Wojtek Figat
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bd9a5f03a4
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Fix crash when importing fbx model with convex polygon with duplicated vertices
#3222
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2025-02-21 17:36:20 +01:00 |
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Gary M
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c6b7077c2d
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Remove unnecessary comments
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2024-12-12 22:23:21 -08:00 |
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Gary M
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21d1419e74
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Added import option to reverse winding order
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2024-12-12 22:19:55 -08:00 |
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Wojtek Figat
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f62c77c35c
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Fix game deployment if output name contains invalid path characters
#3004
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2024-10-21 12:37:55 +02:00 |
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Wojtek Figat
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207c6a0cb5
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Refactor platform apis comments and cleanup a bit
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2024-09-24 18:29:30 +02:00 |
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Wojtek Figat
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9daddccbed
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Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Source/Editor/Modules/ContentDatabaseModule.cs
# Source/Editor/Surface/SurfaceUtils.cs
# Source/Editor/Windows/Assets/MaterialInstanceWindow.cs
# Source/Engine/Foliage/Foliage.cpp
# Source/Engine/Graphics/Models/MeshBase.h
# Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp
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2024-09-12 13:38:20 +02:00 |
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Wojtek Figat
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e925af534e
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Add picking the longest animation from the imported file instead of the first one as default
#2490
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2024-08-29 09:53:22 +02:00 |
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Wojtek Figat
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7224494ce6
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Add improved material instance setup on model import with base material
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2024-08-09 18:44:47 +02:00 |
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Wojtek Figat
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e44e44d317
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-08-05 11:08:51 +02:00 |
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Wojtek Figat
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a49751c31d
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Fix regression
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2024-08-05 10:54:46 +02:00 |
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Wojtek Figat
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7fbf75c623
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Add skinned model import data checks to run in all build configs
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2024-08-04 20:20:51 +02:00 |
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Wojtek Figat
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5171c33b72
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Add shared memory cache for fbx importer mesh processing
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2024-08-04 20:20:26 +02:00 |
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Wojtek Figat
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6081a159e3
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Fix new skinned mesh importing to properly handle vertex indices
#2672
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2024-08-04 20:18:05 +02:00 |
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Wojtek Figat
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1843606074
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Minor tweaks
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2024-07-27 12:28:30 +02:00 |
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Wojtek Figat
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c4f37741b7
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Fix blend shapes importing
#2672
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2024-07-26 23:54:27 +02:00 |
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Wojtek Figat
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e3bb38f13b
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Move arrays caching to be local for import and setup ignore flags for OpenFBX
#2672
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2024-07-26 23:15:23 +02:00 |
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Wojtek Figat
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642fb510f8
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Merge branch 'openfbx_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-openfbx_fixes
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2024-07-26 09:36:58 +02:00 |
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Wojtek Figat
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559cd74647
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Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Source/Engine/Audio/Audio.cpp
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2024-07-05 22:18:40 +02:00 |
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6436fb3bde
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Update AssImp to latest version
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2024-06-21 21:55:30 +03:00 |
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Wojtek Figat
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1e86eff2d3
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Improve GPU constant buffers structures definitions to properly align on new Clang
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2024-06-02 09:52:10 +02:00 |
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19108517da
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Fix wrong imported values in animation scale tracks
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2024-06-01 13:04:13 +03:00 |
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babd14d763
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Fix skinned model import with triangulated mesh data
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2024-06-01 12:33:44 +03:00 |
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60f675c6f0
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Fix compilation errors
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2024-06-01 00:54:56 +03:00 |
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297ca0be2c
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Fix compatibility issues with newer FBX models
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2024-06-01 00:47:23 +03:00 |
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cd1853f853
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Implement triangulation for non-convex polygons
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2024-06-01 00:24:13 +03:00 |
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7454e9abd2
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Update OpenFBX
Updated to commit 365f52c1edad6bd283c8a645f1d8d2347dbd1e35
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2024-06-01 00:24:12 +03:00 |
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Wojtek Figat
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4dd331d546
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Add half-texel margin to SDF around the mesh
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2024-05-29 18:45:32 +02:00 |
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Wojtek Figat
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f1debd6cb5
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Add names to SDF gpu resources
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2024-05-29 17:52:48 +02:00 |
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Wojtek Figat
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a8220147ce
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Improve SDF mip generation to use min-filter
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2024-05-29 15:00:03 +02:00 |
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Wojtek Figat
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53d77d3421
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Add **Model SDF baking on GPU** via Compute Shader
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2024-05-29 14:53:13 +02:00 |
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Wojtek Figat
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2c80f4402d
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Add improved Model SDF generation with sampling offset and min distance accumulation
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2024-05-24 14:52:01 +02:00 |
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Wojtek Figat
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f326fa611f
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Minor sdf imporvements
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2024-05-24 12:41:39 +02:00 |
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Wojtek Figat
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568a69081d
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Fix animated model skinning precision issues
#2460
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2024-04-22 13:18:52 +02:00 |
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Wojtek Figat
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1072b90c5b
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Fix blend shapes normals usage
#2459
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2024-04-20 16:52:07 +02:00 |
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Wojtek Figat
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6aacea99ab
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Fix blend shapes transformation applying
#2459
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2024-04-20 16:16:01 +02:00 |
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Wojtek Figat
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daf3671233
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Fix model tool importing to use temp file only for Assimp
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2024-04-16 14:38:12 +02:00 |
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Wojtek Figat
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00492a33a3
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Fix crash when reimporting animation with translation set
#2445
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2024-04-15 13:03:11 +02:00 |
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Wojtek Figat
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97bd90d4be
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Change default collision type to ConvexMesh from TriangleMesh
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2024-04-05 15:23:09 +02:00 |
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Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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01d123b099
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Add support for importing material emissive and roughness from fbx file
#2153
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2024-02-23 17:46:27 +01:00 |
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Wojtek Figat
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9c9aabcae3
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Minor tweaks to #2147
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2024-02-20 10:49:45 +01:00 |
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Menotdan
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027d29c6cd
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Merge branch 'FlaxEngine:master' into model-prefab-fix
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2024-02-18 12:29:45 -05:00 |
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Wojtek Figat
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42363e411e
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Various tweaks
|
2024-02-14 18:21:30 +01:00 |
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Menotdan
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f36dc0c5af
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Merge branch 'FlaxEngine:master' into model-prefab-fix
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2024-02-11 02:38:24 -05:00 |
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Wojtek Figat
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d08843900e
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Add AnimationRootMotionFlags to configure root motion component extraction
Add `RootMotionMode` to support extracting root motion from animated skeleton pose center of mass
#1429 #2152
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2024-02-09 15:37:29 +01:00 |
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Wojtek Figat
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d1f40d1c47
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Fix missing visibleIf attr
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2024-02-07 18:53:55 +01:00 |
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Wojtek Figat
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b4f5623537
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Merge branch 'skip-existing-mats' of https://github.com/Menotdan/FlaxEngine into Menotdan-skip-existing-mats
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2024-01-05 10:40:21 +01:00 |
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Menotdan
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7e948de2db
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Handle multiple nodes having the same mesh (probably?)
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2024-01-04 15:29:23 -05:00 |
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Menotdan
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35832e5b1c
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Proper fix now?
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2024-01-04 00:57:20 -05:00 |
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Menotdan
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7d07ed20ea
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major improvements
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2024-01-03 22:20:59 -05:00 |
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