Commit Graph

6744 Commits

Author SHA1 Message Date
Wojtek Figat
0ece806230 Merge branch 'wackoisgod-macos-flex-build-fixes' 2023-09-18 11:49:49 +02:00
Wojtek Figat
c63e2802a1 Merge branch 'macos-flex-build-fixes' of https://github.com/wackoisgod/FlaxEngine into wackoisgod-macos-flex-build-fixes 2023-09-18 11:49:43 +02:00
Wojtek Figat
a33647ecf1 Merge branch 'wackoisgod-script-generics-crash' 2023-09-18 11:47:40 +02:00
Wojtek Figat
342877ec42 Merge branch 'script-generics-crash' of https://github.com/wackoisgod/FlaxEngine into wackoisgod-script-generics-crash 2023-09-18 11:47:33 +02:00
Wojtek Figat
e38a8bda7a Codestyle fix for #1425 2023-09-18 11:26:56 +02:00
Wojtek Figat
1f386f9ce0 Merge branch 'wackoisgod-macos-ios-build-issue' 2023-09-18 11:25:55 +02:00
Andrew Spiering
97f595922e Fixing broken build
Have to actually set it to true
2023-09-17 23:11:23 -07:00
Andrew Spiering
9f4429f87c When building the engine if you don't have iOS SDK Installed then don't build it
Currently when you try and build macOS editor it assumes you also want to build iOS because of the way this check works which assumes if you have Xcode Installed you are ready to go. This really should not be the case, so instead lets check to see if you have the iophonesdk installed for your current Xcode if not then skip it.
2023-09-17 22:26:50 -07:00
Andrew Spiering
3ac00b1e4e Fixing a crash when generic classes spanned across different assemblies
This code attempts to resolve an issue where if you had a class in Assembly A and it was generic and you had a class that inherited from it in Assembly B it would not properly resolve these classes, also added an error check for if I was not able to find the TypeIndex then log it and return thus also preventing a crash when it goes to resolve the NativeType
2023-09-17 20:37:37 -07:00
Andrew Spiering
824ee9ec7f Fixing a typo :/ 2023-09-17 18:48:54 -07:00
Andrew Spiering
69e54d7f88 Fixing an issue if running an x64 machine already 2023-09-17 15:53:48 -07:00
Andrew Spiering
183ab7738f Fixing Flex Build issues on M1/2 macs
* This resolves some issues where if you are building the actual C# dlls you also need them to be x64 based if you are targeting an x64 based target. This is a little complicated here because we set all this up ahead of time assuming that all the targets are compatible but in this case they are not so, just following what other places in the code are doing around this specifically dotnet AOT.
2023-09-17 15:42:26 -07:00
Menotdan
83bf68a64f Make GridSize public. 2023-09-17 18:31:49 -04:00
Menotdan
02d68bc057 Add toggle button for grid snapping. 2023-09-17 18:20:50 -04:00
Andrew Spiering
76945b9144 MacOS Rider Support
* Adding in code to properly look for rider on macOS
* Also fixing an issue in the macOS CreateProcess where spaces where not properly escaped for popen(which one should likely use NSTask long term)
2023-09-17 14:56:22 -07:00
Andrej Stojkovikj
831500faa7 Fix type definition for Vector2 and Vector3 2023-09-17 23:16:08 +02:00
Menotdan
5571430e1b Move options out of VisjectSurface.Input to a different place. 2023-09-17 16:50:02 -04:00
Menotdan
e38da7eb95 Factor Toolstrip setup out from the various Visject Windows. I made this it's own commit in case you don't like these changes, but if you want to undo you will have to add the new button I added to all three windows. 2023-09-17 16:48:41 -04:00
