Remove unused includes

This commit is contained in:
Chandler Cox
2023-12-02 12:03:30 -06:00
parent 73d33e4af0
commit a6caa9dbfa
7 changed files with 0 additions and 7 deletions

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@@ -1,7 +1,6 @@
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#include "BoxCollider.h"
#include "Engine/Serialization/Serialization.h"
#include "Engine/Physics/PhysicsBackend.h"
BoxCollider::BoxCollider(const SpawnParams& params)

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@@ -1,7 +1,6 @@
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#include "CapsuleCollider.h"
#include "Engine/Serialization/Serialization.h"
CapsuleCollider::CapsuleCollider(const SpawnParams& params)
: Collider(params)

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@@ -5,7 +5,6 @@
#include "Engine/Physics/Physics.h"
#include "Engine/Physics/PhysicsBackend.h"
#include "Engine/Physics/PhysicsScene.h"
#include "Engine/Serialization/Serialization.h"
#include "Engine/Engine/Time.h"
#define CC_MIN_SIZE 0.001f

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@@ -5,7 +5,6 @@
#if USE_EDITOR
#include "Engine/Level/Scene/SceneRendering.h"
#endif
#include "Engine/Serialization/Serialization.h"
#include "Engine/Physics/PhysicsSettings.h"
#include "Engine/Physics/Physics.h"
#include "Engine/Physics/PhysicsBackend.h"

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@@ -3,7 +3,6 @@
#include "MeshCollider.h"
#include "Engine/Core/Math/Matrix.h"
#include "Engine/Core/Math/Ray.h"
#include "Engine/Serialization/Serialization.h"
#include "Engine/Physics/Physics.h"
#include "Engine/Physics/PhysicsScene.h"
#if USE_EDITOR || !BUILD_RELEASE

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@@ -1,7 +1,6 @@
// Copyright (c) 2012-2023 Wojciech Figat. All rights reserved.
#include "SphereCollider.h"
#include "Engine/Serialization/Serialization.h"
SphereCollider::SphereCollider(const SpawnParams& params)
: Collider(params)

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@@ -5,7 +5,6 @@
#include "Engine/Core/Math/Matrix.h"
#include "Engine/Core/Math/Ray.h"
#include "Engine/Level/Actors/Spline.h"
#include "Engine/Serialization/Serialization.h"
#include "Engine/Physics/Physics.h"
#include "Engine/Physics/PhysicsBackend.h"
#include "Engine/Physics/PhysicsScene.h"