Wojtek Figat
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2285116bae
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Remove old warnings about invalid model instance buffer
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2023-12-06 00:19:48 +01:00 |
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Wojtek Figat
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5575917c4b
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Fix prefab window performance with large hierarchies
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2023-12-05 23:44:45 +01:00 |
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Wojtek Figat
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63ddf53ad3
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Fix model asset thumbnail if mesh is not centered around origin
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2023-12-05 23:43:54 +01:00 |
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Wojtek Figat
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3e940c28df
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Refactor prefab's objectsCache to be explicitly SceneObject values
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2023-12-04 13:56:36 +01:00 |
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Wojtek Figat
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f654d507e5
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Add Where, Select and RemoveAll to ArrayExtensions
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2023-12-03 14:09:58 +01:00 |
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Wojtek Figat
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d6dc1f9998
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Various minor tweaks
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2023-12-03 14:09:23 +01:00 |
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Wojtek Figat
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1843689a88
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Add various profiler events to analyze models importing workflow
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2023-12-03 11:23:45 +01:00 |
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Wojtek Figat
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022a69aaf2
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Continue refactoring model tool to support importing multiple objects properly
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2023-12-03 10:55:40 +01:00 |
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Chandler Cox
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a6caa9dbfa
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Remove unused includes
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2023-12-02 12:03:30 -06:00 |
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Chandler Cox
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73d33e4af0
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Refactor Physics Colliders to use auto serialization.
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2023-12-02 12:01:32 -06:00 |
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Chandler Cox
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c5c20c8e28
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Remove zero clamp on hinge velocity.
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2023-12-02 10:50:59 -06:00 |
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Chandler Cox
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9bde0f9f9b
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Fix layout of editor updating when adding a script to multiple actors in a scene.
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2023-12-02 09:40:33 -06:00 |
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Chandler Cox
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7d15944381
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Add break
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2023-12-02 09:27:13 -06:00 |
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Chandler Cox
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58bfd1954e
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Fix UICanvas to only spawn CanvasScalar if it doesnt already have one.
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2023-12-02 09:24:04 -06:00 |
|
Chandler Cox
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f67c0d2ac0
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Change ScaleWithResolution defaults
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2023-12-02 09:23:43 -06:00 |
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Chandler Cox
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9a712ba3cf
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Fix selecting objects/gizmos with high far plane.
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2023-12-02 09:12:38 -06:00 |
|
Wiktor Kocielski
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3ab7d7fcc4
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Add Half to Vector2/Vector4
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2023-12-02 15:29:49 +03:00 |
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Wojtek Figat
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c8dd2c045c
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Simplify sorting arrays code
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2023-12-01 13:57:34 +01:00 |
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Wojtek Figat
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a808bcdbf6
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Refactor objects splitting in models importing to be handled by ModelTool not the importer code itself
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2023-12-01 13:57:08 +01:00 |
|
Chandler Cox
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640e01262f
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Make SloppyOptimization false by default. Lower LODTargetError default.
