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2cc48301c2
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Fix compilation errors with /permissive- standard conformance mode
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2025-12-19 00:49:51 +02:00 |
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Wojtek Figat
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43665aa7eb
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Rename GPUContext::ClearState to ResetState for constentency
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2025-12-10 13:00:59 +01:00 |
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Wojtek Figat
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91ee9f5e05
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Refactor Mesh SDF generation on GPU to use raytracing for more precise results
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2025-11-13 22:05:23 +01:00 |
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Wojtek Figat
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361fc3ecfb
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Add stencil buffer usage with object layer information
#3080 #967
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2025-10-07 18:07:23 +02:00 |
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Wojtek Figat
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cd22cd059d
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Various small fixes and improvements
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2025-09-04 15:56:33 +02:00 |
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Wojtek Figat
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d109e5ca9f
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Add AGS lib to D3D11 for efficient UAV writes overlaps on AMD GPUs
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2025-08-10 17:16:36 +02:00 |
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Wojtek Figat
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c1c806490f
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Add nvapi lib to D3D11 for efficient UAV writes overlaps on NVIDIA GPUs
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2025-08-10 16:05:18 +02:00 |
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Wojtek Figat
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b5a431d2f5
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Add explicit GPU resource transitions, memory and compute barriers
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2025-08-09 23:57:43 +02:00 |
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Wojtek Figat
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0369d9b2cb
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Optimize CSSetShader on D3D11 when remains unchanged
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2025-08-08 11:03:03 +02:00 |
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Wojtek Figat
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846a0b5685
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Fix PSO init to release old data on recreation
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2025-07-31 15:08:38 +02:00 |
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Wojtek Figat
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5e4d564338
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Add **GPU profiling support to Tracy integration**
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2025-07-30 19:08:45 +02:00 |
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Wojtek Figat
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8fcbef863e
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Add GPUResourceMapMode.NoWait flag to control buffer data reading
c68b75a298
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2025-07-30 08:42:26 +02:00 |
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Wojtek Figat
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c68b75a298
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Fix GPUBufferDX11::Map to wait on data to avoid missing data when reading staging buffers
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2025-07-29 21:43:09 +02:00 |
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Wojtek Figat
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5c37584eca
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Minor adjustment for alignment of perf-critical variables in rendering
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2025-06-26 19:50:42 +02:00 |
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Wojtek Figat
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e9835766bc
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Add red color to Tracy profiler zones that cause CPU waiting to improve profiling
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2025-06-11 14:56:43 +02:00 |
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Wojtek Figat
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9d8e75caa3
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Fix various code to improve quality
