Wojtek Figat
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859c420d76
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Update year in copyright note
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2024-02-26 19:00:48 +01:00 |
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Wojtek Figat
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7e81fdbd75
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Fix crash when D3D11 backend fails to create shader due to driver failure
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2023-09-19 23:45:30 +02:00 |
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Wojciech Figat
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9626e9bbb6
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Update copyright year
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2023-01-10 15:29:37 +01:00 |
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6e6f2859ab
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Fix switching to fullscreen mode in D3D11/D3D12 flip presentation modes
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2022-03-26 16:48:46 +02:00 |
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GoaLitiuM
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33fe5e7518
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Fix uninitialized values and release COM resources after use
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2022-03-17 21:25:56 +02:00 |
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Wojciech Figat
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8c2241c6dc
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Update copyright year
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2022-01-14 13:31:12 +01:00 |
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Wojtek Figat
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aa540c014e
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Fix compilation for Xbox
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2021-09-22 12:37:47 +02:00 |
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Wojtek Figat
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e1d9fbb742
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Fix some engine API to be exposed for C++ scripting
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2021-09-21 18:23:31 +02:00 |
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honzapatCZ
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c17d86a134
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removal of old XboxOneStuff
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2021-07-21 15:10:39 +02:00 |
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Wojtek Figat
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39698c7694
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Fix descriptors bindings to shaders on D3D12
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2021-06-07 13:08:39 +02:00 |
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Jean-Baptiste Perrier
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ba75cabdda
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Enable ALT+ENTER DX12.
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2021-03-11 18:02:55 +01:00 |
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Jean-Baptiste Perrier
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cc5849100b
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Fix DX12 Fullscreen.
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2021-03-11 18:02:17 +01:00 |
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Jean-Baptiste Perrier
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03eb39afe6
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Bumping all copyright headers to 2021.
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2021-01-02 14:28:49 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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