Fix crash on invalid GPUBuffer vertex layout in empty buffer

This commit is contained in:
Wojtek Figat
2025-07-30 23:45:53 +02:00
parent 5dc4ebade1
commit b6229350a3

View File

@@ -174,7 +174,7 @@ GPUBuffer::GPUBuffer()
: GPUResource(SpawnParams(Guid::New(), TypeInitializer))
{
// Buffer with size 0 is considered to be invalid
_desc.Size = 0;
_desc.Clear();
}
bool GPUBuffer::IsStaging() const