Commit Graph

3955 Commits

Author SHA1 Message Date
Wojtek Figat
273b366f44 Merge branch 'scene-actor-multi-select' of https://github.com/Tryibion/FlaxEngine into Tryibion-scene-actor-multi-select 2025-03-11 10:24:00 +01:00
Wojtek Figat
08a43b93f4 Merge branch 'control-type-search' of https://github.com/Tryibion/FlaxEngine into Tryibion-control-type-search 2025-03-11 10:14:55 +01:00
Wojtek Figat
f7e5bcb058 Merge branch 'multi-axis-select-box' of https://github.com/Tryibion/FlaxEngine into Tryibion-multi-axis-select-box 2025-03-11 10:14:24 +01:00
Wojtek Figat
f8e6e09717 Merge branch 'scale-gizmo-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-scale-gizmo-fix 2025-03-11 00:08:19 +01:00
Wojtek Figat
b96ff56043 Merge branch 'remove-obj-dropdown' of https://github.com/Tryibion/FlaxEngine into Tryibion-remove-obj-dropdown 2025-03-11 00:06:15 +01:00
Wojtek Figat
3c7d88663a Merge branch 'lock-scene-change' of https://github.com/Tryibion/FlaxEngine into Tryibion-lock-scene-change 2025-03-11 00:05:33 +01:00
Wojtek Figat
cd72f4f19b Add Edit GUI option to Game Window
#3269
2025-03-11 00:04:57 +01:00
Chandler Cox
7a83bce996 Add using c: in search filtering to find control types. 2025-03-10 12:46:30 -05:00
Wojtek Figat
48343897cd Fix .NET files deploy regression on AOT platforms 2025-03-10 18:46:15 +01:00
Wojtek Figat
52c09b95ca Add Base Model to Animation Window to preview animation via a different base skeleton with retargetting
#3072
2025-03-09 23:35:24 +01:00
Wojtek Figat
09b23e2376 Minor fixes 2025-03-09 23:02:06 +01:00
Chandler Cox
0abd953ded Better selection bounds for multi axis transform gizmo 2025-03-09 15:29:01 -05:00
Wojtek Figat
7f8729451c Fix regression/crash in new World Triplanar node
#3214
2025-03-09 20:39:13 +01:00
Chandler Cox
5340eac14a Small fixes. 2025-03-09 13:14:26 -05:00
Chandler Cox
e9f2d94a2e Remove object editor drop down if disabled. 2025-03-08 11:07:07 -06:00
Chandler Cox
1ece21e25c Deselect locked object on scene change. 2025-03-08 10:46:11 -06:00
Chandler Cox
54dc66d22e Add base check to control and canvas nodes. 2025-03-08 09:41:00 -06:00
Chandler Cox
5ea6e7b49d Refactor to ViewportRubberBandSelector class and use actor node virtual methods. 2025-03-08 09:38:01 -06:00
Wojtek Figat
5bdbbb6d38 Merge remote-tracking branch 'origin/master' into 1.10 2025-03-07 23:41:02 +01:00
Wojtek Figat
668511a727 Fix error in XML docs processing
#2724
2025-03-04 22:37:05 +01:00
Wojtek Figat
93442ec8fa Refactor ControlReference to use FlaxObjectRefPickerControl as a base class
#3123
2025-03-04 20:32:06 +01:00
Wojtek Figat
35fa63852c Format code and simplify IControlReference a little bit
#3123
2025-03-04 16:06:48 +01:00
Wojtek Figat
fee54f0f39 Merge branch 'control-reference' of https://github.com/Tryibion/FlaxEngine into Tryibion-control-reference 2025-03-04 14:03:56 +01:00
Wojtek Figat
30e9fe2371 Merge branch 'android-emulate' of https://github.com/Tryibion/FlaxEngine into Tryibion-android-emulate 2025-03-04 10:49:58 +01:00
Chandler Cox
a5e8f7d405 Move to custom tool method within platform 2025-03-03 21:42:54 -06:00
Wojtek Figat
a3822b6669 Fix spline node to support prefab editor
#3257
2025-03-03 23:38:41 +01:00
Wojtek Figat
819ce2222d Refactor ISceneContextWindow into ISceneEditingContext with more utilities
#3257
2025-03-03 23:32:27 +01:00
Wojtek Figat
3200fc1570 Fix new terrain debug drawing of collision lines
#3227
2025-03-03 12:03:38 +01:00
Wojtek Figat
54ad9a7629 Fix error when connecting nodes in Visject 2025-03-03 09:54:30 +01:00
Wojtek Figat
47b22b305d Add conditional showing of Clear Debug Draw buttons only if there is anything to clear
#2989
2025-03-03 09:51:05 +01:00
Wojtek Figat
6ad20b222d Merge branch 'DebugDrawClearInEditor' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-DebugDrawClearInEditor
# Conflicts:
#	Source/Editor/Windows/GameWindow.cs
2025-03-03 09:40:01 +01:00
Wojtek Figat
25b51cf9c4 Merge branch 'ShowInContentPanel' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ShowInContentPanel 2025-03-02 23:05:27 +01:00
Wojtek Figat
4846852762 Fix crash when spline actor gets removed
(speculative fix)

#3180
2025-03-02 10:45:51 +01:00
Muzz
7885590593 Merge branch 'Muzz-Triplanar-Features' into 1.10 2025-02-28 14:56:45 +01:00
Wojtek Figat
dad8c0cd6b Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Engine/Level/Prefabs/Prefab.Apply.cpp
2025-02-27 17:17:02 +01:00
Wojtek Figat
809fd2653a Fix game viewport size to not include DPI scale (screen-space uses it)
#2976
2025-02-26 20:55:57 +01:00
Wojtek Figat
56b2c96b3b Fix missing content database load when opening project without code compilation
#2469
2025-02-26 20:29:44 +02:00
Wojtek Figat
5c06d413b0 Add code sharing
#2469
2025-02-26 20:29:36 +02:00
1c17b77d1e Refocus editor after restoring windows 2025-02-26 20:29:23 +02:00
e24bb71e91 Fix stack overflow when restoring tab in floating window 2025-02-26 20:29:22 +02:00
3382aabefe Close and restore AssetEditorWindows on scripting reload 2025-02-26 20:29:22 +02:00
4ddc765ee4 Fix ContentDatabase not being loaded at the end of editor initialization 2025-02-26 20:29:21 +02:00
5fd64ead62 Fix custom content and importers blocking scripting reload 2025-02-26 20:29:21 +02:00
30257929e5 Fix error when ContentDatabase gets rebuilt while initializing editor 2025-02-26 20:29:21 +02:00
980a112c57 Clear VisjectSurface node caches and context menus during scripts reload 2025-02-26 20:29:20 +02:00
98bbcbd442 Close and restore Prefab windows during scripting reload 2025-02-26 20:29:20 +02:00
9f8faf4f17 Clear references holding on to types in game assemblies 2025-02-26 20:29:19 +02:00
691b9458ec Fix wrong prefab event unregistration 2025-02-26 20:29:19 +02:00
Wojtek Figat
2d956ebb36 Fix error when applying prefab changes with missing (deleted) nested prefabs
#3244
2025-02-26 17:46:22 +01:00
Wojtek Figat
2ab9adab24 Merge remote-tracking branch 'origin/master' into 1.10 2025-02-24 23:27:56 +01:00