Wojtek Figat
ffec2f751d Merge branch 'wackoisgod-macos-arm-dotnet-fix' 2023-09-17 19:24:07 +02:00
Wojtek Figat
660dc81d8e Merge branch 'macos-arm-dotnet-fix' of https://github.com/wackoisgod/FlaxEngine into wackoisgod-macos-arm-dotnet-fix 2023-09-17 19:23:50 +02:00
Wojtek Figat
c0d5cf8022 Merge branch 'GoaLitiuM-contentdb_delete_fix' 2023-09-17 19:22:08 +02:00
Menotdan
976faee8a3 Extract options from testing area and handle extra mouse deltas that were not processed during the previous movement frame. 2023-09-17 12:46:57 -04:00
Menotdan
bd6ce4ae25 Very basic grip snap working. Need to add configuration. 2023-09-17 02:03:01 -04:00
Andrew Spiering
bdd182f3da Fixing x64 editor/runtime on arm64 macs
* This allows for a much more broader check for the dotnet sdk runtime to support running x64 binaries on arm64
2023-09-16 18:23:27 -07:00
Chandler Cox
ab2d60e6d2 Fix viewport options extras locations. 2023-09-16 15:30:49 -05:00
Andrej Stojkovikj
d87a60de48 Naming scheme for Vector2 fix 2023-09-16 22:27:12 +02:00
Chandler Cox
e9bafed2c7 Fix about dialog button 2023-09-16 15:22:15 -05:00
Chandler Cox
f4b7ae41a9 Fix profiler rows with larger font sizes. 2023-09-16 14:51:47 -05:00
Chandler Cox
1d08e4b1b8 Add several fixes to button sizes when fonts are larger. 2023-09-16 14:28:21 -05:00
Andrej Stojkovikj
7a73c04688 SmoothDamp implementation for Vector2 and Vector3 2023-09-16 21:18:00 +02:00
Chandler Cox
dabbd7bc6a Add highlighting when mouse is over slider thumb. 2023-09-16 11:46:36 -05:00
MineBill
9931a5c026 Don't treat '.' in folder names as extensions. 2023-09-16 19:09:38 +03:00
9a7fb82738 Fix tests 2023-09-16 18:39:01 +03:00
Chandler Cox
a89856bece Increase size of clamp node to handle vector4. 2023-09-16 10:15:26 -05:00
5ab299fed9 Fix assets getting deleted when modified by external applications 2023-09-16 18:11:22 +03:00
785943bef8 Add missing marshaller methods for compatibility 2023-09-16 16:00:12 +03:00
f114301e97 Improve hostfxr error messages 2023-09-16 15:03:09 +03:00
2d2bfd9cd1 Include EditorModules in Assembly lookup paths 2023-09-16 14:15:09 +03:00
Crawcik
1dd7a27568 Checking for executable 2023-09-14 23:19:36 +02:00
Crawcik
64a5d895bd Better version checking 2023-09-14 23:18:12 +02:00
Crawcik
73bf28dc47 Change of priorities on RID 2023-09-14 22:37:56 +02:00
Crawcik
6dd0957c4a Adding better finding dotnet root location for mac&unix 2023-09-14 22:34:03 +02:00
Wojtek Figat
722133165b Fix marshalling Array<Variant> as object[] (C# codegen error) 2023-09-14 13:18:52 +02:00
Wojtek Figat
963c12a75f Merge branch 'RuanLucasGD-add_spline_edit_options' 2023-09-12 22:25:28 +02:00
Wojtek Figat
cb44c9370e Refactor new spline editor to use icons via Tabs control #1292 2023-09-12 22:25:18 +02:00
Wojtek Figat
dbd85fddfe Refactor Editor Tab controls system to allows customizing the tab header controls 2023-09-12 22:24:15 +02:00
Wojtek Figat
3e1940c799 Add new spline icons #1292 2023-09-12 22:18:26 +02:00
Wojtek Figat
2a8e35d1ff Format code #1292 2023-09-12 14:38:23 +02:00
Wojtek Figat
f2e6bfdead Merge branch 'add_spline_edit_options' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-add_spline_edit_options 2023-09-12 14:26:39 +02:00
Wojtek Figat
aa34f85b39 Merge branch 'Tryibion-input-editors' 2023-09-12 14:21:39 +02:00