c1f6bcb83f
some linux work from summer
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2025-10-12 18:06:23 +03:00
eca4f6d9bc
Merge remote-tracking branch 'origin/1.11' into work
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2025-07-05 14:19:52 +03:00
0bb13e1d91
Add overloads for physics queries with user-provided buffers
2025-07-05 12:36:11 +03:00
db47531a6d
Support marshalling Arrays as dynamic arrays in scripting API
2025-07-05 12:36:11 +03:00
Wojtek Figat
48c6339ebb
Fix memory leak on material instances when updating layout of Text Render
2025-07-04 12:21:25 +02:00
Wojtek Figat
2dd34b288c
Merge remote-tracking branch 'origin/master' into 1.11
2025-07-04 12:05:19 +02:00
Wojtek Figat
0bc595f16f
Disable terarin normals smoothening
2025-07-04 12:04:36 +02:00
Wojtek Figat
7abed93972
Optimize terrain heightmap decoding to use shared code
2025-07-04 11:31:27 +02:00
51feaa0730
Release mouse relative mode when focus changes during mouse tracking
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2025-07-03 23:21:42 +03:00
90b2fded48
Merge remote-tracking branch 'origin/master' into sdl_platform
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# Conflicts:
# Source/Editor/Windows/SceneTreeWindow.cs
2025-07-03 22:05:29 +03:00
28980e5fbf
Cleanup
2025-07-03 22:02:36 +03:00
aab0d772a4
Implement client-side window decorations for Editor windows
2025-07-03 22:02:36 +03:00
Wojtek Figat
4b10d7057a
Fix crash when using material instance that has more parameters that base due to material error
2025-07-03 20:33:14 +02:00
Wojtek Figat
85aed8c4d7
Fix using material VS to PS node directly within material input
2025-07-03 20:32:41 +02:00
Wojtek Figat
da08be42b4
Fix deadlock in Debug builds on object dtor
2025-07-03 20:32:12 +02:00
Wojtek Figat
bf345f13ce
Fix reflection probes capture seams on cube face edges due to volumetric fog
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#3252
2025-07-03 13:54:22 +02:00
Wojtek Figat
a138c6b062
Optimize environment probes filtering shader
2025-07-03 11:45:12 +02:00
Wojtek Figat
33e58c12cb
Optimize ProbesRenderer to use time-slicing for cubemap faces rendering and filtering
2025-07-03 11:43:56 +02:00
Wojtek Figat
094a6562b8
Refactor ProbesRenderer
2025-07-03 10:18:51 +02:00
Wojtek Figat
7f783bb7da
Fix crash when importing mesh with incorrect triangulation
2025-07-02 17:23:04 +02:00
Wojtek Figat
dd256ad518
Fix typo
2025-07-01 10:37:39 +02:00
Wojtek Figat
12c8bb4f31
Fix scene lightmaps removal clearing actors linkage to lightmaps
2025-07-01 08:27:29 +02:00
Wojtek Figat
4e4d380267
Fix fog to draw Fog Cutoff Distance via a plane, not sphere test
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Add support for negative Fog Cutoff Distance on fog to draw it in front of the camera Far Plane, no matter the setup.
Fix hot-reloading Fog shader in Editor.
2025-06-29 20:02:54 +02:00
Wojtek Figat
448eb48c23
Fix fog to draw Fog Cutoff Distance via a plane, not sphere test
...
Add support for negative Fog Cutoff Distance on fog to draw it in front of the camera Far Plane, no matter the setup.
Fix hot-reloading Fog shader in Editor.
2025-06-29 20:02:24 +02:00
Wojtek Figat
78d519cb9a
Fix ConcurrentSystemLocker to have exclusive lock as an option
2025-06-29 19:16:41 +02:00
Wojtek Figat
43d11264f8
Fix asset references to use separate lightweight locking instead of full asset mutex
2025-06-29 19:16:23 +02:00
Wojtek Figat
f126a83b79
Fix graphical issues when batching materials that use Forward Shading for instancing
2025-06-29 13:52:29 +02:00
Wojtek Figat
bdd7bae459
Add new Custom Lit shading model for custom lighting in materials (eg. Cel Shading)
2025-06-29 13:51:59 +02:00
Wojtek Figat
3dc7546dd4
Fix crash when constant buffer is unused by shader but still exists
2025-06-27 19:06:25 +02:00
Wojtek Figat
185151b025
Minor fixes
2025-06-27 18:52:25 +02:00
Wojtek Figat
8cdec15fa6
Fix GlobalSignDistanceFieldCustomBuffer to be thread-safe (scene rendering events are not guarded via mutex anymore)
2025-06-27 15:41:48 +02:00
Wojtek Figat
1b40775d62
Fix deadloop in HtmlParser when parsing text with incorrect tags
2025-06-27 11:56:09 +02:00
Wojtek Figat
45e82d21f4
Fix ConcurrentSystemLocker to guard for a single writer at once
2025-06-26 19:51:06 +02:00
Wojtek Figat
5c37584eca
Minor adjustment for alignment of perf-critical variables in rendering
2025-06-26 19:50:42 +02:00
1586bb0702
Merge remote-tracking branch 'origin/master' into sdl_platform
2025-06-26 15:31:59 +03:00
Wojtek Figat
d1c43ec1fe
Merge remote-tracking branch 'origin/master' into 1.11
2025-06-25 10:48:11 +02:00
edeaf6af09
Fix compilation without SDL
2025-06-24 22:57:49 +03:00
Wojtek Figat
dbd8297612
Add SortOrder to Environment Probe
2025-06-24 19:25:18 +02:00
951edd95db
Cleanup
2025-06-24 16:47:45 +03:00
6d337464f7
Support XDG Desktop Portal as color picker provider
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Wayland and XWayland fallback implementation uses XDP in
order to query picked color from desktop.
2025-06-24 16:41:32 +03:00
Wojtek Figat
5a05038a9b
Add new UIBrush that uses UIBrushAsset json resource with a brush data
2025-06-24 13:08:25 +02:00
d0b552d74a
Use logo as an icon in Linux windows
2025-06-23 18:58:02 +03:00
83512822b1
Support clipboard actions in Content Browser and Scene tree on Wayland
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2025-06-23 17:50:02 +03:00
ccb78103ec
Support clipboard actions in Content Browser and Scene tree on X11
2025-06-23 17:07:10 +03:00
6e79ffea34
Fix clipboard not working on X11
2025-06-23 17:07:10 +03:00
4f03d37a17
Merge remote-tracking branch 'origin/master' into sdl_platform
2025-06-23 12:03:41 +03:00
Wojtek Figat
c57a1a7205
Fix particle emitters to wait for used textures to be loaded and streamed in for proper usage in a graph
2025-06-23 09:31:58 +02:00
Wojtek Figat
867ae2ceaa
Add Texture Size node to particles
2025-06-23 09:31:15 +02:00
Wojtek Figat
ef5d45874a
Fix compilation regression
2025-06-22 12:12:42 +02:00
Wojtek Figat
d7df403e5e
Optimize ContainerControl.DisposeChildren
2025-06-20 09:05:41 +02:00