14902dc29e
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Merge remote-tracking branch 'origin/master' into 1.8
# Conflicts:
# Flax.flaxproj
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2024-02-26 19:49:39 +01:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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d4a483e656
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Add missing check for FormatSupport::TextureCube for shadowmap
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2024-02-05 18:42:09 +01:00 |
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Wojtek Figat
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7d4004a42a
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Tweak shadows rendering
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2024-02-02 14:54:50 +01:00 |
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Menotdan
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bf6cb90a78
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Expose partition mode, and cascade spacing.
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2023-12-31 15:09:07 -05:00 |
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Wojtek Figat
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9a9e32d4c5
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Fix incorrect directional light shadows influence on secondary render views
#1758
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2023-11-06 14:20:30 +01:00 |
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Wojtek Figat
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ca2106ff5d
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Remove SHADOW_MAPS_FORMAT and support fallback formats for shadow maps
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2023-11-04 21:27:57 +01:00 |
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Wojtek Figat
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902c82ae1e
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Add pixel format logging when not supported for shadow map
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2023-10-10 20:22:53 +02:00 |
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Wojtek Figat
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f127bbebe1
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Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
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2023-01-15 12:44:39 +01:00 |
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Wojciech Figat
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a7e428a21c
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Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
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2023-01-10 15:37:55 +01:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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Wojtek Figat
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98c29c4a4e
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Optimize compilation time
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2022-12-03 10:42:58 +01:00 |
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Wojtek Figat
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39dc439cd8
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Revert "Remove unused LodProxyView feature from RenderContext (shadow projections are using the same draw batch as main view now)"
This reverts commit c33fe04645.
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2022-11-26 20:37:04 +01:00 |
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Wojtek Figat
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c33fe04645
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Remove unused LodProxyView feature from RenderContext (shadow projections are using the same draw batch as main view now)
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2022-11-25 23:04:17 +01:00 |
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Wojtek Figat
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eb281a7574
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Additional improvements to scene rendering
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2022-11-15 22:39:03 +01:00 |
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Wojtek Figat
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183636289a
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Optimize shadow projections rendering contexts to collect draw call indices only (draw calls from main render list)
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2022-11-06 20:44:42 +01:00 |
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