Commit Graph

10251 Commits

Author SHA1 Message Date
Wojtek Figat
0369d9b2cb Optimize CSSetShader on D3D11 when remains unchanged 2025-08-08 11:03:03 +02:00
Wojtek Figat
9fabc1028a Optimize GPU particles indirect args building with a single batched upload of default data 2025-08-07 23:51:02 +02:00
Wojtek Figat
2a9260ddd5 Optimize emitters to cull shadow passes sorting and drawing 2025-08-07 23:49:21 +02:00
Wojtek Figat
3d84380175 Optimize particles sorting by splitting key generation and sorting to reduce CS switches 2025-08-07 19:09:58 +02:00
Wojtek Figat
545df6ce35 Add profiler event to GPU particles indirect args setup 2025-08-07 18:57:39 +02:00
Wojtek Figat
d4355e31d8 Optimize GPU particles drawing with batched indirect args setup before sorting 2025-08-07 18:41:58 +02:00
Wojtek Figat
3ffb067e55 Optimize Particles drawing to use a whole RenderContextBatch 2025-08-07 09:27:28 +02:00
Wojtek Figat
959371a995 Fix particles regression on DirectX 2025-08-06 23:39:46 +02:00
Wojtek Figat
cf9c203855 Various optimizations 2025-08-06 18:48:18 +02:00
Wojtek Figat
a5838f739d Optimize GPU particles indirect args building code 2025-08-05 23:01:07 +02:00
Wojtek Figat
b1710c4d01 Add async particles drawing (GPU emitters are sync) 2025-08-05 22:53:09 +02:00
Wojtek Figat
baf0cfce8e Add support for using custom memory allocator in lambda bind to Function 2025-08-05 22:13:21 +02:00
Wojtek Figat
a1a6d4738f Fix async draw wait labels type 2025-08-05 12:28:29 +02:00
Wojtek Figat
761ea094d6 Optimize render module indices data 4 times 2025-08-05 11:50:26 +02:00
Wojtek Figat
8e043e533e Optimize SpriteRenderer to lazy-init 2025-08-05 11:02:03 +02:00
Wojtek Figat
1a88fefd76 Optimize CPU particles drawing to support async 2025-08-05 09:03:47 +02:00
Wojtek Figat
abe496fe12 Fix crash on particles sorting memory access 2025-08-04 10:31:52 +02:00
Wojtek Figat
c9e0637b0f Fix crash when unloading texture with leftover streaming task that was idle 2025-08-02 22:03:19 +02:00
Wojtek Figat
db660721ce Fix debug command length bug 2025-08-02 22:01:25 +02:00
Wojtek Figat
2730d63257 More build fixes 2025-08-02 21:50:09 +02:00
Wojtek Figat
31764d6d4e Fix crash on memory access in Vulkan descriptor set data 2025-08-02 17:56:26 +02:00
Wojtek Figat
34ba45cd5a Add Stack to Sanitizers options 2025-08-02 17:36:48 +02:00
Wojtek Figat
5de5d8f683 Add more events for GPU profiling 2025-08-02 17:12:53 +02:00
Wojtek Figat
744c94b3cc Compilation errors fixing 2025-08-02 17:05:13 +02:00
Wojtek Figat
b26d6ea108 Fix various issues 2025-08-02 08:31:24 +02:00
Wojtek Figat
5c5341e346 Optimize Color Grading LUT to be cached if unchanged from the previous frame 2025-08-01 23:16:57 +02:00
Wojtek Figat
0f81c64964 Refactor Color Grading LUT rendering to have config for 2D/3D mode 2025-07-31 20:05:08 +02:00
Wojtek Figat
7603109dce Add StringUtils::Copy for char to Char 2025-07-31 20:04:03 +02:00
Wojtek Figat
01617ae684 Optimize Debug Commands name building and support nested classes with name hierarchy 2025-07-31 20:03:26 +02:00
Wojtek Figat
4aa2676084 Fix MClass::GetNamespace typo that returned name instead 2025-07-31 20:02:42 +02:00
Wojtek Figat
a8b9211c32 Fix output log console to resize width to contain whole item text 2025-07-31 17:34:22 +02:00
Wojtek Figat
9c5060584d Fix output log console to remove executed command from history no matter the placement 2025-07-31 17:32:41 +02:00
Wojtek Figat
846a0b5685 Fix PSO init to release old data on recreation 2025-07-31 15:08:38 +02:00
Wojtek Figat
08154d8fe5 Fix support for nesting classes inside other scripting classes 2025-07-31 15:07:57 +02:00
Wojtek Figat
a53a438c3c Fix to use static VkInstance 2025-07-31 12:10:42 +02:00
Wojtek Figat
bb8f569c41 Fix Motion Vectors rendering skipping when not needed by SSR 2025-07-30 23:46:42 +02:00
Wojtek Figat
6307ad7979 Fix shadow bias artifacts on Low shadows quality 2025-07-30 23:46:17 +02:00
Wojtek Figat
b6229350a3 Fix crash on invalid GPUBuffer vertex layout in empty buffer 2025-07-30 23:45:53 +02:00
Wojtek Figat
5dc4ebade1 Fix Vulkan perf tracing with Tracy on Switch 2025-07-30 23:25:27 +02:00
Wojtek Figat
3cd5890db1 Update volk to version 1.4.304 2025-07-30 19:11:15 +02:00
Wojtek Figat
522d8d89e6 Fix Global SDF to properly lock static chunks access 2025-07-30 19:09:21 +02:00
Wojtek Figat
492a5f979d Fix yield on Android 2025-07-30 19:08:58 +02:00
Wojtek Figat
5e4d564338 Add **GPU profiling support to Tracy integration** 2025-07-30 19:08:45 +02:00
Wojtek Figat
8fcbef863e Add GPUResourceMapMode.NoWait flag to control buffer data reading
c68b75a298
2025-07-30 08:42:26 +02:00
Wojtek Figat
c68b75a298 Fix GPUBufferDX11::Map to wait on data to avoid missing data when reading staging buffers 2025-07-29 21:43:09 +02:00
Wojtek Figat
8f63a99a2c Fix game splash screen to wait fr texture to be streamed in, not just allocated 2025-07-29 21:42:37 +02:00
Wojtek Figat
6d05bf16b1 Optimize Asset::GetPath in cooked build 2025-07-29 21:41:59 +02:00
Wojtek Figat
b8218e9ab4 Fix shader asset path in debug name in cooked build 2025-07-29 17:34:42 +02:00
Wojtek Figat
99323c1d2f Add customizable per-platform affinity for content and pool threads 2025-07-29 10:41:41 +02:00
Wojtek Figat
17c0892ff1 Add debug name for PSO catching on D3D12/Vulkan during profiling incl. Development builds 2025-07-28 23:08:26 +02:00