Fix crash on invalid GPUBuffer vertex layout in empty buffer
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@@ -174,7 +174,7 @@ GPUBuffer::GPUBuffer()
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: GPUResource(SpawnParams(Guid::New(), TypeInitializer))
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{
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// Buffer with size 0 is considered to be invalid
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_desc.Size = 0;
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_desc.Clear();
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}
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bool GPUBuffer::IsStaging() const
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