|
2025-06-06 11:19:32 +02:00 |
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Wojtek Figat
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c639a3103c
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Add memory profiling events to the main areas of the engine
|
2025-05-22 04:47:01 +02:00 |
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Wojtek Figat
|
9c3fd052cd
|
Remove copyright year from source files and update to 2025
|
2025-04-07 19:22:21 +02:00 |
|
Wojtek Figat
|
5873c48ed6
|
Fix dummy vertex buffer on d3d11 and d3d12 to be float4 instead of byte4
|
2025-04-03 19:09:12 +02:00 |
|
Wojtek Figat
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fa1469514b
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Fix binding missing vertex buffer slots to zero data on D3D11 and D3D12
|
2025-03-26 22:54:00 +01:00 |
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Wojtek Figat
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0fa88b23c6
|
Add DriverVersion to GPUAdapter for checking on old GPU drivers
|
2025-03-07 11:39:54 +01:00 |
|
Wojtek Figat
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a6fb651ff4
|
Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Engine/Graphics/Materials/MaterialShader.h
|
2025-02-18 09:19:59 +01:00 |
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Wojtek Figat
|
04dde7a3f2
|
Add warnings on incorrect GPUBuffer or GPUTexture usage when binding to GPUContext (in non-release builds)
|
2025-01-30 22:03:21 +01:00 |
|
Wojtek Figat
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80a44b5f5c
|
Remove old code
|
2025-01-24 11:08:31 +01:00 |
|
Wojtek Figat
|
647d74af0d
|
Fixes for vertex layouts binding into graphics backend
|
2025-01-11 22:44:38 +01:00 |
|
Wojtek Figat
|
7aa240e5eb
|
Add vertex shader input layout reading via shader compiler reflection to handle missing vertex elements binding when explicit layout got deprecated
|
2025-01-07 23:26:06 +01:00 |
|
Wojtek Figat
|
db4d7d2a05
|
**Refactor meshes format to support custom vertex layouts and new flexible api to access mesh data**
#3044 #2667
|
2025-01-06 22:47:19 +01:00 |
|
Wojtek Figat
|
4f42fb2302
|
Update other graphics apis to match missing vertex shader inputs merging
|
2025-01-04 10:55:55 +01:00 |
|
Wojtek Figat
|
7b7dd9d142
|
Improve GPU vertex layout binding in case of missing element from the mesh
|
2025-01-03 01:09:25 +01:00 |
|
Wojtek Figat
|
80299c8552
|
Add stride to GPUVertexLayout
|
2024-12-17 15:58:26 +01:00 |
|
Wojtek Figat
|
b3f37ca041
|
Refactor Vertex Shader input vertex layout to use GPUVertexLayout defined on Vertex Buffer rather than Vertex Shader
#3044 #2667
|
2024-12-15 22:10:45 +01:00 |
|
Wojtek Figat
|
fc4e6f4972
|
Add GPUVertexLayout to graphics backends
|
2024-12-13 09:20:01 +01:00 |
|
Wojtek Figat
|
35e9e048f2
|
Merge remote-tracking branch 'origin/master' into 1.10
|
2024-12-10 11:07:31 +01:00 |
|
Wojtek Figat
|
e3c8d19a9e
|
Fix missing D3D11 stencil ref value
|
2024-11-26 15:56:08 +01:00 |
|
Wojtek Figat
|
9d70fd82d6
|
Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
# Source/Engine/Networking/NetworkReplicator.cpp
|
2024-11-22 16:31:18 +01:00 |
|
Wojtek Figat
|
ee5021d94d
|
Fix regression bugs from 471d5c2a9b
|
2024-11-20 18:28:47 +01:00 |
|
Wojtek Figat
|
471d5c2a9b
|
Add stencil support in PSO on DX11
|
2024-11-20 09:46:10 +01:00 |
|
Mateusz Karbowiak
|
db06f4f72e
|
Fixed implicit type conversion for type specialization
|
2024-10-05 21:22:36 +02:00 |
|
Wojtek Figat
|
dd61d5793c
|
Merge branch 'woa_support' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-woa_support
# Conflicts:
# Source/ThirdParty/assimp/config.h.in
# Source/Tools/Flax.Build/Deps/Dependencies/Assimp.cs
|
2024-07-24 19:03:53 +02:00 |
|
Wojtek Figat
|
fe0711c3e2
|
Fix D3D11 to properly flush CB/SRVs when bindings new shaders after CB/SRV was set
|
2024-07-02 00:55:41 +02:00 |
|
Wojtek Figat
|
9486466abf
|
Fix D3D11 to properly issue instanced draws even if instance count is 1
|
2024-07-02 00:54:49 +02:00 |
|
Wojtek Figat
|
1cbcddf410
|
Add IsDebugToolAttached to GPUDevice for detecting gpu debugger tools attached and auto-enable GPU profiler in that case
|
2024-06-03 09:24:27 +02:00 |
|
Wojtek Figat
|
bba14d265a
|
Add D3D11 shaders naming for profiling
|
2024-06-02 22:05:45 +02:00 |
|
|
|
2f48521ce7
|
Fallback to D3D11 devices without debug layers when unavailable
|
2024-06-01 23:23:25 +03:00 |
|
Wojtek Figat
|
8a2acd360d
|
Fix GPUTexture::GetData to properly handle volume textures
|
2024-05-28 14:56:04 +02:00 |
|
Wojtek Figat
|
3ebf73ec22
|
Add video texture format YUY2
|
2024-04-25 10:26:23 +02:00 |
|
Wojtek Figat
|
ebe05d4a51
|
Refactor RenderToolsDX to support new pixel formats properly
|
2024-04-24 17:35:58 +02:00 |
|
Wojtek Figat
|
7d92779e99
|
Merge remote-tracking branch 'origin/master' into 1.9
|
2024-04-05 21:50:42 +02:00 |
|
Wojtek Figat
|
84e04de23d
|
Add more improvements to optional tess/geo shaders
|
2024-04-04 18:35:26 +02:00 |
|
Wojtek Figat
|
017def29d4
|
Rename ShadowSamplerPCF to ShadowSamplerLinear
|
2024-04-03 13:29:45 +02:00 |
|