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2023-11-30 20:40:02 -06:00 |
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Wojtek Figat
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6e92d3103c
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Replace ImportedModelData with ModelData for model importing
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2023-11-30 11:46:07 +01:00 |
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Wojtek Figat
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c5df7ad689
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Add various improvements to models importing code
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2023-11-30 11:31:58 +01:00 |
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Wojtek Figat
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712c400e43
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Add new mac icon
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2023-11-29 21:51:07 +01:00 |
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Wojtek Figat
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7f87e9794b
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Fix job system buffer allocation data
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2023-11-29 19:12:58 +01:00 |
|
Wojtek Figat
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cebd28c3a7
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Revert fd938e8284
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2023-11-29 18:46:18 +01:00 |
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Wojtek Figat
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eb508fdc73
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Fix Json serialzier regression after hot-reload from 0f14672e3b
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2023-11-29 12:28:30 +01:00 |
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Wojtek Figat
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b7e4fe3e85
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Add automatic code modules references adding when cloning plugin project
#1335
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2023-11-29 12:28:19 +01:00 |
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Wojtek Figat
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c6017a21f3
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Fix constant value sliders in material graphs to not be used due to shader compilations
|
2023-11-28 23:19:47 +01:00 |
|
Wojtek Figat
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d3a77c7a55
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Fix regressions
|
2023-11-28 17:38:06 +01:00 |
|
Wojtek Figat
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8ff4f95cef
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Optimize some code and cleanup code style in natvis file
|
2023-11-28 16:02:51 +01:00 |
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Wojtek Figat
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4f8aff4352
|
Refactor memory allocators to use dedicated path when moving collection data that is not blittable
#2001 #1920
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2023-11-28 16:02:36 +01:00 |
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Wojtek Figat
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0aeac36f09
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Fix __cplusplus macro on MSVC and add logging C++ version used during compilation
|
2023-11-28 15:55:34 +01:00 |
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Wojtek Figat
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cf8b7a20c2
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Improve 47b8c9978f to handle non-vec4 cases
#2000
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2023-11-28 14:55:26 +01:00 |
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Wojtek Figat
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47b8c9978f
|
Fix missing channel masking in material Scene Texture node
#2000
|
2023-11-28 11:30:04 +01:00 |
|
Wojtek Figat
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a909b57e82
|
Fix deadlock in NetworkManager when network peer returns invalid event type
#1992
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2023-11-28 11:24:46 +01:00 |
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Wojtek Figat
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35ebdb0ffe
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Refactor INetworkDriver::PopEvent to use network event as output parameter rather than raw pointer
#1992
|
2023-11-28 11:24:17 +01:00 |
|
Wojtek Figat
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fd938e8284
|
Fix incorrect pointer marshalling from Variant to managed runtime
#1992
|
2023-11-28 11:22:14 +01:00 |
|
Wojtek Figat
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17dca8c5c7
|
Fix invalid codegen for array reference passed as output parameter in scripting interface method
|
2023-11-28 11:21:29 +01:00 |
|
Wojtek Figat
|
8ffc86ef88
|
Fix missing output parameters conversion when calling interface implementation in scripting
#1992
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2023-11-28 11:20:07 +01:00 |
|
Wojtek Figat
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39dc5939e3
|
Fix crash when boxing native non-POD structure into managed format
#1992
|
2023-11-27 17:08:07 +01:00 |
|
Wojtek Figat
|
437819bfce
|
Merge branch 'GoaLitiuM-dotnet_symbol_vscode_fixes'
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2023-11-27 14:33:21 +01:00 |
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Wojtek Figat
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fa972a3c77
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Merge branch 'dotnet_symbol_vscode_fixes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet_symbol_vscode_fixes
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2023-11-27 14:33:06 +01:00 |
|
Wojtek Figat
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926297a63f
|
Merge branch 'Tryibion-remove-delete'
|
2023-11-27 14:32:44 +01:00 |
|
Wojtek Figat
|
fd76c63a24
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Merge branch 'remove-delete' of https://github.com/Tryibion/FlaxEngine into Tryibion-remove-delete
|
2023-11-27 14:32:34 +01:00 |
|
Wojtek Figat
|
2f4b956d78
|
Fix crash when unloading texture that has active streaming tasks
|
2023-11-27 11:53:21 +01:00 |
|
|
|
c577c78f3f
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Fix running Flax.Build with .NET 8 runtime
|
2023-11-26 20:47:54 +02:00 |
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|
|
ef8bb33105
|
Compile C# scripts with latest detected C# language version
|
2023-11-26 20:27:54 +02:00 |
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aab88a746d
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Use detected .NET and C# language version in generated project files
|
2023-11-26 20:27:54 +02:00 |
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0bcd0154e1
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Remove wrong .NET SDK preprocessor definitions and support NET8_0
Only `X_OR_GREATER` symbols should be defined for all versions, and only
the latest detected SDK symbol should be generated.
|
2023-11-26 20:27:54 +02:00 |
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e5b1a10d34
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Fix VSCode intellisense not finding generated C# bindings definitions
|
2023-11-26 20:27:53 +02:00 |
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